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Returning 35 results for 'blades both down contact realize'.
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blade both down contacts reality
Monsters
Van Richten’s Guide to Ravenloft
weapons with which they can slaughter prey. Sharp iron fences, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers
.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged.
Relentless Methods
d8
Method
1
Artist. The killer turns its
Backgrounds
Baldur’s Gate: Descent into Avernus
often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its
people don’t realize how much they need me.
3
I’ve seen too many in need. I must not fail them as everyone else has.
4
I stand in opposition, less the wicked go unopposed.
5
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Adventure Hooks The Lord of Blades Adventure Hooks table sets out some reasons how the characters could come in contact with the Lord of Blades. Lord of Blades Adventure Hooks d6
Adventure Hook 1 A newly awakened docent (see chapter 5) tells its new owner that the Lord of Blades is the only hope for averting a coming catastrophe. 2 A military officer hires the characters to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
called the “Lord of Blades,” these warforged don’t seem to recognize the people of Thrane as living people with souls, so it’s hard to appreciate why we should treat them that way.
The Lord of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
it is in contact. A paralyzed creature takes the damage again at the start of each of its turns. There is barely enough room for a Medium humanoid to crawl under the crossed polearms and between the statues. Doing so without touching the blades requires a successful DC 10 Dexterity check.
midpoint of this corridor is a 10-foot-square pressure plate (see “The Ruins: General Features” at the beginning of the adventure) that triggers if more than 30 pounds is placed on it. Shocking Blades. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
adventurers will quickly realize that the power of the demon lords is a threat even here, getting an even closer glimpse of the Underdark’s decay as the madness of the Abyss continues to spread. Built
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
taken the mask, but they’ll realize it’s missing within minutes! Look for me beneath the tower, for it’s the only place I have a chance to hide. This is the key that will let you teleport into the
over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and drinks of nearly everyone on campus last year. Anyone who came in contact with these are now threatened by the ritual Murgaxor is conducting.”
“Once complete, this ritual will drain the life
faculty members are powerless against him. But you’re not.”
At this point, the characters should realize that they’re Strixhaven’s only hope to stop this terrible plan. They must face Murgaxor—if
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
realize those locations are no longer safe.
Ultiss, cultist of Tiamat
As the characters exit the dungeon and leave the bathhouse, they have one final encounter in the courtyard (area D1). Read or
, they wear strange masks and cloaks that give each of them a vaguely dragon-like appearance. All five brandish curved steel blades reminiscent of dragon claws.
The figures are four human cultists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to avoid contact with large, well-armed groups. A party of adventurers moving through the cavern with light sources is enough to keep the hook horrors at bay, as they click and chirp eerily to one
another from the shadows. It’s only a matter of time before the aboleth enslaves the hook horrors or drives them off. The hook horrors have yet to encounter the aboleth and thus don’t realize the danger it represents.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
taken the mask, but they’ll realize it’s missing within minutes! Look for me beneath the tower, for it’s the only place I have a chance to hide. This is the key that will let you teleport into the
over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.
Map 15.1: Xonthal’s Tower
View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are proud of their ancient past and optimistic about the future. Most Mror are generous and courageous, eager to show off their wealth and accomplishments. Those who dig deeper realize that this
create their own monsters. Others—notably Clan Mroranon—avoid contact with the aberrations. Such dwarves treasure the relics of their ancestors but despise those who use symbionts or form pacts with the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
massive nodule. Smoke drifts across the battlefield, and a broken pyramid rises above the smoke. A blackened windmill with slowly turning blades keeps the smoke away. A pervasive wailing emanates from the
to have survived its interminable stasis. If the characters realize what’s going on and share that they killed Nellik, the mezzoloths scatter, visibly relieved. Otherwise, the mezzoloths attack. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of floor that adjoins the western wall.
The openings in the floor are pits, each 5 feet wide and 10 feet deep. Their bottoms are lined with rusty, razor-like blades. Anyone who falls in takes 6
this room. The line near the west edge of the room is the illusion of a wall—the actual wall is 10 feet farther away. Objects that make contact with the illusory wall will pass through it and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness. Suggested
