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Returning 35 results for 'blade burn diffusing courage realize'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
(spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil
","rollDamageType":"radiant"} radiant damage.Once an exemplar of courage and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian's views
Monsters
The Wild Beyond the Witchlight
can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheart’s next turn.
Revivify (Recharges at the Next Dawn). While holding Steel
the world can be spared from evil by those who have enough courage to stand against it.
Alignment. Lawful good.
Personality Trait. “I try to see the good in people, but I won’t give
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
turns her magical gaze toward one creature she can see within 120 feet of her and commands it to burn. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10);{"diceNotation":"4d10
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Paladin
Legacy
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
3
2
—
—
10th
+4
Aura of Courage
4
3
2
—
—
11th
+4
Improved Divine Smite
4
3
3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Fazrian the Planetar Fazrian is a planetar formerly in the service of Torm, god of courage and self-sacrifice. The planetar was summoned to Undermountain months ago by an adventuring cleric. Sickened
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Fazrian the Planetar Fazrian is a planetar formerly in the service of Torm, god of courage and self-sacrifice. The planetar was summoned to Undermountain months ago by an adventuring cleric. Sickened
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Fazrian the Planetar Fazrian is a planetar formerly in the service of Torm, god of courage and self-sacrifice. The planetar was summoned to Undermountain months ago by an adventuring cleric. Sickened
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination — true paragons in the world, set well apart from the masses. At this tier, adventurers
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination — true paragons in the world, set well apart from the masses. At this tier, adventurers
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination — true paragons in the world, set well apart from the masses. At this tier, adventurers
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
tents form an encampment.
The camp is called the Final Steps of Courage, and beyond it spreads the blighted landscape of Lambakluha. The skybridge ends within the redoubt’s wooden walls, which hold
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
tents form an encampment.
The camp is called the Final Steps of Courage, and beyond it spreads the blighted landscape of Lambakluha. The skybridge ends within the redoubt’s wooden walls, which hold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct
bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
tents form an encampment.
The camp is called the Final Steps of Courage, and beyond it spreads the blighted landscape of Lambakluha. The skybridge ends within the redoubt’s wooden walls, which hold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct
bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct
bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
steel, and of passions that blaze brightly until they burn out. Its good-natured inhabitants are dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences
celebrating each other’s courage and integrity, all in a single evening. For those who aren’t accustomed to this candor, though, it can lead to hurt feelings and lingering resentment. Creatures that visit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
steel, and of passions that blaze brightly until they burn out. Its good-natured inhabitants are dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences
celebrating each other’s courage and integrity, all in a single evening. For those who aren’t accustomed to this candor, though, it can lead to hurt feelings and lingering resentment. Creatures that visit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
steel, and of passions that blaze brightly until they burn out. Its good-natured inhabitants are dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences
celebrating each other’s courage and integrity, all in a single evening. For those who aren’t accustomed to this candor, though, it can lead to hurt feelings and lingering resentment. Creatures that visit
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Influence Iroas personifies the glory of victory, honorable combat, and physical competition. He is the unspoken bond between soldiers on the eve of battle, the courage of the standard
sees preparing for and winning life’s essential battles as being of paramount importance and the highest calling one can experience. The true warrior fights with honor, courage, and dedication, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Influence Iroas personifies the glory of victory, honorable combat, and physical competition. He is the unspoken bond between soldiers on the eve of battle, the courage of the standard
sees preparing for and winning life’s essential battles as being of paramount importance and the highest calling one can experience. The true warrior fights with honor, courage, and dedication, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas’s Influence Iroas personifies the glory of victory, honorable combat, and physical competition. He is the unspoken bond between soldiers on the eve of battle, the courage of the standard
sees preparing for and winning life’s essential battles as being of paramount importance and the highest calling one can experience. The true warrior fights with honor, courage, and dedication, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
villain is camped nearby, but they also learn that another part of the villain’s forces is about to march into a village and burn it to the ground. The characters must choose between taking out the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bridge is called Torm’s Reach, while the south bridge is named Torm’s Blade. Unless the characters can fly or teleport, they must use one of the bridges on their trek toward the High Hall. When the
spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bridge is called Torm’s Reach, while the south bridge is named Torm’s Blade. Unless the characters can fly or teleport, they must use one of the bridges on their trek toward the High Hall. When the
spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
villain is camped nearby, but they also learn that another part of the villain’s forces is about to march into a village and burn it to the ground. The characters must choose between taking out the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
essential mission. Honor Quandary. A character is forced to choose between victory and a personal oath or code of honor. A paladin who has sworn an oath of virtue might realize that the clearest path to
villain is camped nearby, but they also learn that another part of the villain’s forces is about to march into a village and burn it to the ground. The characters must choose between taking out the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bridge is called Torm’s Reach, while the south bridge is named Torm’s Blade. Unless the characters can fly or teleport, they must use one of the bridges on their trek toward the High Hall. When the
spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Efreeti Genie of Fire Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: Armaments Michael Broussard Efreet burn with the energy and unpredictability of fire. Their innate magic allows
times, the efreeti can’t do so again for 365 days.
Actions
Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
Heated Blade. Melee Attack Roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Efreeti Genie of Fire Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: Armaments Michael Broussard Efreet burn with the energy and unpredictability of fire. Their innate magic allows
times, the efreeti can’t do so again for 365 days.
Actions
Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
Heated Blade. Melee Attack Roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Efreeti Genie of Fire Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: Armaments Michael Broussard Efreet burn with the energy and unpredictability of fire. Their innate magic allows
times, the efreeti can’t do so again for 365 days.
Actions
Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
Heated Blade. Melee Attack Roll
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its






