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Monsters
Misplaced Monsters: Volume One
Shapeshifting Dragon is a vegetarian who likes to hide in the brush near waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath
weapon is a blast of frigid water.PoisonCold, FireChange Shape. Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
Magic Items
Baldur’s Gate: Descent into Avernus
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
private dungeon complex where she could conduct religious ceremonies and harbor guests who share her devotion to the archdevil Zariel.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
private dungeon complex where she could conduct religious ceremonies and harbor guests who share her devotion to the archdevil Zariel.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
private dungeon complex where she could conduct religious ceremonies and harbor guests who share her devotion to the archdevil Zariel.
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
What Renaer Knows At some point during their investigation, the characters might want to speak to Renaer Neverember about the fireball, given his own recent brush with the Zhentarim. Conversely, he
could decide to pay them a visit at their tavern. If he’s told that a gnome and two Zhents were killed in the blast, Renaer drops a bombshell: When the Lords of Waterdeep ousted my father, I thought
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
What Renaer Knows At some point during their investigation, the characters might want to speak to Renaer Neverember about the fireball, given his own recent brush with the Zhentarim. Conversely, he
could decide to pay them a visit at their tavern. If he’s told that a gnome and two Zhents were killed in the blast, Renaer drops a bombshell: When the Lords of Waterdeep ousted my father, I thought
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
What Renaer Knows At some point during their investigation, the characters might want to speak to Renaer Neverember about the fireball, given his own recent brush with the Zhentarim. Conversely, he
could decide to pay them a visit at their tavern. If he’s told that a gnome and two Zhents were killed in the blast, Renaer drops a bombshell: When the Lords of Waterdeep ousted my father, I thought
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
. Choose a god, a pantheon of gods, or some other quasi-divine being from among those listed in appendix B or those specified by your DM, and work with your DM to detail the nature of your religious
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
frontier town of Phandalin is resilient, but organized religious resources are scarce. Your temple in Neverwinter sent you to Phandalin to pray and offer communion with like-minded faithful. Charlatan
you’re traveling to Phandalin to discover whether any locals know rumors about its fate. Sailor You’ve sailed ships along the Sword Coast, but a brush with death made you rethink your profession
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
frontier town of Phandalin is resilient, but organized religious resources are scarce. Your temple in Neverwinter sent you to Phandalin to pray and offer communion with like-minded faithful. Charlatan
you’re traveling to Phandalin to discover whether any locals know rumors about its fate. Sailor You’ve sailed ships along the Sword Coast, but a brush with death made you rethink your profession
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
frontier town of Phandalin is resilient, but organized religious resources are scarce. Your temple in Neverwinter sent you to Phandalin to pray and offer communion with like-minded faithful. Charlatan
you’re traveling to Phandalin to discover whether any locals know rumors about its fate. Sailor You’ve sailed ships along the Sword Coast, but a brush with death made you rethink your profession
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
are ever so unfortunate as to be enslaved by the drow of Menzoberranzan, my advice to you is simple and stern: do as you are commanded, avoid insulting their goddess (which means don’t even brush off a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
are ever so unfortunate as to be enslaved by the drow of Menzoberranzan, my advice to you is simple and stern: do as you are commanded, avoid insulting their goddess (which means don’t even brush off a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
are ever so unfortunate as to be enslaved by the drow of Menzoberranzan, my advice to you is simple and stern: do as you are commanded, avoid insulting their goddess (which means don’t even brush off a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
everything else. Alchemists’ Quarter The Alchemists’ Quarter is the northeast section of the Styes. Long ago, it was the seat of the district’s scholastic and religious leadership, but its once-fine temples
Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
everything else. Alchemists’ Quarter The Alchemists’ Quarter is the northeast section of the Styes. Long ago, it was the seat of the district’s scholastic and religious leadership, but its once-fine temples
Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
everything else. Alchemists’ Quarter The Alchemists’ Quarter is the northeast section of the Styes. Long ago, it was the seat of the district’s scholastic and religious leadership, but its once-fine temples
Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
addition to the Shadow King, the Crypt houses several other liches, undead sorcerous vassals to Larloch. He calls upon their power when he has need, but otherwise leaves them alone to conduct the
, which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I don’t know how






