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Returning 35 results for 'blazing bad diffusing curse reclusive'.
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Spells
Player’s Handbook
creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM
might deem a modified memory too nonsensical to affect a creature.
A Remove Curse or Greater Restoration spell cast on the target restores the creature’s true memory.
Using a Higher-Level
Equipment
Combat
Utility
Whimsy
1
0
10
This coral is seen as a bad omen by most Obojiman fisher folk. Some say that a new clump of witch’s eye coral grows every time a curse is
Monsters
The Book of Many Things
target doesn’t have. During any night when there’s a full moon in the sky, the target becomes an NPC under the DM’s control and remains so until the night ends. A Remove Curse spell
or similar magic ends this curse.
Claw (Wolf or Hybrid Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 21
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
Monsters
Van Richten’s Guide to Ravenloft
. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their
immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be
Monsters
Van Richten’s Guide to Ravenloft
, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he
himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this
Monsters
Van Richten’s Guide to Ravenloft
aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would
become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they
Monsters
Van Richten’s Guide to Ravenloft
curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t
be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were
Monsters
Van Richten’s Guide to Ravenloft
betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them&mdash
;that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they
Monsters
Van Richten’s Guide to Ravenloft
souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it
and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves
Modify Memory
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a
modified memory too nonsensical to affect a creature in a significant manner.
A remove curse or greater restoration spell cast on the target restores the creature's true memory.
At Higher Levels
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
Conflicted Souls
Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
Vistani Curses A Vistana, regardless of age, can use an action to utter a curse. The curse targets another creature within 30 feet that the Vistana can see. The Vistana can’t utter another such curse
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
Vistani Curses A Vistana, regardless of age, can use an action to utter a curse. The curse targets another creature within 30 feet that the Vistana can see. The Vistana can’t utter another such curse
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana it takes 1d6 psychic damage. A nonmagical item in the target’s possession (chosen by the DM) disappears
Vistani Curses A Vistana, regardless of age, can use an action to utter a curse. The curse targets another creature within 30 feet that the Vistana can see. The Vistana can’t utter another such curse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed. Curse. The axe bears a curse that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed. Curse. The axe bears a curse that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns
. Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed. Curse. The axe bears a curse that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns
. Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns
. Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name. He
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name. He
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name. He
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flameskull Blazing green flames and mad, echoing laughter follow a disembodied skull as it patrols its demesne. When the undead flameskull discovers trespassers, it blasts the intruders with fiery
loose them as fiery rays from its eye sockets. Eldritch Rejuvenation. A flameskull’s shattered fragments reform unless they are splashed with holy water or subjected to a dispel magic or remove curse
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flameskull Blazing green flames and mad, echoing laughter follow a disembodied skull as it patrols its demesne. When the undead flameskull discovers trespassers, it blasts the intruders with fiery
loose them as fiery rays from its eye sockets. Eldritch Rejuvenation. A flameskull’s shattered fragments reform unless they are splashed with holy water or subjected to a dispel magic or remove curse
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your






