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Returning 35 results for 'blended best diffusing cousins restraint'.
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Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that
deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Monsters
Fizban's Treasury of Dragons
’ attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
races
Mordenkainen Presents: Monsters of the Multiverse
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
races
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Sword Coast Adventurer's Guide
your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.
Skill Proficiencies: History
masses.
4
I take great pains to always look my best and follow the latest fashions.
5
I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations
races
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
;s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
races
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Genasi
Legacy
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races
Elemental Evil Player's Companion
time. People there tend to be less accepting of differences. Sometimes a cold shoulder and a suspicious glare are the best genasi can hope for; in more backward places, they face ostracism and even
.
Fire genasi often get themselves into difficulty with their fiery tempers. Like their air genasi cousins, they sometimes flaunt their perceived superiority over common folk. But they also want
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Monsters
Fizban's Treasury of Dragons
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masters if bloodshed and treasure are assured. Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they
bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masters if bloodshed and treasure are assured. Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they
bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, gold dwarves tend to be more optimistic than their shield dwarf cousins, but they’re still standoffish and prideful as only a dwarf can be. They believe their race’s stable history is the result of their
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, gold dwarves tend to be more optimistic than their shield dwarf cousins, but they’re still standoffish and prideful as only a dwarf can be. They believe their race’s stable history is the result of their
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, gold dwarves tend to be more optimistic than their shield dwarf cousins, but they’re still standoffish and prideful as only a dwarf can be. They believe their race’s stable history is the result of their
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masters if bloodshed and treasure are assured. Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they
bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no
Gnome
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races
Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment
, svirfneblin are as good as their surface cousins. However, their humor and enthusiasm are dampened by their oppressive environment, and their inventive expertise is directed mostly toward stonework.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
few centuries. Strongheart halflings don’t develop these homes in seclusion. On the contrary, they do their best to fit into the local community and become an essential part of it. Their viewpoint
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
few centuries. Strongheart halflings don’t develop these homes in seclusion. On the contrary, they do their best to fit into the local community and become an essential part of it. Their viewpoint
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
few centuries. Strongheart halflings don’t develop these homes in seclusion. On the contrary, they do their best to fit into the local community and become an essential part of it. Their viewpoint
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brood mates and a couple of interesting new creations or discoveries. They retain their gnomish curiosity and love of tinkering, now blended with the illithids’ drive for control and experimentation
to communicate using telepathy, Vorryn and Dredavex prefer to speak aloud in Gnomish or Undercommon, with an accent best described as “gooey.” Vorryn is persnickety and exasperated most of the time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brood mates and a couple of interesting new creations or discoveries. They retain their gnomish curiosity and love of tinkering, now blended with the illithids’ drive for control and experimentation
to communicate using telepathy, Vorryn and Dredavex prefer to speak aloud in Gnomish or Undercommon, with an accent best described as “gooey.” Vorryn is persnickety and exasperated most of the time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brood mates and a couple of interesting new creations or discoveries. They retain their gnomish curiosity and love of tinkering, now blended with the illithids’ drive for control and experimentation
to communicate using telepathy, Vorryn and Dredavex prefer to speak aloud in Gnomish or Undercommon, with an accent best described as “gooey.” Vorryn is persnickety and exasperated most of the time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ensuing conflict and provides the following information to the characters in good faith: All members of the Shadowdusk family have, to some extent, been corrupted by the Far Realm. To the best of
Melissara’s knowledge, the damage is irreparable. Other family members living in Shadowdusk Hold include Melissara’s three cousins: the wizards Berlain, Cassiok, and Vertrand. Dezmyr and Zalthar are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ensuing conflict and provides the following information to the characters in good faith: All members of the Shadowdusk family have, to some extent, been corrupted by the Far Realm. To the best of
Melissara’s knowledge, the damage is irreparable. Other family members living in Shadowdusk Hold include Melissara’s three cousins: the wizards Berlain, Cassiok, and Vertrand. Dezmyr and Zalthar are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ensuing conflict and provides the following information to the characters in good faith: All members of the Shadowdusk family have, to some extent, been corrupted by the Far Realm. To the best of
Melissara’s knowledge, the damage is irreparable. Other family members living in Shadowdusk Hold include Melissara’s three cousins: the wizards Berlain, Cassiok, and Vertrand. Dezmyr and Zalthar are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
distinct cultures; they have always been blended. Although enclaves made up of a single kind of creature do exist, most communities contain a mix of creatures. In bygone days, many of these groups of
best for them. Tzaryan Rrac. A cunning oni with a large force of ogres and orcs at his disposal, Tzaryan Rrac was quick to embrace the arrival of the hags, but he also yearns for greater power. Rrac is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
: fierceness, cunning, courage, strength, and sailing skill.
Gundarlun The fisherfolk and merchants of Gundarlun are more like their mainland cousins than most island folk. Unlike other Northlanders, they are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
: fierceness, cunning, courage, strength, and sailing skill.
Gundarlun The fisherfolk and merchants of Gundarlun are more like their mainland cousins than most island folk. Unlike other Northlanders, they are






