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Returning 35 results for 'blend both diffusing conjures realm'.
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A lamp lit with Ota Lantern Oil can give one glimpses of the Spirit Realm. The oil is a special blend known only to members of the insular Ota
Clan, but some of its ingredients are said to be sourced from the Spirit Realm itself. The Ota Clan sells only very small batches of their lantern oil at exorbitant prices from their village shop, but they have been known to trade for other rare and unique items.
Monsters
Spelljammer: Adventures in Space
success.Disgorged from the Far Realm, Gaj are hideous hunters that prey on other life forms. They crawl on six insectile legs and attack with their mandibles. They ambush prey by burying themselves under sand or
silt and lying in wait, lurking in dark caves, or perching on natural stone ledges, where they blend in with their surroundings. Gaj have no language, but they have the magical ability to understand the
Monsters
Phandelver and Below: The Shattered Obelisk
.
Psionic Shield. When the goblin or one of its allies within 15 feet of it is hit by an attack roll, the goblin conjures a shield of force. The target of the attack gains a +3 bonus to its AC against the
Goblins
The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements
Monsters
The Book of Many Things
the living portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of stone or metal that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"5d8+7", "rollType":"damage", "rollAction":"Necrotic Bolt", "rollDamageType":"necrotic"} necrotic damage.
Conjure Undead (1/Day). While holding the Wand of Orcus, Orcus conjures Undead
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
Monsters
Fizban's Treasury of Dragons
their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem
Monsters
Fizban's Treasury of Dragons
, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population
’ attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.
An entity that
hands become bulky, flipper-like appendages able to grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff.
A star spawn seer is almost always accompanied by one or more
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
setting as a whole is made up of countless isolated domains, each one a perfect expression of a particular flavor of the macabre. Creating your own domain allows you to blend legendary evils, unexpected
process that starts by defining a Darklord—the villain at the heart of each sinister realm. Descriptions of various genres of horror also provide details to guide and inspire your creations. The rivalry between Darklords Strahd von Zarovich and
Azalin Rex spills through endless ages and countless domains
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
setting as a whole is made up of countless isolated domains, each one a perfect expression of a particular flavor of the macabre. Creating your own domain allows you to blend legendary evils, unexpected
process that starts by defining a Darklord—the villain at the heart of each sinister realm. Descriptions of various genres of horror also provide details to guide and inspire your creations. The rivalry between Darklords Strahd von Zarovich and
Azalin Rex spills through endless ages and countless domains
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
setting as a whole is made up of countless isolated domains, each one a perfect expression of a particular flavor of the macabre. Creating your own domain allows you to blend legendary evils, unexpected
process that starts by defining a Darklord—the villain at the heart of each sinister realm. Descriptions of various genres of horror also provide details to guide and inspire your creations. The rivalry between Darklords Strahd von Zarovich and
Azalin Rex spills through endless ages and countless domains
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.
Toxic Spores. The
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
.
Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without arousing suspicion
particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work together, with emerald dragons
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without arousing suspicion
particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work together, with emerald dragons
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without arousing suspicion
particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work together, with emerald dragons
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Gaj Disgorged from the Far Realm, Gaj are hideous hunters that prey on other life forms. They crawl on six insectile legs and attack with their mandibles. They ambush prey by burying themselves
under sand or silt and lying in wait, lurking in dark caves, or perching on natural stone ledges, where they blend in with their surroundings. Gaj have no language, but they have the magical ability to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Gaj Disgorged from the Far Realm, Gaj are hideous hunters that prey on other life forms. They crawl on six insectile legs and attack with their mandibles. They ambush prey by burying themselves
under sand or silt and lying in wait, lurking in dark caves, or perching on natural stone ledges, where they blend in with their surroundings. Gaj have no language, but they have the magical ability to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Gaj Disgorged from the Far Realm, Gaj are hideous hunters that prey on other life forms. They crawl on six insectile legs and attack with their mandibles. They ambush prey by burying themselves
under sand or silt and lying in wait, lurking in dark caves, or perching on natural stone ledges, where they blend in with their surroundings. Gaj have no language, but they have the magical ability to
Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Charm (no action required) to end the Blinded, Deafened, Paralyzed, or Poisoned condition on yourself.
Dolurrh, the Realm of the Dead. When you use a spell slot to cast a spell from the Necromancy
above the slot expended.
Lamannia, the Twilight Forest. When you use a spell slot to cast a spell that conjures or summons a Beast, an Elemental, or a Fey (including Conjure Animals, Conjure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Berlain’s notes, strewn across her desk, are a blend of arcane esoterica and insane pronouncements. All of it paints a picture of horrific experiments performed on living humanoids. A recently scrawled
gashes in her robe. Floating nearby are two grells.
A little over a year ago, Berlain and her brother Korva briefly entered the Far Realm, whereupon they became fused into a single physical form
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Charm (no action required) to end the Blinded, Deafened, Paralyzed, or Poisoned condition on yourself.
Dolurrh, the Realm of the Dead. When you use a spell slot to cast a spell from the Necromancy
above the slot expended.
Lamannia, the Twilight Forest. When you use a spell slot to cast a spell that conjures or summons a Beast, an Elemental, or a Fey (including Conjure Animals, Conjure
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Charm (no action required) to end the Blinded, Deafened, Paralyzed, or Poisoned condition on yourself.
Dolurrh, the Realm of the Dead. When you use a spell slot to cast a spell from the Necromancy
above the slot expended.
Lamannia, the Twilight Forest. When you use a spell slot to cast a spell that conjures or summons a Beast, an Elemental, or a Fey (including Conjure Animals, Conjure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
conjures up one or more permanent objects made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot
cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
conjures up one or more permanent objects made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot
cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
conjures up one or more permanent objects made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot
cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Berlain’s notes, strewn across her desk, are a blend of arcane esoterica and insane pronouncements. All of it paints a picture of horrific experiments performed on living humanoids. A recently scrawled
gashes in her robe. Floating nearby are two grells.
A little over a year ago, Berlain and her brother Korva briefly entered the Far Realm, whereupon they became fused into a single physical form
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Berlain’s notes, strewn across her desk, are a blend of arcane esoterica and insane pronouncements. All of it paints a picture of horrific experiments performed on living humanoids. A recently scrawled
gashes in her robe. Floating nearby are two grells.
A little over a year ago, Berlain and her brother Korva briefly entered the Far Realm, whereupon they became fused into a single physical form
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Eladrin and the Feywild The Feywild exists separate from but parallel to the Material Plane. It’s a realm of nature run amok, and most of its inhabitants are sylvan or fey creatures. In these
ancient shrines and other glories created by the primal elves who first arrived in Faerie. These kinder eladrin take a special pleasure in introducing their realm to others. Eladrin cities represent






