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Returning 35 results for 'blades both diffusing content remains'.
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Magic Items
Dungeon Master’s Guide
on a hit.
Button 2. The rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic Battleaxe that grants a +3 bonus to attack rolls and damage
ram and grants its user a +10 bonus to Strength (Athletics) checks made to break through doors, barricades, and other barriers.
Button 6. The rod assumes or remains in its normal form and indicates
Monsters
Storm Lord’s Wrath
False Appearance. While the statue remains motionless, it is indistinguishable from an inanimate statue.Multiattack. The statue makes five attacks: one with its headbutt and four with its lightning
bolt blades.
Headbutt. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Headbutt"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
territory. It remains motionless as it waits for prey to come close. When a target is within its reach, it peels itself away from the surface and wraps around its prey, crushing, smothering, and then
cunning enough to change its color to match and then conceal itself under a thin layer of vegetation or actual snow.
A trapper that lurks on the floor of its hunting grounds can cover any remains there
Monsters
Mordenkainen's Fiendish Folio Volume 1
. While doing so, it doesn't disturb the material it moves through. It can end its movement within earth or stone, but if it remains within earth or stone when this ability ends, it takes 14 (4d6
devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers refined and crafted metals to be particularly delectable.
Vexing Scavengers. Khargras are
Astral Projection
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This
cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut--something that can happen only when an effect specifically states that
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
opposite the rod's flanged head (you choose the type of sword).
If you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic
battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.
If you press button 6, the rod assumes or remains in its normal form and
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
. Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or
casts a spell.Although they’re formidable warriors, gloom weavers are often content to hide in the shadows, watching as their very presence affects their victims. Their bleak energy weighs down
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged artificer thought to be an advisor to the Lord of Blades, who is touring a series of ossuaries and inspecting the remains. 4 Steal a House Cannith spellbook and workshop log from before the Day of
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged artificer thought to be an advisor to the Lord of Blades, who is touring a series of ossuaries and inspecting the remains. 4 Steal a House Cannith spellbook and workshop log from before the Day of
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged artificer thought to be an advisor to the Lord of Blades, who is touring a series of ossuaries and inspecting the remains. 4 Steal a House Cannith spellbook and workshop log from before the Day of
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
)
False Appearance. While the statue remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The statue makes five attacks: one with its headbutt and four with
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
)
False Appearance. While the statue remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The statue makes five attacks: one with its headbutt and four with
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
)
False Appearance. While the statue remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The statue makes five attacks: one with its headbutt and four with
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make a DC 15 Wisdom saving throw, which ends the frightened condition on itself on a success. Dynamic Elements. The blades and the rune become more dangerous the longer the trap remains active
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make a DC 15 Wisdom saving throw, which ends the frightened condition on itself on a success. Dynamic Elements. The blades and the rune become more dangerous the longer the trap remains active
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make a DC 15 Wisdom saving throw, which ends the frightened condition on itself on a success. Dynamic Elements. The blades and the rune become more dangerous the longer the trap remains active
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Undead that haunt Landro’s remains, another faction is determined to plumb the ruins’ depths: violent, zealous warriors loyal to the Lord of Blades.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Undead that haunt Landro’s remains, another faction is determined to plumb the ruins’ depths: violent, zealous warriors loyal to the Lord of Blades.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Undead that haunt Landro’s remains, another faction is determined to plumb the ruins’ depths: violent, zealous warriors loyal to the Lord of Blades.
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The skeletons are the remains of four guards who held this post long ago. Characters who search the remains find tattered bits of cloth, broken longbows and arrows, rusted blades in ruined sheaths
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The skeletons are the remains of four guards who held this post long ago. Characters who search the remains find tattered bits of cloth, broken longbows and arrows, rusted blades in ruined sheaths
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The skeletons are the remains of four guards who held this post long ago. Characters who search the remains find tattered bits of cloth, broken longbows and arrows, rusted blades in ruined sheaths
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with dulled blades in the middle of the room while the other four cheer them on. The room is otherwise empty. 9b. Crypt A granite sarcophagus against the north wall has been opened, its lid dumped onto
the floor. Dust and cobwebs cling to its sides, obscuring ancient inscriptions. The sarcophagus contains the dusty remains of a Melairkyn dwarf entombed here thousands of years ago. The inscriptions on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with dulled blades in the middle of the room while the other four cheer them on. The room is otherwise empty. 9b. Crypt A granite sarcophagus against the north wall has been opened, its lid dumped onto
the floor. Dust and cobwebs cling to its sides, obscuring ancient inscriptions. The sarcophagus contains the dusty remains of a Melairkyn dwarf entombed here thousands of years ago. The inscriptions on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with dulled blades in the middle of the room while the other four cheer them on. The room is otherwise empty. 9b. Crypt A granite sarcophagus against the north wall has been opened, its lid dumped onto
the floor. Dust and cobwebs cling to its sides, obscuring ancient inscriptions. The sarcophagus contains the dusty remains of a Melairkyn dwarf entombed here thousands of years ago. The inscriptions on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lhesh Haruuc Sharaat’kor. Haruuc remains a brilliant strategist and tactician, but many wonder whether he can maintain the web of alliances that hold the Ghaal’dar together, and whether he and his
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lhesh Haruuc Sharaat’kor. Haruuc remains a brilliant strategist and tactician, but many wonder whether he can maintain the web of alliances that hold the Ghaal’dar together, and whether he and his
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lhesh Haruuc Sharaat’kor. Haruuc remains a brilliant strategist and tactician, but many wonder whether he can maintain the web of alliances that hold the Ghaal’dar together, and whether he and his
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
surroundings, while its soft, inward-facing side clings to the floor, wall, or ceiling in its hunting territory. It remains motionless as it waits for prey to come close. When a target is within its
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
elongated arms lurks near the coffin.
Isolation warped the matriarch of the Dolindar family, Kevetta, into a lonely sorrowsworn (see appendix A). She remains near her coffin and uses her harpoon arms to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
elongated arms lurks near the coffin.
Isolation warped the matriarch of the Dolindar family, Kevetta, into a lonely sorrowsworn (see appendix A). She remains near her coffin and uses her harpoon arms to






