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Returning 35 results for 'blast bit diffusing causes realities'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
following lair actions; he can’t take the same lair action two rounds in a row:
Banish. Geryon casts the banishment spell.
Chill Blast. Geryon causes a blast of cold to burst from the ground
28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Chill Blast","rollDamageType":"cold"} cold damage.
Hateful Restraints. Geryon targets one creature he can see within 60 feet of him
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one of the following lair actions; he can’t take the same lair action two rounds in a row:
Banish. Geryon casts the banishment spell.
Chill Blast. Geryon causes a blast of cold to burst from the
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
initiative count 20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst
throw or take 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Blast of Cold","rollDamageType":"cold"} cold damage.
Geryon targets one creature he can see within 60 feet of him. The
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst from the ground at a point
see.
Sound the Horn (1/Day). As an action Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs to appear in unoccupied spaces
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
Monsters
Princes of the Apocalypse
has advantage on saving throws against spells and other magical effects.Multiattack. Imix makes two slam attacks or two flame blast attacks.
Slam. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
damage plus 18 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Slam","rollDamageType":"fire"} fire damage.
Flame Blast. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType
Sorcerer
Legacy
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Classes
Basic Rules (2014)
from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
damage from swirling ice, and nonmagical, open flames in that area are extinguished.
Splinter (Costs 3 Actions). Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of
Warlock
Legacy
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Classes
Basic Rules (2014)
, while poring over tomes of forbidden lore, a brilliant student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
Backgrounds
Guildmasters’ Guide to Ravnica
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saving Throws A saving throw—also called a save—represents an attempt to evade or resist a threat, such as a fiery explosion, a blast of poisonous gas, or a spell trying to invade your mind. You
throw is determined by the effect that causes it or by the DM. For example, if a spell forces you to make a save, the DC is determined by the caster’s spellcasting ability and Proficiency Bonus. Monster abilities that call for saves specify the DC.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saving Throws A saving throw—also called a save—represents an attempt to evade or resist a threat, such as a fiery explosion, a blast of poisonous gas, or a spell trying to invade your mind. You
throw is determined by the effect that causes it or by the DM. For example, if a spell forces you to make a save, the DC is determined by the caster’s spellcasting ability and Proficiency Bonus. Monster abilities that call for saves specify the DC.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brilliance led him along a stranger path: seeking to escape the Mists into the “true realities” beyond. Firan keeps the basis for his strange theories secret, but his ambitions drive him to travel
enigmatic and abrasive expert, but his knowledge of the domains and their secrets is without peer. His research causes him to regularly cross paths with other sinister scholars, such as the priests of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
like a drifting feather. Then a huge blast of steam erupts from the waves, and through the drifting, rainbow-crossed mist, you see an immense beak and a milky eye the size of a hogshead cask staring
creates an eddy that causes the sloop to revolve at a rate matching Aremag’s motion. It should be obvious to everyone that the dragon turtle could easily sink the vessel. Aremag demands tribute for safe
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carnivores or undead. A volunteer citizens’ brigade keeps watch for approaching danger. When residents of the outer wards hear the long blast of warning horns, day or night, they scramble for the safety
interesting. That being said, if the players seem restless, use the random encounters in appendix B to spice things up a bit as they’re gathering supplies for their expedition. At any time, the party might run
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, permeating every bit of matter and present in every manifestation of energy throughout the multiverse.
Mortals can’t directly shape this raw magic. Instead, they make use of a fabric of magic, a
area where the Weave has been torn. But surrounded by the Weave, a spellcaster can shape lightning to blast foes, transport hundreds of miles in the blink of an eye, or even reverse death itself.
All
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Blast. Geryon causes a blast of cold to burst from the ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that
rolled from the damage.
Variant: Sound the Horn Geryon can have an action that allows him to summon minotaurs. Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs (see the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to impose that responsibility on others.
9 Dragon Conclave. Five adult or older dragons of different kinds come together to create a clutch of eggs, with each giving up a bit of life energy as
in chapter 2. Half-Dragon Origin d6 Origin
1 Regional Effects. The magical influence of a dragon’s lair causes half-dragons to spontaneously arise among the area’s other creatures.
2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bit of useful information as a show of good faith. If asked about the adamantine rods, the sibriex claims to have seen all nine rods in the wreck of a crashed flying fortress. The sibriex won’t reveal
immune to this sibriex’s Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
two flame blast attacks.
Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 18 (5d6) fire damage.
Flame Blast. Ranged Spell Attack: +12 to
. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Imix regains spent legendary actions at the start of his turn.
Heat Wave. Imix creates a blast
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
an easy escape. A falling portcullis trap can be especially devious if it causes a portcullis to drop some distance away from the pressure plate that activates the trap. Although the trap is deep in
) check reveals the pressure plate. A successful DC 20 Dexterity check using thieves’ tools disables it, and a check with a total of 5 or lower triggers the trap. Fiery Blast Simple trap (level 5–10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
invisible with it.
Mind Mastery. The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its
innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: eldritch blast (see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row: Geryon causes a blast of cold to burst from the
action that allows him to summon enslaved minotaurs.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs to appear in unoccupied spaces of his choice within 600 feet of him
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blast out of this cramped cell. The walls are scribed with relief carvings showing volcanoes setting cities ablaze. Rows of tiny holes are bored into the floor and the ten-foot-high ceiling. A human
causes the secret door in the south wall to slide shut and lock. No keyhole or visible opening mechanism can be found on the secret door. The secret door remains sealed until the characters escape from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. (Chaotic) 4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil) 5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral) 6 Self-Knowledge
need to win arguments overshadow friendships and harmony. 5 I’d risk too much to uncover a lost bit of knowledge. 6 I like keeping secrets and won’t share them with anyone. Other Hermits This hermit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
. Notably absent is the half-elf’s skull. (The bones and clothing belonged to Trenzia. Halaster fed her body to the ghasts.) 7e. Copper Vein Copper Vein. An exposed bit of stonework has a thick vein of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
months until she came upon a traveling market called the Wandering Emporium. A rakshasa named Mahadi tricked her into thinking he was her friend, only to splash her with a tiny bit of water from the
deep down inside her still.”
Restored Memories Friendship is important to Lulu in ways both physical and spiritual. Her growing friendship with the characters causes the hollyphant to remember
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, the chamber’s shaking causes the secret door to open a bit, allowing the characters to notice it without needing to make any checks. The secret door is neither trapped nor locked and is easily opened
Equipment
wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They suffer
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
area, and nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by
choice.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving






