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Returning 35 results for 'blazing before devil contents real'.
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Magic Items
Dungeon Master’s Guide
the following table (see the Monster Manual for the creature’s stat block).
1d100
Contents
0-50
No creature
51
Arcanaloth
52-54
Bone Devil
55-56
Cambion
57
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100
Contents
d100
Contents
1-50
Empty
77-78
Elemental (any)
51
Arcanaloth
79
)
87-88
Night hag
63-64
Demon (type 4)
89-90
Nycaloth
65
Demon (type 5)
91
Planetar
66
Demon (type 6)
92-93
Salamander
67
Deva
94-95
Slaad (any)
68-69
Devil
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Goose Mother is real.
Centuries ago, an enterprising witch created a frothy stew composed of hydra’s blood and goose feathers. It is from this noxious slurry that the Goose Mother was born. Within
, you can use the Goose Egg Trinket table to determine the contents of one of the Goose Mother’s eggs that isn’t destined to hatch into a goose or a giant goose (also described in that book).
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s darkvision.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical
Nightmare", "rollDamageType":"psychic"} psychic damage and is frightened of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if concentrating on a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K65. Kitchen A horrible odor of decay fills this steaming hot room. A huge pot bubbles over a blazing fire pit in the center of the room, its green, muddy contents churning. The far wall is lined
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes. A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents d100 Contents 01–50 Empty 77–78 Elemental (any) 51 Arcanaloth 79
(type 4) 89–90 Nycaloth 65 Demon (type 5) 91 Planetar 66 Demon (type 6) 92–93 Salamander 67 Deva 94–95 Slaad (any) 68–69 Devil (greater) 96 Solar 70–72 Devil (lesser) 97–98 Succubus/incubus 73–74 Djinni 99 Ultroloth 75–76 Efreeti 00 Xorn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
decreed that the Festival of the Blazing Sun will be held in the town square (area N8) in three days. The previous festival, which he called the Wolf’s Head Jamboree, was less than a week ago. Vallaki
has endured at least one festival every week for the past several years. Some Vallakians believe that the festivals keep the devil Strahd at bay. Others think they provide no protection or benefit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K37. Study A blazing hearth fire fills this room with rolling waves of red and amber light. The walls are lined with ancient books and tomes, their leather covers well oiled and preserved through
its stand next to the blazing fireplace is polished. Large, overstuffed divans and couches are arranged about the room. Two chairs of burgundy-colored wood with padded leather seats and back cushions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents 01–50 Empty 51 Arcanaloth 52 Cambion 53–54 Dao 55–57 Demon (type
1) 58–60 Demon (type 2) 61–62 Demon (type 3) 63–64 Demon (type 4) 65 Demon (type 5) 66 Demon (type 6) 67 Deva 68–69 Devil (greater) 70–72 Devil (lesser) 73–74 Djinni 75–76 Efreeti 77–78 Elemental (any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
. Thurstwell’s real problem is that his mother doesn’t see him as her successor, and is grooming Amrik to fill that role. Despite his jealousy, Thurstwell would never visit harm upon Amrik for fear of incurring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on the following table (see the Monster Manual for the creature’s stat block). 1d100 Contents 01–50 No creature 51 Arcanaloth 52–54 Bone Devil 55–56 Cambion 57–58 Dao 59 Deva 60–61 Djinni 62–63
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one closer to the southern exit is a stone golem. The other statue is inanimate and harmless.
Dais. An arched double door carved with screaming devil faces stands closed at the back of a dais
. Floating in front of the double door is a giant, ghostly human skull with a long beard.
The devil-faced doors have nine hidden locks, each of which requires a separate knock spell to open. Both doors also
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturel for it. From within the shield, the pit fiend Gargauth begs and sobs and promises the world to the characters if they spare its life and find a way to restore the devil to its former glory. These
are empty promises, though Gargauth’s fear is real. If the characters give her the shield, Zariel casts dispel evil and good on it. Her spell causes Gargauth to manifest as a miserable, malformed pit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
make for your players so that you don’t have to remember their contents later. Adventure Log. Think of this log as an episode guide for your campaign. Summarize each game session or adventure to help you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on the following table (see the Monster Manual for the creature’s stat block). 1d100 Contents 01–50 No creature 51 Arcanaloth 52–54 Bone Devil 55–56 Cambion 57–58 Dao 59 Deva 60–61 Djinni 62–63
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Illusory Wall. The laughing devil face is an illusory wall; it looks real to the eye but has no substance. A creature that touches the illusory wall discovers its true nature and can pass right
searching for “a prize hidden in the mouth of a laughing fiend.” On a failed check, the gnoll flees without divulging any information. Olivier Bernard J4: Shrine of the Laughing Devil A stone dais spans
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grown shoddy with the passage of years. A blazing fire in the hearth barely gives any warmth to the room. You see a man behind the counter, methodically cleaning glasses. Three older women huddle
action in the rules glossary.
Russell: “Yeah, whose seal is it?”
Jared: “The Devil Strahd.”
Amy: “Sounds like a pleasant fellow.”
