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Returning 35 results for 'blank both diffusing continue reaction'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived
: a larger and more potent mind flayer with six tentacles. Illithids innately recognize that an ulitharid’s survival is more important than their own. An elder brain’s reaction to the rise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the will-o’-wisp in the distance. If the characters approach from the north, read: The hallway abruptly ends at a blank stone wall.
If the wall is hammered on, it will sound solid. A character who
the characters move through the opening, they discover the pit. If they proceed to the south, continue with area 23.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Brain in a Jar A brain in a jar is the undead consciousness of a sapient creature, kept alive by magical means. Some brains in jars take up that state willingly to continue the work they did in life
creature is protected by a mind blank spell.
Magic Resistance. The brain in a jar has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The brain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the start of your next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction.
to lower a drawbridge. Reactions Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The opportunity attack, described later in this section, is the most common type of reaction. When you take a reaction, you can't take another one until the start of your next turn. If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction.
abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
into Creatures An infernal war machine can crash into a creature by entering its space. The creature can use its reaction to attempt to get out of the vehicle’s way, doing so and taking no damage with
its last turn (maximum 20d6). An infernal war machine that is at least two size categories bigger than the creature it crashed into can continue moving through that creature’s space if the infernal war
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stumbling back from a horrid event, consider giving the character inspiration for their fear-focused reaction (see “Inspiration” in the Player’s Handbook). Once a character gains inspiration in this way
crack in a cave wall to continue an adventure. If the player portrays the character’s response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, Runara invites the character to consider how their reaction to the zombies on the beach might reflect their destiny—or not. If the character talks to Runara after having completed one or more of the
the character to continue on their path: “If your destiny is not clear to you yet, I’m confident it soon will be.” The Paladin Disillusioned with the corruption of Neverwinter, the paladin comes to
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
place in Edgin’s crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are
Shield (3/Day). When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere have resistance to the damage that triggered this reaction.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wrath? Will these rampages continue? What might appease the creature? Assault or Invasion. A dragon might attack a stronghold of civilization, or an army marching under Tiamat’s banner with dragon
might involve dragons directly. People might have only just learned that dragons exist, discovered the enormous wealth stored in their hoards, or learned of a magical reaction that can be sparked by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to life. You, as Dungeon Master, must continue to improvise and create, for your players will certainly desire more specifics, seek to do things not provided for herein, and generally defy
, and the players might rue thoughtless actions, but do not allow this reaction to temper what you have before you. Likewise, do not set about to entrap the characters in a hopeless situation—allow
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage
version), Mind Blank (cast before combat), Scrying, Teleport
Bonus Actions
Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Reactions
Protective
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, the Tartyx washes away their identities, symbolized by their faces, which become nothing more than blank flesh. Souls that successfully emerge on the mortal side of the Tartyx River become Returned
’ lost identities continue to exist, though, becoming eidolons, which scatter throughout the mortal realm, having no connection to their Returned bodies. (See chapter 6 for more information about eidolons
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
beauty with a stern expression and blank white eyes. Eternal Riders. The bond between an archon and its winged felidar mount is so close that the two are sometimes considered a single being, acting
long as the archon and its steed are on the same plane of existence.
Smite (Costs 2 Actions). The archon makes a Hammer of Justice attack, and then its mount can use its reaction to make a melee
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike. Level 14: Intimidating Presence As a Bonus Action
vanish. Level 6: Branches of the Tree Whenever a creature you can see starts its turn within 30 feet of you while your Rage is active, you can take a Reaction to summon spectral branches of the World
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
above indecipherable writing. One of these slabs is blank with a piece of paper stuck to it.
The lesser-known Dolindars are interred here, buried in the alcoves behind the slabs. The images of the
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Reaction Annoyed that the characters have brought Prince Xeleth’s fleet to his doorstep, Vocath does all he can to prevent the characters from dragging him deeper into their conflict with the Xaryxian
hope of forming a coalition among the Doomspace factions is lost. (Skip over the “Alliance in Doomspace” and “Assemble the Fleet!” sections.) When the characters are ready to leave Doomspace, continue with the “Red Dragon Rider” section at the end of the chapter.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
greenery.
Two ruin grinders (see chapter 7) wander this island, unable to continue their assigned task of moving cargo. The ruin grinders aren’t hostile and attack only in self-defense. Before it can be
can use their reaction to trick the hydra by making a DC 14 Charisma (Deception) or Dexterity (Sleight of Hand) check. On a success, the hydra attacks an object or another creature within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the room, though they continue to respond to characters engaging them in conversation even during the fight. (If a character attempts to seize the component, see “The Missing Component,” below
clockwork creatures show no reaction to any response.) “Why have you come to Lottie’s vault?” (This can lead the characters to ask about Lottie, who the clockwork creatures know as the wizard who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, where they could continue their journeys of knowledge unopposed. In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
asks for nothing in return and, if treated fairly, might even continue to help the party.
Rogue. Someone from the character’s past appears, bent on revenge. This could be someone from the
. The creature must use its action praising Oddlewin. Oddlewin can’t regain hit points, including through magical healing, except through his Reversal of Fortune reaction.
Actions
Fool’s Scepter
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
unsuspecting occupants. Shortly after the characters arrive, a corpse tumbles down the chute and lands with a splat, disgorging a hostile black pudding. As the ooze accosts the party, bodies continue to spill
remains blank on each of the characters’ death certificates: their cause of death. M10: Hallway The stairway in this musty hallway ascends to a cellar door at the edge of the Mortuary’s grounds near
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
objects in it continue to move as if manipulated by creatures. Allow the characters some time to explore their new environment. They can use ropes to climb tables or chairs, avoid chunks of discarded food
their normal size, though the only Propha in the room is the doppelganger behind the bar, wearing her blank medallion. The false Propha claims to have no idea what the characters are talking about if they
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
walls are magical traps. Whenever a creature starts its turn in the hallway or uses its movement, action, bonus action, or reaction here, one of the traps in the hallway triggers. When that occurs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
direction to each creature, as well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be
innately recognize that an ulitharid’s survival is more important than their own. An elder brain’s reaction to the rise of an ulitharid varies. In most colonies, the ulitharid becomes an elder brain’s most
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
Round 8. The orcs in area 14 arrive
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
. So can it still use a move or a bonus action or a reaction? Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
in a stylish gown stands behind a black podium in this stark, white room. On the wall behind her stands an archway filled with violet energy. A similar arch provides entry to this blank space.
Amber
it beneath her. However, she won’t retreat and uses defensive spells, her Teleport bonus action, and her Fell Counterspell reaction while she mocks intruders and uses her domain to act against foes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reaction that affects every creature that uses or relies on it. You can eliminate a people, place, or thing that previously existed in a certain location or area in your campaign world. On a small scale, the
event on a grand scale, since it will take time to come true (or be averted). Imagine that a world-shaking prophecy comes to light. If events continue on their present course, the prophecy will come
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
several deer are mounted on the walls.
A mimic disguised as a stuffed deer head has attached itself to a blank wooden plaque mounted on a secret door in the south wall. Markos trained the mimic to
headless body. The Celestial Codex On each of his turns in combat, Markos defends himself while taking a bonus action to continue the ritual. If he’s able to take this bonus action three more times
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
greataxe while her saber-toothed tiger, Grava, keeps a steady eye on the new arrivals. Bjornhild’s reaction to the characters is one of exultation, which is not surprising given her devotion to the
absent. The disappearances continue until the Tiger nomads come back or until there is only one character left in the camp. After six days and nights, Bjornhild and the surviving members of her camp






