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Returning 35 results for 'blazing body diffusing churning roiling'.
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Classes
Player’s Handbook
an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.
Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art
Monsters
The Book of Many Things
Legendary Resistance (3/Day). If the champion fails a saving throw, it can choose to succeed instead.Multiattack. The champion makes four Blazing Morningstar attacks. It can replace one of these
attacks with Blade Storm, if available.
Blazing Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Blazing Morningstar"} to hit, reach 5 ft., one target
Monsters
Acquisitions Incorporated
more than two targets at a time.
Chaos Cloud (Recharges after a Short or Long Rest). The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60
with a pulsing mass of ethereal light as its central body, the chaos quadrapod is a creature of the Far Realm, and it channels the anarchic power of that plane as it destroys all in its path. The
Monsters
Bigby Presents: Glory of the Giants
hint of their ancestors’ physical form, and even less of the giants’ culture.
A mist hulk resembles a bipedal figure made of dark rain clouds. Parts of its body seem more solid than others
, but these parts are transparent enough that the churning vapors of the hulk’s substance are visible inside. Wisps of cloud constantly leak from the creature, as if it might dissolve completely
Phoenix
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
destroys the phoenix’s body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollDamageType":"fire
Monsters
Van Richten’s Guide to Ravenloft
restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit
next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Firestorm Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Firestorm Breath"}. Ember exhales roiling
effects. If a creature is reduced to 0 hit points by this effect, the creature immediately dies, and its body is reduced to ash.Ember can take 3 legendary actions, choosing from the options below. Only
Monsters
Van Richten’s Guide to Ravenloft
this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and
creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt
Monsters
Van Richten’s Guide to Ravenloft
boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be
the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to
Monsters
Van Richten’s Guide to Ravenloft
of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison
, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7
Monsters
Van Richten’s Guide to Ravenloft
prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC
smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic
Monsters
Van Richten’s Guide to Ravenloft
body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit
trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType
Monsters
Fizban's Treasury of Dragons
tentacles into the dragon’s brain. An elder brain dragon is the nightmarish result.
Using the mobility of the dragon’s body, the elder brain can now serve as a powerful general to illithid
armies, free from the confines of its brine pool. The elder brain dragon becomes a psychic threat in addition to a physical one, its body rife with aberrant influence and pulsing with psionic power
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Stronmaus. When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle
churning elements.
Regional Effects
The region surrounding a scion of Stronmaus is altered by the giant’s magic, creating one or more of the following effects:
Elemental Portals. Two-way portals
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.
For some, their rage springs from a communion with
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K65. Kitchen A horrible odor of decay fills this steaming hot room. A huge pot bubbles over a blazing fire pit in the center of the room, its green, muddy contents churning. The far wall is lined
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K65. Kitchen A horrible odor of decay fills this steaming hot room. A huge pot bubbles over a blazing fire pit in the center of the room, its green, muddy contents churning. The far wall is lined
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K65. Kitchen A horrible odor of decay fills this steaming hot room. A huge pot bubbles over a blazing fire pit in the center of the room, its green, muddy contents churning. The far wall is lined
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a
communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a
communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a communion with
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a communion with
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a
communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea. For some, their rage springs from a communion with
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form--great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water — form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form — great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water — form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form — great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form--great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form--great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water — form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form — great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guiding Aspect Many druids feel a strong link to a specific aspect of the natural world, such as a body of water, an animal, a type of tree, or some other sort of plant. You identify with your chosen
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the