Jared: “No! He is the vampire lord of Castle Ravenloft and a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Krintaas, are here. Omit the second paragraph from the following boxed text if these NPCs are not present: Some effort has been taken to arrange the contents of this upside-down room, creating a
it. It knows nothing about Dzaan’s fate or the crimes for which the real Dzaan was executed. In the course of a conversation, the simulacrum shares the following information: “I am a simulacrum of my
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
shouldn’t reveal they know it. No one in the prison except perhaps the warden knows Prisoner 13 by her real name, so using it would only raise suspicion. Her cell is marked on the map. Key. Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
shouldn’t reveal they know it. No one in the prison except perhaps the warden knows Prisoner 13 by her real name, so using it would only raise suspicion. Her cell is marked on the map. Key. Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
command words needed to operate it. Map 11.1: Van Richten’s Tower (Area V)View Player Version Anyone who sits in the driver’s seat and speaks its command word (“Drovash”) summons a pair of quasi-real
flinders by the explosion, and the contents of the wagon (see “Treasure” below) are destroyed as well. A character inside the wagon spots the trap automatically (no ability check required) and can disable
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
otherwise mystify.
“Dabbler but no master” and “No mastery blazing forth” These idioms trace their origin to Ahghairon, who early on in his studies of magic humbly said, “I am no wizard. I am a
,” “bullyblades,” and “alleyblades” Those who boast of martial skill but who shrink from violence or lack real ability are “sharpjaws.” In sharp contrast are Waterdeep’s “fastfists” (any lout easily provoked to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
talk with the characters and part with one of his scales. If the characters mention the contents of the Vault of Dragons, Zelifarn demands a promise of 10 percent of the gold before he gives them what
characters involved. Unicorn Although conjuring up a real unicorn is likely beyond the abilities of the characters, they could ask Laeral Silverhand or Vajra Safahr to cast the conjure celestial spell. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
died of illness, are buried here. Several of the family caskets are empty, their contents stolen in the night by the Abbot’s mongrelfolk gravediggers (see area S6). Ilya’s plot is fresh and undisturbed
the Morninglord in a gazebo. It’s known as the Shrine of the White Sun. The Abbey of Saint Markovia is named after a priest of the Morninglord who took a stand against the devil Strahd. After a fierce
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
knights of Eldraine consider its existence a myth, the folk of the wilds know that the Goose Mother is real. Jesper Ejsing Centuries ago, an enterprising witch created a frothy stew composed of hydra’s
the treasures inside its golden eggs. If you have Bigby Presents: Glory of the Giants, you can use the Goose Egg Trinket table to determine the contents of one of the Goose Mother’s eggs that isn’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dimly lit lounge. At the center of the room is a circular bar. Liquor bottles on shelves flash colors in time with faintly playing jazz, while a frost-blue devil pours drinks behind the bar.
The
bartender is an ice devil named Oganath, who uses its frigid claws to instantly chill the drinks it serves. At any given time, 2d4 horned devils relax in the lounge. Oganath’s Cocktails. An expert in arcane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dimensions and contents of every room to a rough outline of how one encounter might lead to another, depending on the route the characters choose. Whatever form your map takes, it functions as a
of the location you have in mind. Map Inspiration. The internet is a great place to find adventure maps that have been made available, as well as real-world building floor plans and city maps and other
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Sorting through the conflicting legends and determining the truth about the Deck of Many Things is a cherished goal, but not one that most members of the group have any real hope of achieving. Track
headquarters has a vault that holds at least one evil artifact the organization was unable to destroy, hiding it so it can’t be put to evil use (which artifact this might be is up to you). Knowledge of the vault’s location and contents is restricted to Hilarion, the Solar Bastion’s leader.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Glory of the Giants Myths, fairy tales, folklore, and fantasy literature throughout the real world depict a tremendous range of giants. Some tales suggest that the humans of past ages were gigantic
find as they deal with giants or explore giants’ hidden realms. These treasures range from the contents of a wandering giant’s bag to the mightiest relics of giants’ ancient civilization. The chapter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
carrying bundles of twigs, which are piled about the mansion’s grand foyer (area N3a) until the construction of the wicker sun for the Festival of the Blazing Sun gets under way. If the characters knock
devil Strahd” and sends twelve guards to arrest them, seize their weapons, and run them out of town. If the guards fail in their duty, the baron sends Izek to rally a mob of thirty commoners to lynch
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
room’s true contents are revealed: The ballroom lies in ruins, rimed with ice, its furniture jumbled and shattered. Above the floor where nobles danced, three glass cylinders with iron fittings slowly
is revealed to be an abandoned, icy ruin. The chest and the table are real objects that remain after the illusion is dispelled. Treasure. The chest is an abracadabrus (see appendix D) that Iriolarthas
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to try to take it.” Gargauth and the Shield Sylvira has this to say about the Shield of the Hidden Lord and the devil imprisoned within it: “This shield is a symbol of good’s triumph over evil. Gazing
. “Its creator went mad making it.”
More information about how to use the poster map can be found in chapter 3. The contents of Thavius Kreeg’s mysterious puzzle box are revealed.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(see Monsters of the Multiverse) who ride icy clouds spun from the town’s unstable winds. Their leader, Dust Devil (chaotic evil, air genasi bandit captain), derives sick satisfaction from tormenting
gate-town. Bedlam Adventures d4 Adventure Hook 1 The winds puppeteer the contents of an armory in the Bleakheights. A goblin shopkeep pays the characters to defend their shop’s wind chimes from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
outstretched, holds an enormous altar bowl of blazing fire. A stone staircase ascends to the bowl, with hieroglyphs carved into the face of the lowest step.
This room is brightly lit by Continual Flame
. Hieroglyphs. If translated (see the “Pyramid Features” section), the hieroglyphs read as follows: “Lay your offerings of food and drink for the gods in the blazing fire before Amun Sa. That which the






