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Returning 35 results for 'blended brute diffusing consult recently'.
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Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thadrah Through the high priestess, Sekolah’s will is done in the fortress. She is a tested disciple who recently performed the great ritual that lowered the seabed under the fortress. She and her
priestesses have summoned an avatar of their god, who swims inside the temple. Blademaster Makaht Makaht is a hulking brute responsible for leading the sahuagin army in the impending campaign. He takes orders directly from the baroness and the baron, though he prefers the former over the latter.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thadrah Through the high priestess, Sekolah’s will is done in the fortress. She is a tested disciple who recently performed the great ritual that lowered the seabed under the fortress. She and her
priestesses have summoned an avatar of their god, who swims inside the temple. Blademaster Makaht Makaht is a hulking brute responsible for leading the sahuagin army in the impending campaign. He takes orders directly from the baroness and the baron, though he prefers the former over the latter.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
following section) that wears a ring of mind shielding. The slaad has blended in with Rigus’s forces and learned much about the gate-town’s defenses. Kalar introduces the characters to both sergeants. While
by the god Maglubiyet. Recently, an ettin servant of Thalir with heads named Zot and Sotu came into possession of a gray slaad’s control gem (see the Monster Manual). The gray slaad uses its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thadrah Through the high priestess, Sekolah’s will is done in the fortress. She is a tested disciple who recently performed the great ritual that lowered the seabed under the fortress. She and her
priestesses have summoned an avatar of their god, who swims inside the temple. Blademaster Makaht Makaht is a hulking brute responsible for leading the sahuagin army in the impending campaign. He takes orders directly from the baroness and the baron, though he prefers the former over the latter.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
following section) that wears a ring of mind shielding. The slaad has blended in with Rigus’s forces and learned much about the gate-town’s defenses. Kalar introduces the characters to both sergeants. While
by the god Maglubiyet. Recently, an ettin servant of Thalir with heads named Zot and Sotu came into possession of a gray slaad’s control gem (see the Monster Manual). The gray slaad uses its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
following section) that wears a ring of mind shielding. The slaad has blended in with Rigus’s forces and learned much about the gate-town’s defenses. Kalar introduces the characters to both sergeants. While
by the god Maglubiyet. Recently, an ettin servant of Thalir with heads named Zot and Sotu came into possession of a gray slaad’s control gem (see the Monster Manual). The gray slaad uses its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
disfiguring injuries recently. Before then, he seemed more in Ilvara’s favor. Now Shoor seems to have displaced him. Jorlan used to have a wand that shot globs of sticky material able to trap targets. Now
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
disfiguring injuries recently. Before then, he seemed more in Ilvara’s favor. Now Shoor seems to have displaced him. Jorlan used to have a wand that shot globs of sticky material able to trap targets. Now
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
disfiguring injuries recently. Before then, he seemed more in Ilvara’s favor. Now Shoor seems to have displaced him. Jorlan used to have a wand that shot globs of sticky material able to trap targets. Now
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deceive since childhood. You’ve been involved in dozens of schemes and feuds, and you’re likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deceive since childhood. You’ve been involved in dozens of schemes and feuds, and you’re likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deceive since childhood. You’ve been involved in dozens of schemes and feuds, and you’re likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
using knowledge to win the day over brute force. However, as the Cult of the Dragon grows more brazen and destructive, the Harpers are forced to act more openly in their opposition. If the characters
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or at the end of a long rest. Roll a d20 and consult the Whorlstone Tunnels Encounters table to determine what, if anything, they encounter. Whorlstone Tunnels Encounters d20 Encounter 1–10 No
attacks if refused. If the adventurers feed the xorn and can communicate with it, the creature can tell them that it sensed a great planar upheaval recently, though it knows nothing about the demons or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or at the end of a long rest. Roll a d20 and consult the Whorlstone Tunnels Encounters table to determine what, if anything, they encounter. Whorlstone Tunnels Encounters d20 Encounter 1–10 No
attacks if refused. If the adventurers feed the xorn and can communicate with it, the creature can tell them that it sensed a great planar upheaval recently, though it knows nothing about the demons or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or at the end of a long rest. Roll a d20 and consult the Whorlstone Tunnels Encounters table to determine what, if anything, they encounter. Whorlstone Tunnels Encounters d20 Encounter 1–10 No
attacks if refused. If the adventurers feed the xorn and can communicate with it, the creature can tell them that it sensed a great planar upheaval recently, though it knows nothing about the demons or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
for was recently arrested and executed for selling stolen jewelry. You can decide whether Ariana’s interest in the characters attracts the attention of a duergar patrol. Subsequent occurrences of this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
for was recently arrested and executed for selling stolen jewelry. You can decide whether Ariana’s interest in the characters attracts the attention of a duergar patrol. Subsequent occurrences of this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
for was recently arrested and executed for selling stolen jewelry. You can decide whether Ariana’s interest in the characters attracts the attention of a duergar patrol. Subsequent occurrences of this
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The skulls hide a purse containing 10 GP. H5: Hall Musty animal furs serve as beds in this stark hall, where a furry brute berates two smaller, squeaky-voiced goblin subordinates.
A Bugbear
bugbear is Hostile toward the party, while the goblins are Indifferent. Swaying the Goblins. These fickle goblins, Gargle and Yams, were recently recruited and don’t like being yelled at. As an Influence
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The skulls hide a purse containing 10 GP. H5: Hall Musty animal furs serve as beds in this stark hall, where a furry brute berates two smaller, squeaky-voiced goblin subordinates.
A Bugbear
bugbear is Hostile toward the party, while the goblins are Indifferent. Swaying the Goblins. These fickle goblins, Gargle and Yams, were recently recruited and don’t like being yelled at. As an Influence
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The skulls hide a purse containing 10 GP. H5: Hall Musty animal furs serve as beds in this stark hall, where a furry brute berates two smaller, squeaky-voiced goblin subordinates.
A Bugbear
bugbear is Hostile toward the party, while the goblins are Indifferent. Swaying the Goblins. These fickle goblins, Gargle and Yams, were recently recruited and don’t like being yelled at. As an Influence
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ethnicities) and sixty raw recruits (commoners). Draevyn’s first mate is an affable brute, Kodd (NG male orc bandit captain), whose main tasks are to supervise the crew and keep everyone in good
, Laeral offers to give the characters a damaged longship that was recently captured by privateers. What the adventurers choose to do with it is up to them. The ship has 150 hit points and is worth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ethnicities) and sixty raw recruits (commoners). Draevyn’s first mate is an affable brute, Kodd (NG male orc bandit captain), whose main tasks are to supervise the crew and keep everyone in good
, Laeral offers to give the characters a damaged longship that was recently captured by privateers. What the adventurers choose to do with it is up to them. The ship has 150 hit points and is worth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ethnicities) and sixty raw recruits (commoners). Draevyn’s first mate is an affable brute, Kodd (NG male orc bandit captain), whose main tasks are to supervise the crew and keep everyone in good
, Laeral offers to give the characters a damaged longship that was recently captured by privateers. What the adventurers choose to do with it is up to them. The ship has 150 hit points and is worth
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. First, Luvash’s seven-year-old daughter, Arabelle, recently disappeared from the camp. Consequently, half of the Vistani are out searching for her when the characters arrive. Second, the Vistani have
scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in






