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Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.
Their talent with weapons inspires many blades to lead double lives. One blade
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.
Their talent with weapons inspires many blades to lead double lives. One blade
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Monsters
Keys from the Golden Vault
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
treasure. Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Cone of Cold","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Create Ice Mephit (3/Day). Auril breaks off an
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
15. Wind Tunnel Carved birds soar across the walls of this corridor. Blocking the passage near its northern end is a large adamantine propeller with five sharp blades.
With a successful DC 15
from the floor, the blades take a full minute to slow to a stop. While the propeller is spinning up or slowing down, a creature can leap through a gap between two blades with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
15. Wind Tunnel Carved birds soar across the walls of this corridor. Blocking the passage near its northern end is a large adamantine propeller with five sharp blades.
With a successful DC 15
from the floor, the blades take a full minute to slow to a stop. While the propeller is spinning up or slowing down, a creature can leap through a gap between two blades with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
15. Wind Tunnel Carved birds soar across the walls of this corridor. Blocking the passage near its northern end is a large adamantine propeller with five sharp blades.
With a successful DC 15
from the floor, the blades take a full minute to slow to a stop. While the propeller is spinning up or slowing down, a creature can leap through a gap between two blades with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
Lord of Blades’ Strike Squad While the characters explore Landro, they’re pursued by a warforged named Glaive (see the accompanying stat block). Glaive is a high-ranking commander loyal to the Lord
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Monster stat blocks referenced in these adventures appear in chapter 3 or the Monster Manual. When play takes place in locations with NPCs described in the “Facility Staff” section, those NPCs take cover or run if combat breaks out.
Sample Adventures Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Monster stat blocks referenced in these adventures appear in chapter 3 or the Monster Manual. When play takes place in locations with NPCs described in the “Facility Staff” section, those NPCs take cover or run if combat breaks out.
Sample Adventures Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Monster stat blocks referenced in these adventures appear in chapter 3 or the Monster Manual. When play takes place in locations with NPCs described in the “Facility Staff” section, those NPCs take cover or run if combat breaks out.
Sample Adventures Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Occasional Breaks Take a break from being the DM if you need to recharge your creative juices, plan out the next arc of your campaign, or finish up the adventure you’re working on. By taking a break
, you create an opportunity for another player to assume the DM role for a session or two. If not everyone can make it to a scheduled session, that can also be an opportunity for a different DM to run a short adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Occasional Breaks Take a break from being the DM if you need to recharge your creative juices, plan out the next arc of your campaign, or finish up the adventure you’re working on. By taking a break
, you create an opportunity for another player to assume the DM role for a session or two. If not everyone can make it to a scheduled session, that can also be an opportunity for a different DM to run a short adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Occasional Breaks Take a break from being the DM if you need to recharge your creative juices, plan out the next arc of your campaign, or finish up the adventure you’re working on. By taking a break
, you create an opportunity for another player to assume the DM role for a session or two. If not everyone can make it to a scheduled session, that can also be an opportunity for a different DM to run a short adventure.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
. When encounters take place in locations with NPCs described in the “Rat’s Run Locations” section later in this chapter, those NPCs take cover or run when combat breaks out. All encounters take place
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
. When encounters take place in locations with NPCs described in the “Rat’s Run Locations” section later in this chapter, those NPCs take cover or run when combat breaks out. All encounters take place
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
. When encounters take place in locations with NPCs described in the “Rat’s Run Locations” section later in this chapter, those NPCs take cover or run when combat breaks out. All encounters take place
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Statue of Talos Statue of Talos
Large elemental, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 30 ft., fly 60 ft.
STR
19(+4)
DEX
11(+0)
CON
its lightning bolt blades.
Headbutt. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Lightning Bolt Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades doesn’t require air, food, drink, or sleep. The Lord of Blades
Medium humanoid (warforged), lawful evil
Armor Class 19 (natural armor)
Hit Points 195 (23d8 + 92)
Speed 40 ft
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades doesn’t require air, food, drink, or sleep. The Lord of Blades
Medium humanoid (warforged), lawful evil
Armor Class 19 (natural armor)
Hit Points 195 (23d8 + 92)
Speed 40 ft
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades doesn’t require air, food, drink, or sleep. The Lord of Blades
Medium humanoid (warforged), lawful evil
Armor Class 19 (natural armor)
Hit Points 195 (23d8 + 92)
Speed 40 ft
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Docents from these ruins, and that the pilgrims consider the items sacred. Mercy also talks about the pilgrims’ recent run-ins with rival salvagers. Mercy mentions two other groups in particular: a
Blades, a local warmonger who conscripts warforged to his bloody cause of wiping out anyone who opposes him. If the characters offer to help the pilgrims, Mercy suggests they meet at the pilgrims
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shape events in the city that point toward the danger Gracklstugh faces — and how unprepared the city is for it. But with each moment the characters spend in the City of Blades, they run the risk of having escaped the drow only to be enslaved by the duergar.
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Docents from these ruins, and that the pilgrims consider the items sacred. Mercy also talks about the pilgrims’ recent run-ins with rival salvagers. Mercy mentions two other groups in particular: a
Blades, a local warmonger who conscripts warforged to his bloody cause of wiping out anyone who opposes him. If the characters offer to help the pilgrims, Mercy suggests they meet at the pilgrims
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Docents from these ruins, and that the pilgrims consider the items sacred. Mercy also talks about the pilgrims’ recent run-ins with rival salvagers. Mercy mentions two other groups in particular: a
Blades, a local warmonger who conscripts warforged to his bloody cause of wiping out anyone who opposes him. If the characters offer to help the pilgrims, Mercy suggests they meet at the pilgrims






