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Returning 35 results for 'blending billowing diffusing carrying rule'.
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Monsters
Curse of Strahd
or carrying isn’t transformed. It reverts to its humanoid form if it dies.Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about
everyone else. Although skilled at blending into society, they keep mostly to themselves, respect local laws, and strive to do good whenever possible.
In their human and hybrid forms, wereravens favor
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire regions under their control.PoisonAcid
, Fire, LightningChange Shape. The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
impossible to manipulate, influence, or control by nonmagical means, even as it seeks to control other creatures through terror, pleasure, and awe.
Yuan-ti know that the world they hope to rule can
Monsters
Storm King's Thunder
the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends
that image until the strangers can be disarmed and taken prisoner.
In their seemingly idyllic hideaways, the yakfolk rule with iron fists, and for all their learning and culture, they are enormously
Monsters
Storm King's Thunder
the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends
, and the yakfolk foster that image until the strangers can be disarmed and taken prisoner.
In their seemingly idyllic hideaways, the yakfolk rule with iron fists, and for all their learning and
Species
Mordenkainen Presents: Monsters of the Multiverse
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks. When you teleport, all the equipment you’re wearing and carrying teleports with
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks. When you teleport, all the equipment you’re wearing and carrying teleports with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleaving through Creatures If your player characters regularly fight hordes of lower-level monsters, consider using this optional rule to help speed up such fights. When a melee attack reduces an
hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleaving through Creatures If your player characters regularly fight hordes of lower-level monsters, consider using this optional rule to help speed up such fights. When a melee attack reduces an
hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks. When you teleport, all the equipment you’re wearing and carrying teleports with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks. When you teleport, all the equipment you’re wearing and carrying teleports with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks. When you teleport, all the equipment you’re wearing and carrying teleports with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks. When you teleport, all the equipment you’re wearing and carrying teleports with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleaving through Creatures If your player characters regularly fight hordes of lower-level monsters, consider using this optional rule to help speed up such fights. When a melee attack reduces an
hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks. When you teleport, all the equipment you’re wearing and carrying teleports with
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks. When you teleport, all the equipment you’re wearing and carrying teleports with
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
transportation doesn’t expend movement unless a rule tells you otherwise, and teleportation never provokes Opportunity Attacks. When you teleport, all the equipment you’re wearing and carrying teleports with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people’s diet, supplemented by ingredients imported from Djaynai. As a rule, both
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people’s diet, supplemented by ingredients imported from Djaynai. As a rule, both
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
whichever character is carrying the groom figurine. The room has wooden doors in the north and west walls, and an ornate steel door in the east wall (see area K35 for details). The harp stands 6½ feet tall
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
whichever character is carrying the groom figurine. The room has wooden doors in the north and west walls, and an ornate steel door in the east wall (see area K35 for details). The harp stands 6½ feet tall
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people’s diet, supplemented by ingredients imported from Djaynai. As a rule, both
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
whichever character is carrying the groom figurine. The room has wooden doors in the north and west walls, and an ornate steel door in the east wall (see area K35 for details). The harp stands 6½ feet tall
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
carrying a child has disadvantage on attack rolls and cannot wield a two-handed weapon. Unless characters interfere, the kobolds assume the characters are cultists and ignore them. Assuming
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
carrying a child has disadvantage on attack rolls and cannot wield a two-handed weapon. Unless characters interfere, the kobolds assume the characters are cultists and ignore them. Assuming
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
carrying a child has disadvantage on attack rolls and cannot wield a two-handed weapon. Unless characters interfere, the kobolds assume the characters are cultists and ignore them. Assuming characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
carrying a child has disadvantage on attack rolls and cannot wield a two-handed weapon. Unless characters interfere, the kobolds assume the characters are cultists and ignore them. Assuming
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
carrying a child has disadvantage on attack rolls and cannot wield a two-handed weapon. Unless characters interfere, the kobolds assume the characters are cultists and ignore them. Assuming characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
carrying a child has disadvantage on attack rolls and cannot wield a two-handed weapon. Unless characters interfere, the kobolds assume the characters are cultists and ignore them. Assuming characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a patriar, bearing a patriar’s livery or permission letter, or carrying a Watch-issued token. The enforcement of this rule is one of the means by which the Upper City reinforces its snobbery over the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a patriar, bearing a patriar’s livery or permission letter, or carrying a Watch-issued token. The enforcement of this rule is one of the means by which the Upper City reinforces its snobbery over the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
LaVerne and Charmayne Daymore, and a guard captain named Naevys Tharesso. Jhaeros’s rule was compassionate, just, and kind. Over the last year, however, Naevys watched with growing concern as Jhaeros
ashen creature drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of a franchise’s task slots are filled, one of those tasks must be completed before staff can be allocated to a new franchise task. (The one exception to this rule is the running a franchise activity
messages to various noble families while they’re away, carrying out the sowing rumors activity from the Dungeon Master’s Guide. The task follows the regular rules for that downtime activity, but is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.






