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Returning 35 results for 'blend being diffusing claw religion'.
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Monsters
Storm King's Thunder
and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cat can make one bite attack against it
target. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.A malison is a hideous blend of human and serpentine features. Three different types of malisons are known to exist, and other
time, the serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotion. Cults
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
-hearted killer, or a visionary in search of meaning.
Living Steel and Stone
Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"psychic"} psychic damage.
Claw. Melee
Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +9
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Gynosphinx (p. 282) Skills: Arcana +12, History +12 [each was 2 higher], Perception +8, Religion +8 [each was 1 higher]. Senses: passive Perception 18 [was 19]. Spellcasting: spell save DC 16, +8 to
hit with spell attacks [each was 1 higher]. Claw: +8 to hit [was 1 higher]. Teleport: up to 120 feet [was 12 feet].
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Gynosphinx (p. 282) Skills: Arcana +12, History +12 [each was 2 higher], Perception +8, Religion +8 [each was 1 higher]. Senses: passive Perception 18 [was 19]. Spellcasting: spell save DC 16, +8 to
hit with spell attacks [each was 1 higher]. Claw: +8 to hit [was 1 higher]. Teleport: up to 120 feet [was 12 feet].
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Gynosphinx (p. 282) Skills: Arcana +12, History +12 [each was 2 higher], Perception +8, Religion +8 [each was 1 higher]. Senses: passive Perception 18 [was 19]. Spellcasting: spell save DC 16, +8 to
hit with spell attacks [each was 1 higher]. Claw: +8 to hit [was 1 higher]. Teleport: up to 120 feet [was 12 feet].
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountains. Its cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other fare. Crag cats blend in with their surroundings. During
winter, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often
Monsters
Fizban's Treasury of Dragons
wake.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one
", "rollAction":"Bite", "rollDamageType":"psychic"} psychic damage.
Claw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit
Monsters
Fizban's Treasury of Dragons
makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7
", "rollDamageType":"psychic"} psychic damage.
Claw. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountains. Its cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other fare. Crag cats blend in with their surroundings. During
winter, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other prey. Crag cats blend in with natural surroundings. During the winter
, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often attacks when
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other prey. Crag cats blend in with natural surroundings. During the winter
, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often attacks when
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other prey. Crag cats blend in with natural surroundings. During the winter
, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often attacks when
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountains. Its cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other fare. Crag cats blend in with their surroundings. During
winter, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily. The crag cat knows its territory and often
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Twig Blight Resembling bundles of sticks or dead brush, twig blights easily blend in among deadwood, flotsam, and the wood piles common in many rural settings. Groups of them are often found near
blight has Advantage on an attack roll against a creature if at least one of the blight’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Brian Valeza
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Twig Blight Resembling bundles of sticks or dead brush, twig blights easily blend in among deadwood, flotsam, and the wood piles common in many rural settings. Groups of them are often found near
blight has Advantage on an attack roll against a creature if at least one of the blight’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Brian Valeza
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Twig Blight Resembling bundles of sticks or dead brush, twig blights easily blend in among deadwood, flotsam, and the wood piles common in many rural settings. Groups of them are often found near
blight has Advantage on an attack roll against a creature if at least one of the blight’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Brian Valeza
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
Damage
): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
Actions
Multiattack. The sphinx makes two claw attacks.
Claw. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
Damage
): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
Actions
Multiattack. The sphinx makes two claw attacks.
Claw. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
Damage
): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
Actions
Multiattack. The sphinx makes two claw attacks.
Claw. Melee
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Talos. When in the caves, however, she is in her chambers praying. Talos has rewarded Gadrille for her devotion with a pet, whom she calls “Tooth-N-Claw.” This beast uses hell hound statistics but replace
fire with cold in attacks and immunities. Tooth-N-Claw is ferociously protective of Gadrille. If there are more than four characters, excluding sidekicks, add a second pet called “Frost-N-Fang
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
curved horn protruding from the back of its elongated skull. A babau’s baleful glare can weaken a creature, and its talons gleam with acidic slime. I’m unimpressed by most children. They are a blend of
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.
Claw. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
curved horn protruding from the back of its elongated skull. A babau’s baleful glare can weaken a creature, and its talons gleam with acidic slime. I’m unimpressed by most children. They are a blend of
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.
Claw. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Talos. When in the caves, however, she is in her chambers praying. Talos has rewarded Gadrille for her devotion with a pet, whom she calls “Tooth-N-Claw.” This beast uses hell hound statistics but replace
fire with cold in attacks and immunities. Tooth-N-Claw is ferociously protective of Gadrille. If there are more than four characters, excluding sidekicks, add a second pet called “Frost-N-Fang
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
curved horn protruding from the back of its elongated skull. A babau’s baleful glare can weaken a creature, and its talons gleam with acidic slime. I’m unimpressed by most children. They are a blend of
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.
Claw. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Talos. When in the caves, however, she is in her chambers praying. Talos has rewarded Gadrille for her devotion with a pet, whom she calls “Tooth-N-Claw.” This beast uses hell hound statistics but replace
fire with cold in attacks and immunities. Tooth-N-Claw is ferociously protective of Gadrille. If there are more than four characters, excluding sidekicks, add a second pet called “Frost-N-Fang
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
familiar with every Lolth agent in the Underdark. If the characters want to blend in with the Lolth worshipers, any disguises they use (magical or otherwise) should include spider-shaped paraphernalia. A
successful DC 14 Wisdom (Religion) or Intelligence (History) check reveals that “The Spider Queen smiles on you” is a typical religious greeting that those in Web’s Edge expect to hear from fellow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
familiar with every Lolth agent in the Underdark. If the characters want to blend in with the Lolth worshipers, any disguises they use (magical or otherwise) should include spider-shaped paraphernalia. A
successful DC 14 Wisdom (Religion) or Intelligence (History) check reveals that “The Spider Queen smiles on you” is a typical religious greeting that those in Web’s Edge expect to hear from fellow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
familiar with every Lolth agent in the Underdark. If the characters want to blend in with the Lolth worshipers, any disguises they use (magical or otherwise) should include spider-shaped paraphernalia. A
successful DC 14 Wisdom (Religion) or Intelligence (History) check reveals that “The Spider Queen smiles on you” is a typical religious greeting that those in Web’s Edge expect to hear from fellow
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Skills Arcana +12, History +12, Perception +8, Religion +12
Resistances Necrotic, Radiant
Immunities Psychic; Charmed, Frightened
Senses Truesight 120 ft.; Passive Perception 18
Languages
.
Actions
Multiattack. The sphinx makes three Claw attacks.
Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (3d6 + 4) Slashing damage.
Mind-Rending Roar (Recharge 5–6). Wisdom Saving Throw: DC 16, each
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Skills Arcana +12, History +12, Perception +8, Religion +12
Resistances Necrotic, Radiant
Immunities Psychic; Charmed, Frightened
Senses Truesight 120 ft.; Passive Perception 18
Languages
.
Actions
Multiattack. The sphinx makes three Claw attacks.
Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (3d6 + 4) Slashing damage.
Mind-Rending Roar (Recharge 5–6). Wisdom Saving Throw: DC 16, each






