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Returning 35 results for 'blazing becomes diffusing continue replaces'.
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Magic Items
Dungeon Master’s Guide
24 hours. On a failed save, the swarm is swayed by the pipes’ music and becomes Friendly to you and your allies for as long as you continue to play the pipes each round as a Magic action. A
Monsters
Strixhaven: A Curriculum of Chaos
properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these manipulations, the professors change their size
options:
Expand. The professor becomes Large if there is sufficient room for it to grow. It has advantage on attack rolls and on ability checks and saving throws that rely on Strength.
Contract. The
Monsters
Quests from the Infinite Staircase
can continue to feed on a corpse’s memories for days after its death.
If a memory web is slain, any memories it consumed over the last day are discharged from its body in a telepathic deluge
Memories", "rollDamageType":"psychic"} psychic damage and becomes memory drained until it finishes a long rest or the memory web is destroyed.
While memory drained, the target must roll a d4
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away
Monsters
Bigby Presents: Glory of the Giants
, inquisitive, and power-hungry fomorians felt they had already learned all they could from the Material Plane, and they departed to the Inner Planes, where they could continue their journeys of knowledge
saving throw is successful or the effect ends for it, the target becomes immune to all fomorians’ Beguiling Presence for the next 24 hours.
Pipes of the Sewers
Legacy
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Magic Items
Basic Rules (2014)
it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as
long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If
Monsters
Princes of the Apocalypse
);{"diceNotation":"1d8","rollType":"damage","rollAction":"Drown","rollDamageType":"cold"} cold damage.In the Water Node
When it becomes clear that the Temple of the Crushing Wave is no longer secure, Gar
, without using components or a spell slot. He can’t cast the same spell two rounds in a row, but he can continue to concentrate on a spell he previously cast using a lair action. He can take no other
Monsters
Van Richten’s Guide to Ravenloft
increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull
, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus
Monsters
Van Richten’s Guide to Ravenloft
creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The
deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its
Spells
Xanathar's Guide to Everything
Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a
commands, the creatures do nothing except defend themselves against hostile creatures. Once given an order, the creatures continue to follow it until their task is complete.
The creatures are under your
Monsters
Van Richten’s Guide to Ravenloft
priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off
its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes
Monsters
Van Richten’s Guide to Ravenloft
priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is
replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead
Monsters
Van Richten’s Guide to Ravenloft
also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a
flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of
Monsters
Van Richten’s Guide to Ravenloft
damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing
damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
curse on a success.The transformation into a demilich isn’t a bitter end for all liches that experience it. Made as a conscious choice, the path of the demilich becomes the next step in a dark
souls of the insolent intruders to his tomb, magically transferring them to his phylactery.
Liches who follow Acererak’s path believe that by becoming free of their bodies, they can continue
Aasimar
Legacy
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Species
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them.
Even aasimar wholly dedicated to good sometimes feel torn
Monsters
Princes of the Apocalypse
drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten material are also affected. Creatures
elemental node in which Imix is present becomes vulnerable to the influence of fire. This creates the following effects:
A dry, baking heat wave strikes the region within 10 miles of Imix’s
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
teeth implanted at one time equal to 1 + your Constitution modifier (minimum of 2 teeth total). If you try to implant more teeth, the newly implanted tooth replaces one of the previous teeth, determined
Monsters
Fizban's Treasury of Dragons
creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
away from the characters at the start of the chase. If the devil carrying the Stone of Golorr becomes incapacitated, another devil snatches the stone and flees with it. Next Encounter When the characters
are close to getting the stone, or when you want the chase to end, all remaining spined devils duck into an alley. If the characters lose their quarry, they can question city folk on the ground who saw where the devils went. Continue with encounter 1, “Alley.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
away from the characters at the start of the chase. If the devil carrying the Stone of Golorr becomes incapacitated, another devil snatches the stone and flees with it. Next Encounter When the characters
are close to getting the stone, or when you want the chase to end, all remaining spined devils duck into an alley. If the characters lose their quarry, they can question city folk on the ground who saw where the devils went. Continue with encounter 1, “Alley.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
away from the characters at the start of the chase. If the devil carrying the Stone of Golorr becomes incapacitated, another devil snatches the stone and flees with it. Next Encounter When the characters
are close to getting the stone, or when you want the chase to end, all remaining spined devils duck into an alley. If the characters lose their quarry, they can question city folk on the ground who saw where the devils went. Continue with encounter 1, “Alley.”
Monsters
Fizban's Treasury of Dragons
creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragon’s
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Vineyard A branch of the Old Svalich Road leads to the vineyard. If the characters approach along this path, read: After a half mile, the road becomes a muddy trail that meanders
beckoning figure is one of nine wereravens (LG male and female humans) hiding in the grove north of the vineyard. If the characters ignore the cloaked figure and continue on to the winery, the wereravens keep their distance and wait to see what happens.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a zombie or a skeleton (the statistics for zombies and skeletons are in the
creatures. Once given an order, the creatures continue to follow it until their task is complete. The creatures are under your control until the spell ends, after which they become inanimate once more. At
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Vineyard A branch of the Old Svalich Road leads to the vineyard. If the characters approach along this path, read: After a half mile, the road becomes a muddy trail that meanders
beckoning figure is one of nine wereravens (LG male and female humans) hiding in the grove north of the vineyard. If the characters ignore the cloaked figure and continue on to the winery, the wereravens keep their distance and wait to see what happens.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a zombie or a skeleton (the statistics for zombies and skeletons are in the
creatures. Once given an order, the creatures continue to follow it until their task is complete. The creatures are under your control until the spell ends, after which they become inanimate once more. At






