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Returning 35 results for 'blades bolts diffusing cunning rounded'.
Monsters
Storm King's Thunder
Cunning Action. On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.Shortsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage. Narth carries twenty crossbow bolts.
Roleplaying Information
Narth sells gear to adventurers, and he also has an
Monsters
Planescape: Adventures in the Multiverse
unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must make a DC 13 Dexterity saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage
sprout out from their rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of
Monsters
Baldur’s Gate: Descent into Avernus
cause terrible pain and bleeding.
Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call
upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal
Monsters
Baldur’s Gate: Descent into Avernus
terrible pain and bleeding.
Killers from the Shadows. Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god's
power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with
Monsters
Baldur’s Gate: Descent into Avernus
wounds plunge deep into a victim's body and cause terrible pain and bleeding.
Killers from the Shadows. Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in
blade;night blades, whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal's magic to evade
Lich
Legacy
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Monsters
Basic Rules (2014)
.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses
, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in
Monsters
Bigby Presents: Glory of the Giants
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
an action to break away the ice. A creature hindered by ice has its speed reduced to 0.
Lightning Bolts. Bolts of lightning strike down. Each creature in the cylinder must succeed on DC 25 Dexterity
Monsters
Bigby Presents: Glory of the Giants
", "rollType":"recharge", "rollAction":"Lightning Barrage"}. The cradle hurls multiple magical lightning bolts at up to two creatures it can see within 500 feet of itself. Each target must make a DC 22
from harm it might cause.
If the scion is threatened, it unleashes elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until
Monsters
Curse of Strahd
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
to the target. Whenever Exethanter takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, Exethanter takes half the damage (rounded down), and the target takes the
Monsters
The Book of Many Things
actions at the start of its turn.
Cunning. The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attack
illusory duplicate of itself in its space, then teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of itself. The image flings illusory blades at two
Monsters
Keys from the Golden Vault
steal away most of the clan’s gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
Monsters
Waterdeep: Dungeon of the Mad Mage
and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy
tethers the lich to the target. Whenever the lich takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target
Bugbear
Legacy
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Species
Volo's Guide to Monsters
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
. If the brother gods are angry with them, they let the bugbears know with bolts of lightning (Hruggek) or by striking them blind or dead (Grankhul). Bugbears worship their gods simply by preying on
Compendium
- Sources->Dungeons & Dragons->Monster Manual
...
1 A captain’s hat
2 Crossbones
3 Crossed blades
4 An eye patch
5 Lightning bolts
6 A mug of ale
7 A tattoo
8 A treasure chest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Starting Equipment You start with the following equipment, in addition to the equipment granted by your background: any two simple weapons of your choice a light crossbow and 20 bolts your choice of
’ tools, tinker’s tools.
Spell Slots. Add half your levels (rounded up) in the artificer class to the appropriate levels from other classes to determine your available spell slots.
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
anchorites of the Cult of Talos. The forces of the cult include one archer and one dark tide knight (see appendix A) for every two characters, including sidekicks, rounded down. If there is an odd number of
characters, add one dark tide knight. As enemy approaches, use the following read-aloud text to describe the situation: Strange knights bearing a symbol with three lightning bolts striking ride
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ochre Jelly Ochre jellies stalk and consume organic creatures, and they have enough bestial cunning to avoid large groups. Ochre Jelly
Large ooze, unaligned
Armor Class 8
Hit Points 45 (6d10
jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly’s, rounded down. New jellies are one size smaller than the original jelly.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ochre Jelly Ochre jellies are yellowish blobs that can slide under doors and through narrow cracks in pursuit of creatures to devour. They have enough bestial cunning to avoid large groups of enemies
hit points. Each new jelly has hit points equal to half the original jelly’s, rounded down. New jellies are one size smaller than the original jelly.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dragons True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most
modifier. Each spell can be cast once per day, requiring no material components, and the spell’s level can be no higher than one-third the dragon’s challenge rating (rounded down). The dragon’s bonus
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful guardians and traps. Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in
the lich to the target. Whenever the lich takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. They break before our shields,
They fall beneath our blades;
Their home is ours to
, caring about nothing except the opportunity to demonstrate skill and cunning in battle. Hobgoblins of high military rank attain their positions by force, then hold those positions by imposing their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
ten tentacles, each of which can grapple one target.
Lightning Rays (Recharge 6). The decaton unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
boxes sealed with wax, 200 ballista bolts, 1000 yards of sailcloth, 500 feet of uncut silk rope, and four kegs of resin. Two drowned blades and two drowned ascetics wait for intruders toward the ship’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
expose stinging truths, and to obfuscate secrets. The magic of shadow mages often manifests as bolts or blades of darkness or blotches of flowing ink, and its effects range from a sting of shame to an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the same turn. Level 13: Versatile Trickster You gain the ability to distract targets with your Mage Hand. When you use the Trip option of your Cunning Strike on a creature, you can also use that
isn’t reduced to 0 by using Steady Aim. Level 13: Envenom Weapons When you use the Poison option of your Cunning Strike, the target also takes 2d6 Poison damage whenever it fails the saving throw. This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nothing else of note in this area. 27. Storage Cavern This cavern, like the passage leading to it, is well lit by torches held in simple iron brackets around the walls. You can see five small bolts
hobgoblin and the bandit try to prevent the characters from entering the room, while the scout hangs back to fire its ranged weapon. Treasure. The five bolts of silk are worth 50 gp each, and the eight casks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inanimate remains embedded into the plastered walls. The lectern is held in place by four bolts set deep into the floor and is impervious to damage, spells, and attempts to move it. The book’s covers are
plaster ceiling into the rotating blades of the fan, taking 44 (8d10) slashing damage. The creature takes that damage again each time it starts its turn on the ceiling. The reverse gravity effect lasts for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Mask, Selûne, Shar, and Tymora. Gods of knowledge, survival, cunning, and warfare are also common attractions for tieflings who value those qualities. Beshaba has tiefling worshipers who consider the
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the dagger. If Illig views the characters as coconspirators, he’s eager to hear what they think of his cunning plan. If they have a better one, he wants to hear it. If the characters try to leave
wooden crate has Bavlorna’s name scrawled on it in Sylvan. The hunting gear piled on top of it includes a heavy crossbow, six crossbow bolts, a hunting trap, and a rolled-up cape of moss. Inside the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
area as cult fanatics (one for every two characters rounded down, excluding sidekicks) walk back and forth between the common area and the courtyard, making sure the ritual is progressing according to
drink have been pushed aside to make room for a large copper statue at the far side of the room. The statue depicts a four-armed storm god holding lightning bolts in each hand.
Before the statue
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crossbow bolts.
Roleplaying Information
Sheriff’s deputy Augrek guards the southwest gate of Bryn Shander and welcomes visitors to town. She has a good heart.
Ideal: “You’ll get farther in life with a
100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage. Markham carries twenty crossbow bolts.
Roleplaying Information
Sheriff Markham of Bryn Shander is a brawny, likable man of few words






