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Returning 35 results for 'blade both down casting religion'.
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Magic Items
Dungeon Master’s Guide
blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Magic Items
Baldur’s Gate: Descent into Avernus
Magic Weapon. The Blade of Avernus is a magic weapon that functions as a vorpal sword.
Random Properties. The sword has the following randomly determined properties, as described in chapter 7 of the
ruler of Avernus, or a sanctuary you designate if you rule Avernus.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
Warforged
Legacy
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Species
Eberron: Rising from the Last War
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Monsters
Mordenkainen Presents: Monsters of the Multiverse
unoccupied space he can see.Negate Spell (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Negate Spell"}. Graz’zt tries to interrupt a spell he sees a creature casting within 60
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Flame Blade 2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V, S, M (leaf of sumac) Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The
blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Flame Blade Level 2 Evocation (Druid, Sorcerer) Casting Time: Bonus Action
Range: Self
Components: V, S, M (a sumac leaf)
Duration: Concentration, up to 10 minutes
You evoke a fiery blade in
your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Flame Blade Level 2 Evocation (Druid, Sorcerer) Casting Time: Bonus Action
Range: Self
Components: V, S, M (a sumac leaf)
Duration: Concentration, up to 10 minutes
You evoke a fiery blade in
your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Blade 2nd-level evocation Casting Time: 1 bonus action Range: Self Components: V, S, M (leaf of sumac) Duration: Concentration, up to 10 minutes You evoke a fiery blade in your free hand. The
blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Blade of Disaster 9th-level conjuration Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You create a blade-shaped planar rift about 3 feet long in
an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Booming Blade (p. 142) Several adjustments have been made to the spell booming blade. For clarity, the spell is reprinted with these adjustments here. Booming Blade Evocation cantrip
Casting Time
: 1 action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: 1 round
You brandish the weapon used in the spell’s casting and make a melee attack with it
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Green-Flame Blade (p. 142) Several adjustments have been made to the spell green-flame blade. For clarity, the spell is reprinted with these adjustments here. Green-Flame Blade Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: Instantaneous
You brandish the weapon used in the spell’s casting and make a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2
+2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
10 +0 +0
Wis 14 +2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blade Ward Abjuration Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the attack roll.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Booming Blade Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: 1 round You brandish the weapon used in the spell’s
casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Green-Flame Blade Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous You brandish the weapon used in
the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
destruction of the Sword of Zariel, Zariel gives her servants (including the characters if they have taken on that role) the task of forging a new blade for her. This endeavor comes with the following
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bridge is called Torm’s Reach, while the south bridge is named Torm’s Blade. Unless the characters can fly or teleport, they must use one of the bridges on their trek toward the High Hall. When the
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Blade Barrier 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blade Barrier Level 6 Evocation (Cleric) Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a wall of whirling blades made of magical
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blade Barrier Level 6 Evocation (Cleric) Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a wall of whirling blades made of magical
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blade Barrier 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Move Earth 6th-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (an iron blade and a small bag containing a mixture of soils—clay, loam, and sand) Duration
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Move Earth 6th-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (an iron blade and a small bag containing a mixture of soils—clay, loam, and sand) Duration
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shadow Blade 2nd-level illusion Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute You weave together threads of shadow to create a sword of solidified
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Fey Level 3 Conjuration (Druid, Ranger, Warlock, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a gilded flower worth 300+ GP)
Duration: Concentration, up to 1 hour
, understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Actions
Multiattack. The spirit makes a number of Fey Blade attacks equal to half this spell’s level (round down
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(+2)
WIS
23 (+6)
CHA
22 (+6)
Saving Throws Con +10, Wis +12
Skills Insight +12, Perception +12, Persuasion +12, Religion +8, Stealth +11
Damage Immunities poison
Condition Immunities
). If the medusa fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stop there, digging and ripping the blade back and forth unrelentingly until he took the head off the dwarf king’s shoulders.
— An account of War Chief Hartusk’s brutality in the aftermath of the
)
CON
16 (+3)
INT
9 (−1)
WIS
13 (+1)
CHA
12 (+1)
Skills Intimidation +3, Religion +1
Senses darkvision 60 ft., passive Perception 11
Languages Common, Orc
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
)
CON
17 (+3)
INT
16 (+3)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws Wis +8, Cha +7
Skills Insight +12, Perception +8, Religion +7
Damage Immunities fire
spellcasting ability (spell save DC 16):
At will: light, spare the dying, thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivify
Bonus Actions
Dragon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list. Preparing and Casting Spells The Artificer table shows how many spell slots you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
similar effect, the flaw is removed. Casting detect magic in the Bleeding Citadel reveals that the whole structure radiates auras of abjuration and evocation magic. The interior of the citadel is one
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).






