Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 19 results for 'blast been diffusing chafe reappear'.
Other Suggestions:
blade been diffusing charge reappears
beast been diffusing change reappear
beast been diffusing chaos reappear
beast been diffusing charm reappear
beasts been diffusing change reappear
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to determine how big a part
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to determine how big a part
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to determine how big a part
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
approach, the elk lopes into the thorny thicket. “Blast!” cries a husky voice from somewhere in the brambles.
A character can safely navigate the thicket to the source of the noise by succeeding on one
Gold Pieces or no Gold Pieces if they have fewer than 10 GP—each, along with a mocking note penned by Pral. At your discretion, Pral might reappear to the characters the next time they explore this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
present, roll on the House of Liars Defenses table each round at initiative count 0. House of Liars Defenses d4 Event 1 Mocking Winds. A blast of powerful wind that sounds like Shemeshka’s laughter
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
present, roll on the House of Liars Defenses table each round at initiative count 0. House of Liars Defenses d4 Event 1 Mocking Winds. A blast of powerful wind that sounds like Shemeshka’s laughter
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
approach, the elk lopes into the thorny thicket. “Blast!” cries a husky voice from somewhere in the brambles.
A character can safely navigate the thicket to the source of the noise by succeeding on one
Gold Pieces or no Gold Pieces if they have fewer than 10 GP—each, along with a mocking note penned by Pral. At your discretion, Pral might reappear to the characters the next time they explore this
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
approach, the elk lopes into the thorny thicket. “Blast!” cries a husky voice from somewhere in the brambles.
A character can safely navigate the thicket to the source of the noise by succeeding on one
Gold Pieces or no Gold Pieces if they have fewer than 10 GP—each, along with a mocking note penned by Pral. At your discretion, Pral might reappear to the characters the next time they explore this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
present, roll on the House of Liars Defenses table each round at initiative count 0. House of Liars Defenses d4 Event 1 Mocking Winds. A blast of powerful wind that sounds like Shemeshka’s laughter
Equipment
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Equipment
choice.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving
–60
The triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15
Equipment
–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They suffer
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Equipment
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
The triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence
Equipment
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence
Equipment
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the
north wall on the landing between two staircases, one leading up and the other leading down. The stony debris from the blast is frozen in midair outside the tower.
Characters who peer through the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the
north wall on the landing between two staircases, one leading up and the other leading down. The stony debris from the blast is frozen in midair outside the tower.
Characters who peer through the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the
north wall on the landing between two staircases, one leading up and the other leading down. The stony debris from the blast is frozen in midair outside the tower.
Characters who peer through the