1 I do everything for my family. My first thought is keeping them safe.
2 What I do, I do for the world. The people don’t realize how much they need me.
3 I’ve seen too many in need
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are described in this section. Acidic Bile Sprayer This hose weapon is attached to demonic organs that produce an acidic bile that dissolves flesh on contact. Acidic Bile Sprayer (Requires 1 Crew and
in the area that aren’t being carried or worn. Infernal Screamer A writhing humanoid torso made of melting wax juts out from this station, with a barbed hand crank between its shoulder blades. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
someone realize the connection between your persona and your true self, your deception might lose its effectiveness. Suggested Characteristics A faceless character usually plays their persona — the
instrument. (Any) Faceless Bonds d6 Bond 1 I do everything for my family. My first thought is keeping them safe. 2 What I do, I do for the world. The people don’t realize how much they need me. 3 I’ve
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
of curbing this grasping selfishness has always been to outnumber the other guilds. Its members aren’t naive; they fully realize that the ambitions of other guilds will lead to violence. And they aim
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
quarterstaff that deals 1d4 force damage instead of the normal damage of that weapon. The prod suffers no damage from contact with oozes. In addition, an ooze hit by a prod has its speed reduced to 0 until
contain a bed, a table strewn with writing implements and books, and shelves piled with bound volumes and scrolls. Contact Stone. A circle of glowing glyphs above Sarkalla’s southern table is a contact
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.
Web
the dark elves came to realize their mistake — choldriths belonged to Lolth, body and soul. They whispered to the chitines of their adoration of the Spider Queen and their enmity of the drow, and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
spell or similar magic reveals that it’s a desecrated object. Any creature that comes into contact with it must succeed on a DC 13 Charisma saving throw or gain the following flaw, which supersedes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters. Cultic Isolation. Someone the characters care about cuts off contact with them. When the characters investigate, they learn the person has been initiated into the Heralds of the Comet and now
realize they’re partially responsible for the group’s success. Use these ideas to inspire adventures that feature the Heralds of the Comet as a patron or ally: Heroes Foretold. When the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and hide from Halaster. Ezzat believes that Jhesiyra can affect Undermountain in ways that even Halaster cannot, and the lich longs to find some means to contact her. In the journal’s final entry, he
writes of wanting to use wish — a spell he does not yet know — to forge an alliance with Jhesiyra, defeat Halaster, and end the Mad Mage’s reign in Undermountain forever. (The lich doesn’t realize
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Gate. A black gate is set into the northeastern edge of the area, not immediately visible from the entrance. Contact Stone. A contact stone is on the wall just north of the black gate. Dungeon State
make no attempt to hide, and they attack as soon as they realize the characters have no food for them. Ledges. Rough handholds make it easy to climb the walls in this area. A search of the ledges
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers a certain area its territory and visits destruction upon all
an ordinary person who doesn’t realize it turns into a killer when enraged.
Relentless Methods d8 Method
1 Artist. The killer turns its victims into works of art, perhaps creating
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
steal whatever hard-earned plunder he believes they have. His ship, the Stirge, is filled with scoundrels and cutthroats eager to do his dirty work. Laskilar also stays in contact with a host of wealthy
pilings, and a crane on the platform serves to lift cargo up to the warehouse. Thrust into the rough-hewn back wall of the warehouse are scores of rusty blades — old longswords, shortswords, rapiers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
therefore not a discrete object. It can’t be moved or damaged, and its magical flame can’t be smothered or put out with water. Any creature that comes into direct contact with the fire for the first
benefit, as evidenced by the rictus grins that cross their faces when intruders realize the berserkers are seemingly unkillable. The berserkers don’t automatically sense when the fire has been put out
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
moving to a higher plane of existence that mortals can never realize: joining with the Sovereigns, merging with the Silver Flame, or simply rejoining the cycle of life in a new form. That claim
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
suspended in the air.
In the west side of the room is a black gate, and on the wall near it is a contact stone.
Creatures. One reduced-threat aboleth (see “Reduced-Threat Monsters” above) dwells
rock, is a contact stone.
If the characters come from the north, add the following. Southwest of the doors is an alcove that contains a black gate.
Creatures. Eight zombies and two ogre zombies
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chosen by Ilneval and are groomed to serve as blades of Ilneval. These individuals are battle captains that follow the orders of the tribe’s chief, leading a portion of the tribe’s warriors into the thick
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
only accomplishments are as a gang leader. Drule once called his gang the Glinting Blades. The Blades were based in the Free City of Greyhawk until a wronged nobleman attempted to drown the gang’s
from the well and slaughtered the nobleman; as promised, the Glinting Blades became the Children of Suffocating Ooze. The gang traveled to the Temple of Elemental Evil to serve the Princess of Ooze
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Some visitors misinterpret such behavior as cowardice or ignorance (“He was too stupid to realize I insulted him!”). For those who act on such misjudgments, however, surprise and regret are the
provides additional open-air bench seating on its roof. The driver sits at the level of the roof seating, providing a vantage point to see over other traffic and make eye contact with other dray drivers






