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Returning 35 results for 'blazing bless diffusing curving realm'.
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Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The self-styled rulers of sahuagin ocean domains are
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
face to face with him often depart in despair. He is jealous and tyrannical within his realm, but unlike his brother Heliod, he neither blusters nor tries to expand his influence. He waits patiently
, secure in the knowledge that everything belongs to him in the end. Erebos most frequently appears as a slender, gray-skinned humanoid with two large, outward-curving horns, wielding an impossibly long
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
the wall, absorbing the power and madness of the Far Realm. The effect ends if the creature takes damage, or if another creature uses an action to shake or slap it. When the effect ends, the creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
the wall, absorbing the power and madness of the Far Realm. The effect ends if the creature takes damage, or if another creature uses an action to shake or slap it. When the effect ends, the creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
face to face with him often depart in despair. He is jealous and tyrannical within his realm, but unlike his brother Heliod, he neither blusters nor tries to expand his influence. He waits patiently
, secure in the knowledge that everything belongs to him in the end. Erebos most frequently appears as a slender, gray-skinned humanoid with two large, outward-curving horns, wielding an impossibly long
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
face to face with him often depart in despair. He is jealous and tyrannical within his realm, but unlike his brother Heliod, he neither blusters nor tries to expand his influence. He waits patiently
, secure in the knowledge that everything belongs to him in the end. Erebos most frequently appears as a slender, gray-skinned humanoid with two large, outward-curving horns, wielding an impossibly long
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Far and Gone The curving west wall of this room is a seething mass of color and sickly light — a partially breached portal to the Far Realm. Creatures can’t physically pass through the portal
the wall, absorbing the power and madness of the Far Realm. The effect ends if the creature takes damage, or if another creature uses an action to shake or slap it. When the effect ends, the creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Setting the Adventure Uni and the Hunt for the Lost Horn can take place in any woodland setting where magic and monsters are rife. The Dungeons & Dragons animated series unfolds in the Realm
unicorn to live in her stables and bless her court in exchange for a lavish lifestyle. The queen suggests a unicorn may live in the forests around Enstad, the capital.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Setting the Adventure Uni and the Hunt for the Lost Horn can take place in any woodland setting where magic and monsters are rife. The Dungeons & Dragons animated series unfolds in the Realm
unicorn to live in her stables and bless her court in exchange for a lavish lifestyle. The queen suggests a unicorn may live in the forests around Enstad, the capital.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Polukranos, the World Eater, from its heavenly perch. The fifty-headed monster plunged toward the mortal realm, leaving a trail of Nyx blazing in the sky.
Heliod joined with Nylea, God of the Hunt, who
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Setting the Adventure Uni and the Hunt for the Lost Horn can take place in any woodland setting where magic and monsters are rife. The Dungeons & Dragons animated series unfolds in the Realm
unicorn to live in her stables and bless her court in exchange for a lavish lifestyle. The queen suggests a unicorn may live in the forests around Enstad, the capital.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Polukranos, the World Eater, from its heavenly perch. The fifty-headed monster plunged toward the mortal realm, leaving a trail of Nyx blazing in the sky.
Heliod joined with Nylea, God of the Hunt, who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Polukranos, the World Eater, from its heavenly perch. The fifty-headed monster plunged toward the mortal realm, leaving a trail of Nyx blazing in the sky.
Heliod joined with Nylea, God of the Hunt, who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world. The cultists who blaspheme reality by
calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there is no one place or space from which they come. There is the multiverse of things that are, and there is the multiverse of things that shouldn’t be.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world. The cultists who blaspheme reality by
calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there is no one place or space from which they come. There is the multiverse of things that are, and there is the multiverse of things that shouldn’t be.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world. The cultists who blaspheme reality by
calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there is no one place or space from which they come. There is the multiverse of things that are, and there is the multiverse of things that shouldn’t be.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
elements exist in their purest form: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
elements exist in their purest form: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Blazing hearth Smoldering Corpse Bar Elemental Plane of Fire Brass brazier, burning coal 78–80 Crumbling well The Ditch Elemental Plane of Water Pearl, pure water 81–90 Mausoleum entrance Mortuary
Shadowfell Grave dirt, mourner’s veil 91–94 Yew wardrobe Parted Veil Feywild Book of limericks, toadstool 95–98 Human-shaped hole Gastrognome Far Realm Alien fossil, bezoar 99–00 Inn room door Ubiquitous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Blazing hearth Smoldering Corpse Bar Elemental Plane of Fire Brass brazier, burning coal 78–80 Crumbling well The Ditch Elemental Plane of Water Pearl, pure water 81–90 Mausoleum entrance Mortuary
Shadowfell Grave dirt, mourner’s veil 91–94 Yew wardrobe Parted Veil Feywild Book of limericks, toadstool 95–98 Human-shaped hole Gastrognome Far Realm Alien fossil, bezoar 99–00 Inn room door Ubiquitous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Blazing hearth Smoldering Corpse Bar Elemental Plane of Fire Brass brazier, burning coal 78–80 Crumbling well The Ditch Elemental Plane of Water Pearl, pure water 81–90 Mausoleum entrance Mortuary
Shadowfell Grave dirt, mourner’s veil 91–94 Yew wardrobe Parted Veil Feywild Book of limericks, toadstool 95–98 Human-shaped hole Gastrognome Far Realm Alien fossil, bezoar 99–00 Inn room door Ubiquitous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
elements exist in their purest form: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hunting (see chapter 3). Somber ceremonies are intoned to bless the golden funeral masks the Returned wear. (RYAN BARGER) MYTHS OF PHENAX
The tales told of Phenax’s deeds speak of his duplicity, cunning
identity, Athreos couldn’t detect him, and thus Erebos couldn’t use his great lash to pull Phenax back. When he emerged back into the realm of mortals, he did so as the first of the Returned. In time
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hunting (see chapter 3). Somber ceremonies are intoned to bless the golden funeral masks the Returned wear. (RYAN BARGER) MYTHS OF PHENAX
The tales told of Phenax’s deeds speak of his duplicity, cunning
identity, Athreos couldn’t detect him, and thus Erebos couldn’t use his great lash to pull Phenax back. When he emerged back into the realm of mortals, he did so as the first of the Returned. In time
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hunting (see chapter 3). Somber ceremonies are intoned to bless the golden funeral masks the Returned wear. (RYAN BARGER) MYTHS OF PHENAX
The tales told of Phenax’s deeds speak of his duplicity, cunning
identity, Athreos couldn’t detect him, and thus Erebos couldn’t use his great lash to pull Phenax back. When he emerged back into the realm of mortals, he did so as the first of the Returned. In time
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Devotee Piety 3+ Heliod trait As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no
. Heliod’s Disciple Piety 25+ Heliod trait You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, and you have resistance to fire damage. Champion of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Devotee Piety 3+ Heliod trait As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no
. Heliod’s Disciple Piety 25+ Heliod trait You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, and you have resistance to fire damage. Champion of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Devotee Piety 3+ Heliod trait As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no
. Heliod’s Disciple Piety 25+ Heliod trait You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, and you have resistance to fire damage. Champion of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you’ve already rolled this effect. Far Realm As souls travel away from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you’ve already rolled this effect. Far Realm As souls travel away from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you’ve already rolled this effect. Far Realm As souls travel away from






