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Aasimar
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Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K37. Study A blazing hearth fire fills this room with rolling waves of red and amber light. The walls are lined with ancient books and tomes, their leather covers well oiled and preserved through
its stand next to the blazing fireplace is polished. Large, overstuffed divans and couches are arranged about the room. Two chairs of burgundy-colored wood with padded leather seats and back cushions
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tor” in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance, his goal is to
the alias Glasstaff to conceal his identity. (The Redbrands call him that because he carries a glass staff.) Once he learns the truth about Iarno, Sildar expresses a desire to have the wizard captured
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
40. Music Hall Characters who make no effort to conceal their approach alert the creatures in this 20-foot-high vaulted chamber, which is carved out of solid rock. The room contains the following
south wall is an organ whose pipes are carved out of stalagmites. Its bench and keys are made of polished gold and black marble. Two large copper kettle drums stand against the west wall. Resting atop
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
Packs” sidebar in chapter 5 of the Player’s Handbook) Chest 7 (stamped with the crest of Baldur's Gate) A spyglass inlaid with mother-of-pearl (1,000 gp), resting on a purple velvet pillow Chest 8
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grown shoddy with the passage of years. A blazing fire in the hearth barely gives any warmth to the room. You see a man behind the counter, methodically cleaning glasses. Three older women huddle
father’s.” Gareth, make a Wisdom (Insight) check.
Phillip: Gareth got 18.
Jared: You notice that Ismark is trying to conceal his terror. He’s afraid to even touch the letter’s seal.
Phillip: I ask him
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
carrying bundles of twigs, which are piled about the mansion’s grand foyer (area N3a) until the construction of the wicker sun for the Festival of the Blazing Sun gets under way. If the characters knock
of the sun (for the Festival of the Blazing Sun). The stairs climb to the upstairs gallery (area N3i). The portraits depict the baron, his family, and their ancestors. Close inspection reveals that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
greets her guests here, under the watchful eyes of her dead husband. Here three elegant couches surround an oval table made of black glass. All are set in front of a blazing hearth, above which hangs
oppose the burgomaster, Lady Wachter offers them a warm meal in the dining room as a token of her support and allegiance. N4k. Den Wood paneling, embroidered rugs, colorful furnishings, and a blazing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
resting on the tables bathe the room in dull orange light and cast shadows upon the walls, most of which are adorned with wolf heads mounted on wooden plaques. The double doors leading into the taproom
with Strahd, Rictavio plans to unleash his trained saber-toothed tiger upon them, with or without the support of the wereravens. Rictavio wears a hat of disguise and a ring of mind shielding to conceal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
establishment as a front to conceal his dark dealings without the duke’s knowledge. Jabaz knows the location of the secret door in area D4 but won’t volunteer that information, fearing Mortlock’s
lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
These three necromites of Myrkul are playing dead. They conceal their skull-headed flails underneath
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
larger cages against the north wall. A wooden chest sits against the east wall near the biggest cage. Resting on the lid of the chest is a ring of keys.
A locked double door in the middle of the east
casino chips equivalent to 15 gp. Quentin’s letter to Verity reads as follows: It is such a disappointment when one attempts to conceal their lack of skill by sending others to do their dirty work
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is in fact a barbed devil. The devil’s miter is a hat of disguise that it uses to conceal its true form. Klondorn is a fiendish emissary sent by Asmodeus to help Xardorok conquer Icewind Dale
hall and nine more resting in the smaller rooms attached to it. Ten of the duergar have secretly pledged their loyalty to Grandolpha Muzgardt (see “The Muzgardt Conspiracy”). If the characters claim
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters conceal their arrival, they are noticed before they reach the foot of the stairs. The stairs descend into a barracks. At the foot of the stairs, an archway leads out of the area to your
sahuagin deep divers, and twosahuagin wave shapers (see appendix C for all but the sahuagin). The sahuagin in this area are socializing, performing drills, or resting in the seaweed beds. Six shell
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
working or training in other parts of the monastery. When they aren’t working, they’re resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
red wax.
The Sacred Stone monks have little use for brandy, but Hellenrae recognizes that innocuous activities like producing liquor for visitors might help to conceal the true nature of the Black






