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Returning 35 results for 'blending bard diffusing chained region'.
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Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Teleport action.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained
the effect on itself on a success.
Zariel casts her innate fireball spell.
Regional Effects. The region containing Zariel’s lair is warped by her magic, which creates one or more of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
of its turns, ending the effect on itself on a success.
Regional Effects
The region containing Zariel’s lair is warped by her magic, which creates one or more of the following effects
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Even though most bards in the region aren’t Harpers (and many who are don’t advertise that fact), common folk in the North often behave as if all bards are legendary wandering heroes, and are as
likely to ask a bard for the solution to a problem troubling their community as they are a wandering fighter or wizard. This reputation cuts both ways, however, as some enemies of the Harpers suspiciously assume any humble minstrel might secretly be a Harper agent.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Even though most bards in the region aren’t Harpers (and many who are don’t advertise that fact), common folk in the North often behave as if all bards are legendary wandering heroes, and are as
likely to ask a bard for the solution to a problem troubling their community as they are a wandering fighter or wizard. This reputation cuts both ways, however, as some enemies of the Harpers suspiciously assume any humble minstrel might secretly be a Harper agent.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Even though most bards in the region aren’t Harpers (and many who are don’t advertise that fact), common folk in the North often behave as if all bards are legendary wandering heroes, and are as
likely to ask a bard for the solution to a problem troubling their community as they are a wandering fighter or wizard. This reputation cuts both ways, however, as some enemies of the Harpers suspiciously assume any humble minstrel might secretly be a Harper agent.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a regional bard who serves as a repository of Dayawlongon’s history. This performer, Nimuel, seeks the help of experienced adventurers for a delicate mission with a handsome reward. Monster Hunt
. The characters hear rumors of a monster rampaging across the Dayawlongon archipelago. But soon after they arrive in the region, they receive word that the binukot Nimuel seeks a word with them, as not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a regional bard who serves as a repository of Dayawlongon’s history. This performer, Nimuel, seeks the help of experienced adventurers for a delicate mission with a handsome reward. Monster Hunt
. The characters hear rumors of a monster rampaging across the Dayawlongon archipelago. But soon after they arrive in the region, they receive word that the binukot Nimuel seeks a word with them, as not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a regional bard who serves as a repository of Dayawlongon’s history. This performer, Nimuel, seeks the help of experienced adventurers for a delicate mission with a handsome reward. Monster Hunt
. The characters hear rumors of a monster rampaging across the Dayawlongon archipelago. But soon after they arrive in the region, they receive word that the binukot Nimuel seeks a word with them, as not
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) and Nev (neutral good triton Quandrix professor of theory) grew up literally swimming in magic, in an ocean region near a powerful magical snarl. At an early age, they began to see patterns in the
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) and Nev (neutral good triton Quandrix professor of theory) grew up literally swimming in magic, in an ocean region near a powerful magical snarl. At an early age, they began to see patterns in the
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) and Nev (neutral good triton Quandrix professor of theory) grew up literally swimming in magic, in an ocean region near a powerful magical snarl. At an early age, they began to see patterns in the
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cells, they gather information throughout Faerûn, analyze the political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cells, they gather information throughout Faerûn, analyze the political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cells, they gather information throughout Faerûn, analyze the political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Geographic Features The lands around Saltmarsh are filled with peril, since much of the region is untamed wilderness. Even though the Kingdom of Keoland has grand ambitions, its focus in the south
an 18 or higher, the characters have an encounter at some point during the day or night (equal chance of each). The nature of the encounter depends on which region of the forest the characters are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Geographic Features The lands around Saltmarsh are filled with peril, since much of the region is untamed wilderness. Even though the Kingdom of Keoland has grand ambitions, its focus in the south
an 18 or higher, the characters have an encounter at some point during the day or night (equal chance of each). The nature of the encounter depends on which region of the forest the characters are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Geographic Features The lands around Saltmarsh are filled with peril, since much of the region is untamed wilderness. Even though the Kingdom of Keoland has grand ambitions, its focus in the south
