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Returning 35 results for 'blending bhaal diffusing closed realm'.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ritual room gateway closed only a few hours after the fanatics passed through it. The three Far Realm rifts remain open. In each rift, energy has concentrated around the rune in the form of buds of
Far Realm Rifts Large, stable gateways into the Far Realm are difficult to create and even more difficult to sustain. The mind flayer fanatics opened such a gateway in their ritual chamber (area X16
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ritual room gateway closed only a few hours after the fanatics passed through it. The three Far Realm rifts remain open. In each rift, energy has concentrated around the rune in the form of buds of
Far Realm Rifts Large, stable gateways into the Far Realm are difficult to create and even more difficult to sustain. The mind flayer fanatics opened such a gateway in their ritual chamber (area X16
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ritual room gateway closed only a few hours after the fanatics passed through it. The three Far Realm rifts remain open. In each rift, energy has concentrated around the rune in the form of buds of
Far Realm Rifts Large, stable gateways into the Far Realm are difficult to create and even more difficult to sustain. The mind flayer fanatics opened such a gateway in their ritual chamber (area X16
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Evil in Baldur’s Gate Without Ulder Ravengard to stay their hand, Flaming Fist captains are brutally exercising their autonomy under the veneer of maintaining order. They’ve closed the outer gates to
murdered in the streets by cultists of the Dead Three — the evil gods Bane, Bhaal, and Myrkul. Without the Flaming Fist to curtail them, these cultists have grown bold and now move freely within the city
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Evil in Baldur’s Gate Without Ulder Ravengard to stay their hand, Flaming Fist captains are brutally exercising their autonomy under the veneer of maintaining order. They’ve closed the outer gates to
murdered in the streets by cultists of the Dead Three — the evil gods Bane, Bhaal, and Myrkul. Without the Flaming Fist to curtail them, these cultists have grown bold and now move freely within the city
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Evil in Baldur’s Gate Without Ulder Ravengard to stay their hand, Flaming Fist captains are brutally exercising their autonomy under the veneer of maintaining order. They’ve closed the outer gates to
murdered in the streets by cultists of the Dead Three — the evil gods Bane, Bhaal, and Myrkul. Without the Flaming Fist to curtail them, these cultists have grown bold and now move freely within the city
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
bears sculpted images of the deities Cyric and Bhaal, commemorating the legendary battle they fought on the bridge during the Time of Troubles. This way station settlement is little more than a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
bears sculpted images of the deities Cyric and Bhaal, commemorating the legendary battle they fought on the bridge during the Time of Troubles. This way station settlement is little more than a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. They recently retreated through a gateway into the Far Realm, taking the Netherese obelisk pieces and Phandalin prisoners with them. The gateway closed behind them, but the characters can open the
rituals with the weakened elder brain. The three mind flayers eventually heard a strange psychic call from a Far Realm godlet called Ilvaash, the Dissonant Psyche. Singing a siren song made up of profane
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. They recently retreated through a gateway into the Far Realm, taking the Netherese obelisk pieces and Phandalin prisoners with them. The gateway closed behind them, but the characters can open the
rituals with the weakened elder brain. The three mind flayers eventually heard a strange psychic call from a Far Realm godlet called Ilvaash, the Dissonant Psyche. Singing a siren song made up of profane
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
bears sculpted images of the deities Cyric and Bhaal, commemorating the legendary battle they fought on the bridge during the Time of Troubles. This way station settlement is little more than a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
bears sculpted images of the deities Cyric and Bhaal, commemorating the legendary battle they fought on the bridge during the Time of Troubles. This way station settlement is little more than a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
bears sculpted images of the deities Cyric and Bhaal, commemorating the legendary battle they fought on the bridge during the Time of Troubles. This way station settlement is little more than a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
bears sculpted images of the deities Cyric and Bhaal, commemorating the legendary battle they fought on the bridge during the Time of Troubles. This way station settlement is little more than a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. They recently retreated through a gateway into the Far Realm, taking the Netherese obelisk pieces and Phandalin prisoners with them. The gateway closed behind them, but the characters can open the
rituals with the weakened elder brain. The three mind flayers eventually heard a strange psychic call from a Far Realm godlet called Ilvaash, the Dissonant Psyche. Singing a siren song made up of profane
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
patron. Bane’s clerics wield black maces with heads shaped to look like a closed fist. Cult Ranks. Bane’s cultists operate according to strict military hierarchies. The lowest rank consists of the fists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
