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Returning 35 results for 'bleak bottomed diffusing certain resist'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and
punished, the kenku were set loose on the Material Plane. Since then, the kenku have wandered the world. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and
punished, the kenku were set loose on the Material Plane. Since then, the kenku have wandered the world. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the Wind Dukes of Aaqa. Whatever the truth, according to legend, the kenku betrayed their master. Unable to resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and
punished, the kenku were set loose on the Material Plane. Since then, the kenku have wandered the world. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
adaptations of life.
7
I can’t resist prying into anything forbidden, since it must be terribly interesting.
8
I employ a highly technical vocabulary to avoid imprecision and ambiguity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
can’t resist when the opportunity presents itself, even if giving into it might mean trouble for you and your companions? Guilty Pleasures d6 Pleasure 1 Large gems 2 A smile from a pretty face 3 A new
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
can’t resist when the opportunity presents itself, even if giving into it might mean trouble for you and your companions? Guilty Pleasures d6 Pleasure 1 Large gems 2 A smile from a pretty face 3 A new
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
can’t resist when the opportunity presents itself, even if giving into it might mean trouble for you and your companions? Guilty Pleasures d6 Pleasure 1 Large gems 2 A smile from a pretty face 3 A new
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
members of the Mind’s Eye as allies. Bleak Cabal Who Find No Sense in the Multiverse Factol: Lhar Headquarters: Gatehouse Aligned Plane: Pandemonium Members: Consolers, healers, nihilists Epithet
: Bleakers To the Bleak Cabal, the quest for cosmic meaning is futile—the multiverse doesn’t make sense, and it isn’t supposed to. With no greater truth, individuals must derive their own meaning from the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
members of the Mind’s Eye as allies. Bleak Cabal Who Find No Sense in the Multiverse Factol: Lhar Headquarters: Gatehouse Aligned Plane: Pandemonium Members: Consolers, healers, nihilists Epithet
: Bleakers To the Bleak Cabal, the quest for cosmic meaning is futile—the multiverse doesn’t make sense, and it isn’t supposed to. With no greater truth, individuals must derive their own meaning from the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
members of the Mind’s Eye as allies. Bleak Cabal Who Find No Sense in the Multiverse Factol: Lhar Headquarters: Gatehouse Aligned Plane: Pandemonium Members: Consolers, healers, nihilists Epithet
: Bleakers To the Bleak Cabal, the quest for cosmic meaning is futile—the multiverse doesn’t make sense, and it isn’t supposed to. With no greater truth, individuals must derive their own meaning from the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth of coins from different worlds and planes Sigil Faction Affinities Faction Skill Athar Religion Bleak Cabal Insight Doomguard Nature Fated Intimidation Fraternity of Order History Hands of
following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth of coins from different worlds and planes Sigil Faction Affinities Faction Skill Athar Religion Bleak Cabal Insight Doomguard Nature Fated Intimidation Fraternity of Order History Hands of
following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth of coins from different worlds and planes Sigil Faction Affinities Faction Skill Athar Religion Bleak Cabal Insight Doomguard Nature Fated Intimidation Fraternity of Order History Hands of
following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a certain area before returning home. Annis hags live in mountains or hills. The terrain is easy for them to navigate because they are the most physically capable hags. Even with her hunched posture
eventually perform evil acts. Then, when a victim dies, the hag can harvest its soul and bring it to Hades. Sea hags live underwater or on the shore, favoring bleak and despoiled places. They have pale skin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a certain area before returning home. Annis hags live in mountains or hills. The terrain is easy for them to navigate because they are the most physically capable hags. Even with her hunched posture
eventually perform evil acts. Then, when a victim dies, the hag can harvest its soul and bring it to Hades. Sea hags live underwater or on the shore, favoring bleak and despoiled places. They have pale skin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a certain area before returning home. Annis hags live in mountains or hills. The terrain is easy for them to navigate because they are the most physically capable hags. Even with her hunched posture
eventually perform evil acts. Then, when a victim dies, the hag can harvest its soul and bring it to Hades. Sea hags live underwater or on the shore, favoring bleak and despoiled places. They have pale skin
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
of your choice. Alchemist Spells 3rd-level Alchemist feature You always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
of your choice. Alchemist Spells 3rd-level Alchemist feature You always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
of your choice. Alchemist Spells 3rd-level Alchemist feature You always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
appearance and my cruel heart. (Evil) Hag Bonds d8 Bond 1 I hate a certain mortal family and steal one of their children each generation for my own purposes. 2 I am involved in a centuries-long feud
destroy both of us simultaneously. 8 The ones who looted and burned my home will pay for their offense. Hag Flaws d6 Flaw 1 I am too eager for gossip. 2 I can’t resist flirting with a handsome man
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
can say for certain how far it is—the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more
are home to the Returned—zombie-like beings who have escaped the clutches of the underworld at the cost of their identities. The lands around these cities are bleak and barren, as if the Returned
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
appearance and my cruel heart. (Evil) Hag Bonds d8 Bond 1 I hate a certain mortal family and steal one of their children each generation for my own purposes. 2 I am involved in a centuries-long feud
destroy both of us simultaneously. 8 The ones who looted and burned my home will pay for their offense. Hag Flaws d6 Flaw 1 I am too eager for gossip. 2 I can’t resist flirting with a handsome man
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
appearance and my cruel heart. (Evil) Hag Bonds d8 Bond 1 I hate a certain mortal family and steal one of their children each generation for my own purposes. 2 I am involved in a centuries-long feud
destroy both of us simultaneously. 8 The ones who looted and burned my home will pay for their offense. Hag Flaws d6 Flaw 1 I am too eager for gossip. 2 I can’t resist flirting with a handsome man
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since then, the beholder has made it known that it’s interested in certain “curiosities,” and it rewards anyone who brings it more modrons or hints about the existence or location of the Maze Engine
playthings for a time, but Shedrak alone was able to resist and withstand all ten of the beholder’s eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
can say for certain how far it is—the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more
are home to the Returned—zombie-like beings who have escaped the clutches of the underworld at the cost of their identities. The lands around these cities are bleak and barren, as if the Returned
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
can say for certain how far it is—the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more
are home to the Returned—zombie-like beings who have escaped the clutches of the underworld at the cost of their identities. The lands around these cities are bleak and barren, as if the Returned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once it leaves the sphere, which is generated by the mithral spindle. No saving throw is allowed to resist the shrinking effect, and nothing short of divine intervention can suppress the spindle’s magic
exempted certain creatures and objects from its shrinking effect. The spindle itself is unaffected, as is Maddgoth’s homunculus. Faerie dragons are also immune to the shrinking effect, and there might






