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Returning 35 results for 'blades breath diffusing charges redoubt'.
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magic-items
spell slots. Instead, a bombardier charges the weapon by using the Breath of Siberys—a small globe containing a highly refined solution of dragonshards held in a suspended state. While priming
can be charged using Breath of Siberys. It takes a Magic action to dissolve the breath on the charging plate, restoring 1d4 charges to the staff. Cannith artificers are working to adapt other charged items to use Breath of Siberys.
Magic Items
Waterdeep: Dragon Heist
While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as well as the breath weapons of other creatures of the dragon type
until the creature is touched again by the staff or until a time you proclaim when you confer the benefit.
The staff has 10 charges. While holding it, you can expend 1 charge as an action to cast the
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
property
1 major detrimental property
Spells
The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast
one of the following spells (save DC 18) from it: cure wounds (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), or scrying (3 charges).
You can also use an action to cast
magic-items
Forgotten Realms: Adventures in Faerûn
it, the orb shrinks to the size of a grape.
Properties of the Orb. While attuned to the orb, you gain the following benefits:
Dragon’s Breath. You can take a Magic action to exhale a 15-foot
":"Dragon's Breath"} damage of the chosen type on a failed save or half as much damage on a successful one.
Fear Aura. You exude a terrifying aura in a 20-foot Emanation while you don't have the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
begin, read: Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, his home was sacked by orcs. Durgeddin led the remnants of his clan to the mountains north of
the town of Blasingdell and established a small, secret stronghold somewhere in the trackless wilderness.
From his hidden redoubt, he waged a decades-long vendetta against all orc-kind, until his
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
begin, read: Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, his home was sacked by orcs. Durgeddin led the remnants of his clan to the mountains north of
the town of Blasingdell and established a small, secret stronghold somewhere in the trackless wilderness.
From his hidden redoubt, he waged a decades-long vendetta against all orc-kind, until his
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
begin, read: Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, his home was sacked by orcs. Durgeddin led the remnants of his clan to the mountains north of
the town of Blasingdell and established a small, secret stronghold somewhere in the trackless wilderness.
From his hidden redoubt, he waged a decades-long vendetta against all orc-kind, until his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dragonstaff of Ahghairon Staff, legendary (requires attunement) While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as
well as the breath weapons of other creatures of the dragon type (such as dragon turtles). A creature of the dragon type that you touch with the staff can move through the city of Waterdeep, ignoring
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dragonstaff of Ahghairon Staff, legendary (requires attunement) While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as
well as the breath weapons of other creatures of the dragon type (such as dragon turtles). A creature of the dragon type that you touch with the staff can move through the city of Waterdeep, ignoring
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dragonstaff of Ahghairon Staff, legendary (requires attunement) While holding the dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as
well as the breath weapons of other creatures of the dragon type (such as dragon turtles). A creature of the dragon type that you touch with the staff can move through the city of Waterdeep, ignoring
Magic Items
Tasha’s Cauldron of Everything
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the surrounding hedges. Moments later, the pounding of hooves rings out, and a gorgon charges out of the greenery toward you.
This area is ringed by unbroken hedge walls that make it impossible
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the surrounding hedges. Moments later, the pounding of hooves rings out, and a gorgon charges out of the greenery toward you.
This area is ringed by unbroken hedge walls that make it impossible
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the surrounding hedges. Moments later, the pounding of hooves rings out, and a gorgon charges out of the greenery toward you.
This area is ringed by unbroken hedge walls that make it impossible
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the surrounding hedges. Moments later, the pounding of hooves rings out, and a gorgon charges out of the greenery toward you.
This area is ringed by unbroken hedge walls that make it impossible
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the surrounding hedges. Moments later, the pounding of hooves rings out, and a gorgon charges out of the greenery toward you.
This area is ringed by unbroken hedge walls that make it impossible
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the surrounding hedges. Moments later, the pounding of hooves rings out, and a gorgon charges out of the greenery toward you.
This area is ringed by unbroken hedge walls that make it impossible
hedges when it uses its Trampling Charge attack. As it races after the adventurers, it attacks with its Petrifying Breath as often as it can. Each time it does so, a diamond crystallizes from its breath
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decides. Random Properties. An Orb of Dragonkind has the following random properties: 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The orb has 7 charges
and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decides. Random Properties. An Orb of Dragonkind has the following random properties: 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The orb has 7 charges
and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decides. Random Properties. An Orb of Dragonkind has the following random properties: 2 minor beneficial properties 1 minor detrimental property 1 major detrimental property Spells. The orb has 7 charges
and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Common, Draconic
Challenge 6 (2,300 XP)
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull’s spells ignores resistance to necrotic damage
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Common, Draconic
Challenge 6 (2,300 XP)
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull’s spells ignores resistance to necrotic damage
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Common, Draconic
Challenge 6 (2,300 XP)
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull’s spells ignores resistance to necrotic damage
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pursue its own ends. Skeletal knights are relentless in battle and difficult to destroy. They cling to the sins that curse them, and they fight until their skulls are reduced to shards. Their blades
deal lingering wounds that sap their victims’ life force and leave blackened scars even after magical healing. A skeletal knight charges from
the grave to the battlefield
Skeletal Knight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pursue its own ends. Skeletal knights are relentless in battle and difficult to destroy. They cling to the sins that curse them, and they fight until their skulls are reduced to shards. Their blades
deal lingering wounds that sap their victims’ life force and leave blackened scars even after magical healing. A skeletal knight charges from
the grave to the battlefield
Skeletal Knight
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
this power after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use the power, you expend the die. Level 3: Psychic Blades You can manifest shimmering blades of psychic
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pursue its own ends. Skeletal knights are relentless in battle and difficult to destroy. They cling to the sins that curse them, and they fight until their skulls are reduced to shards. Their blades
deal lingering wounds that sap their victims’ life force and leave blackened scars even after magical healing. A skeletal knight charges from
the grave to the battlefield
Skeletal Knight
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it” A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri, worth 500
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it” A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri, worth 500
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
this power after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use the power, you expend the die. Level 3: Psychic Blades You can manifest shimmering blades of psychic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
this power after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use the power, you expend the die. Level 3: Psychic Blades You can manifest shimmering blades of psychic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it” A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri, worth 500
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with