patron. Bane’s clerics wield black maces with heads shaped to look like a closed fist. Cult Ranks. Bane’s cultists operate according to strict military hierarchies. The lowest rank consists of the fists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
patron. Bane’s clerics wield black maces with heads shaped to look like a closed fist. Cult Ranks. Bane’s cultists operate according to strict military hierarchies. The lowest rank consists of the fists
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Creeping Transformations Lily Abdullina The ritual in the Far Realm targeting Phandalin is almost complete,
and its people and places have already begun to suffer Phandalin has changed since the
characters’ last visit. The mind flayer fanatics of the godlet Ilvaash have begun their ritual, and the open rifts to the Far Realm directly beneath the town have accelerated the townsfolk’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Creeping Transformations Lily Abdullina The ritual in the Far Realm targeting Phandalin is almost complete,
and its people and places have already begun to suffer Phandalin has changed since the
characters’ last visit. The mind flayer fanatics of the godlet Ilvaash have begun their ritual, and the open rifts to the Far Realm directly beneath the town have accelerated the townsfolk’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Creeping Transformations Lily Abdullina The ritual in the Far Realm targeting Phandalin is almost complete,
and its people and places have already begun to suffer Phandalin has changed since the
characters’ last visit. The mind flayer fanatics of the godlet Ilvaash have begun their ritual, and the open rifts to the Far Realm directly beneath the town have accelerated the townsfolk’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trickery. Shalghast asks the characters whether they’ve come “to worship Ilvaash, who bleeds from the Far Realm,” or whether they are bringing more “obelisk pieces for the masters.” The mind flayers don’t
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trickery. Shalghast asks the characters whether they’ve come “to worship Ilvaash, who bleeds from the Far Realm,” or whether they are bringing more “obelisk pieces for the masters.” The mind flayers don’t
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trickery. Shalghast asks the characters whether they’ve come “to worship Ilvaash, who bleeds from the Far Realm,” or whether they are bringing more “obelisk pieces for the masters.” The mind flayers don’t
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Story Overview Adventurers from a foreign land find themselves in Barovia, a mysterious realm surrounded by deadly fog and ruled by Strahd von Zarovich, a vampire and wizard. Using a deck of tarokka
Strahd’s domain, the village of Barovia is by far the most oppressed. Many of its shops are closed, and the locals have succumbed to despair. It is well known that Strahd desires the burgomaster’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Story Overview Adventurers from a foreign land find themselves in Barovia, a mysterious realm surrounded by deadly fog and ruled by Strahd von Zarovich, a vampire and wizard. Using a deck of tarokka
Strahd’s domain, the village of Barovia is by far the most oppressed. Many of its shops are closed, and the locals have succumbed to despair. It is well known that Strahd desires the burgomaster’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
K’thriss Drow’b. All four members of the “C” Team lie dead on the floor of their individual bedrooms.
The purple light that radiates out from each room pulses out around the edges of the closed
creature is an eldritch horror from the Far Realm, using the stat block of an otyugh. The “C” Team Restored If the characters defeat the eldritch horror, a pulse of magic radiates outward as the maw
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
K’thriss Drow’b. All four members of the “C” Team lie dead on the floor of their individual bedrooms.
The purple light that radiates out from each room pulses out around the edges of the closed
creature is an eldritch horror from the Far Realm, using the stat block of an otyugh. The “C” Team Restored If the characters defeat the eldritch horror, a pulse of magic radiates outward as the maw
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
K’thriss Drow’b. All four members of the “C” Team lie dead on the floor of their individual bedrooms.
The purple light that radiates out from each room pulses out around the edges of the closed
creature is an eldritch horror from the Far Realm, using the stat block of an otyugh. The “C” Team Restored If the characters defeat the eldritch horror, a pulse of magic radiates outward as the maw
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Story Overview Adventurers from a foreign land find themselves in Barovia, a mysterious realm surrounded by deadly fog and ruled by Strahd von Zarovich, a vampire and wizard. Using a deck of tarokka
Strahd’s domain, the village of Barovia is by far the most oppressed. Many of its shops are closed, and the locals have succumbed to despair. It is well known that Strahd desires the burgomaster’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Undersigil Chaos thrives beneath the streets of Sigil. Also known as the Realm Below, the snaking labyrinth of ancient tunnels binds long-standing city structures to subterranean criminal crossroads
, flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
in the Palace of Heart’s Desire, situated where the three portions of her realm meet. As its name suggests, the palace is fabled as a destination for anyone seeking their heart’s desire. On some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
in the Palace of Heart’s Desire, situated where the three portions of her realm meet. As its name suggests, the palace is fabled as a destination for anyone seeking their heart’s desire. On some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
in the Palace of Heart’s Desire, situated where the three portions of her realm meet. As its name suggests, the palace is fabled as a destination for anyone seeking their heart’s desire. On some