an 18 or higher, the characters have an encounter at some point during the day or night (equal chance of each). The nature of the encounter depends on which region of the forest the characters are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
contains an abundance of natural caves and fissures. Each of the red dragons that serve the githyanki has a lair deep within this region, jealously guarding its hoard until it is called for service. No
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
contains an abundance of natural caves and fissures. Each of the red dragons that serve the githyanki has a lair deep within this region, jealously guarding its hoard until it is called for service. No
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
contains an abundance of natural caves and fissures. Each of the red dragons that serve the githyanki has a lair deep within this region, jealously guarding its hoard until it is called for service. No
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
covering the walls depict several myths known throughout the region. Any of the legends mentioned in the “Tletepec” section at the end of this adventure might be represented here, such as the tale of the
Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
covering the walls depict several myths known throughout the region. Any of the legends mentioned in the “Tletepec” section at the end of this adventure might be represented here, such as the tale of the
Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
covering the walls depict several myths known throughout the region. Any of the legends mentioned in the “Tletepec” section at the end of this adventure might be represented here, such as the tale of the
Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
itself on a success. Regional Effects The region containing Zariel’s lair is warped by her magic, which creates one or more of the following effects: Hellscape. The area within 9 miles of the lair is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
its turns, ending the effect on itself on a success. Zariel casts her innate fireball spell. Regional Effects. The region containing Zariel’s lair is warped by her magic, which creates one or more of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
its turns, ending the effect on itself on a success. Zariel casts her innate fireball spell. Regional Effects. The region containing Zariel’s lair is warped by her magic, which creates one or more of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
accomplishment. Alfven Ato Devils rule the brimstone skies above Ribcage, a treacherous town chained to the Nine Hells of Baator Gate A column of roaring red flame swirls within the Citadel of Cinders, a walled
. Regional Effects The region containing Ribcage’s planar gate is influenced by the magic of the Nine Hells, creating one or more of the following effects in and around the gate-town: Diabolical
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
itself on a success. Regional Effects The region containing Zariel’s lair is warped by her magic, which creates one or more of the following effects: Hellscape. The area within 9 miles of the lair is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
runaways trade one punishment for another in the poisonous town, a dismal burg chained to the prison plane of Carceri. Betrayers and backstabbers ruminate on their pasts in captivity, agonizing over their
or otherwise unforgivable acts, and the burgomaster alone decides which transgressions warrant the sentence. Regional Effects The region containing Curst’s planar gate is influenced by the magic of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
runaways trade one punishment for another in the poisonous town, a dismal burg chained to the prison plane of Carceri. Betrayers and backstabbers ruminate on their pasts in captivity, agonizing over their
or otherwise unforgivable acts, and the burgomaster alone decides which transgressions warrant the sentence. Regional Effects The region containing Curst’s planar gate is influenced by the magic of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
accomplishment. Alfven Ato Devils rule the brimstone skies above Ribcage, a treacherous town chained to the Nine Hells of Baator Gate A column of roaring red flame swirls within the Citadel of Cinders, a walled
. Regional Effects The region containing Ribcage’s planar gate is influenced by the magic of the Nine Hells, creating one or more of the following effects in and around the gate-town: Diabolical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
runaways trade one punishment for another in the poisonous town, a dismal burg chained to the prison plane of Carceri. Betrayers and backstabbers ruminate on their pasts in captivity, agonizing over their
or otherwise unforgivable acts, and the burgomaster alone decides which transgressions warrant the sentence. Regional Effects The region containing Curst’s planar gate is influenced by the magic of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
itself on a success. Regional Effects The region containing Zariel’s lair is warped by her magic, which creates one or more of the following effects: Hellscape. The area within 9 miles of the lair is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
accomplishment. Alfven Ato Devils rule the brimstone skies above Ribcage, a treacherous town chained to the Nine Hells of Baator Gate A column of roaring red flame swirls within the Citadel of Cinders, a walled
. Regional Effects The region containing Ribcage’s planar gate is influenced by the magic of the Nine Hells, creating one or more of the following effects in and around the gate-town: Diabolical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
its turns, ending the effect on itself on a success. Zariel casts her innate fireball spell. Regional Effects. The region containing Zariel’s lair is warped by her magic, which creates one or more of






