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Goblin
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Volo's Guide to Monsters
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
, disrupting opponents’ sight. Inkling Mascot
Tiny Ooze, Typically Neutral
Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
, disrupting opponents’ sight. Inkling Mascot
Tiny Ooze, Typically Neutral
Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
, disrupting opponents’ sight. Inkling Mascot
Tiny Ooze, Typically Neutral
Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 15 +2 +5
Con 20 +5 +8
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 15 +2 +5
Con 20 +5 +8
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 15 +2 +5
Con 20 +5 +8
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Rain Created by Kenzie C. Rain – Illustration by: Kenzie C. Rain lives in happy meadows atop clouds, away from all the evil of the world. She loves cupcakes and readily accepts them as gifts. She
., fly 120 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Dex +3, Con +5, Wis +7
Skills Acrobatics +3, Insight +7, Stealth +3
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Rain Created by Kenzie C. Rain – Illustration by: Kenzie C. Rain lives in happy meadows atop clouds, away from all the evil of the world. She loves cupcakes and readily accepts them as gifts. She
., fly 120 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Dex +3, Con +5, Wis +7
Skills Acrobatics +3, Insight +7, Stealth +3
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Rain Created by Kenzie C. Rain – Illustration by: Kenzie C. Rain lives in happy meadows atop clouds, away from all the evil of the world. She loves cupcakes and readily accepts them as gifts. She
., fly 120 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Dex +3, Con +5, Wis +7
Skills Acrobatics +3, Insight +7, Stealth +3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CON
24 (+7)
INT
6 (−2)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws Con +12, Wis +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing that is
vrocks (see the Monster Manual for these creatures’ stat blocks). Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek’toeck’s mouth, or the next closest unoccupied space.
Crokek’toeck
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CON
24 (+7)
INT
6 (−2)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws Con +12, Wis +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing that is
vrocks (see the Monster Manual for these creatures’ stat blocks). Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek’toeck’s mouth, or the next closest unoccupied space.
Crokek’toeck
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CON
24 (+7)
INT
6 (−2)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws Con +12, Wis +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing that is
vrocks (see the Monster Manual for these creatures’ stat blocks). Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek’toeck’s mouth, or the next closest unoccupied space.
Crokek’toeck
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
. (hover)
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws Int +5, Wis +5
Skills Perception +8
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
. (hover)
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws Int +5, Wis +5
Skills Perception +8
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
. (hover)
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws Int +5, Wis +5
Skills Perception +8
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPC Stat Blocks The Monster Manual contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the
Draconic Drow* +2 Dex, +1 Cha Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity; darkvision 120 ft.; speaks Elvish and Undercommon Dwarf* +2 Str or Wis, +2 Con Dwarven Resilience
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPC Stat Blocks The Monster Manual contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the
Draconic Drow* +2 Dex, +1 Cha Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity; darkvision 120 ft.; speaks Elvish and Undercommon Dwarf* +2 Str or Wis, +2 Con Dwarven Resilience
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPC Stat Blocks The Monster Manual contains stat blocks for common NPC archetypes such as bandits and guards, as well as tips for customizing them. Those tips include adding racial traits from the
Draconic Drow* +2 Dex, +1 Cha Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity; darkvision 120 ft.; speaks Elvish and Undercommon Dwarf* +2 Str or Wis, +2 Con Dwarven Resilience
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn’t give away information readily, choosing its words as wisely as it guards its secrets. An
.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws Dex +6, Con +11, Int +9, Wis +10
Skills Arcana +9, Perception
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Medium Humanoid (Warlock), Typically Neutral Evil
Armor Class 16 (Blood Aegis)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Medium Humanoid (Warlock), Typically Neutral Evil
Armor Class 16 (Blood Aegis)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn’t give away information readily, choosing its words as wisely as it guards its secrets. An
.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws Dex +6, Con +11, Int +9, Wis +10
Skills Arcana +9, Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exterior, however, an androsphinx has a noble heart. It has no wish to lie or deceive, but it doesn’t give away information readily, choosing its words as wisely as it guards its secrets. An
.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
23 (+6)
Saving Throws Dex +6, Con +11, Int +9, Wis +10
Skills Arcana +9, Perception
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the traits and actions of the previous form and gains those of the new form. The accompanying stat blocks detail both of the emissary’s forms.
Lesser Form A star spawn emissary’s lesser form allows
it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the traits and actions of the previous form and gains those of the new form. The accompanying stat blocks detail both of the emissary’s forms.
Lesser Form A star spawn emissary’s lesser form allows
it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the traits and actions of the previous form and gains those of the new form. The accompanying stat blocks detail both of the emissary’s forms.
Lesser Form A star spawn emissary’s lesser form allows
it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Appendix B: Creatures This product uses stat blocks from the 2024 Player’s Handbook and the 2025 Monster Manual, presented below. Spells mentioned in these stat blocks appear in the Spells handout
. Blink Dog Medium Fey, Lawful Good
AC 13 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 40 ft.
Mod Save
Str 12 +1 +1
Dex 17 +3 +3
Con 12 +1 +1
Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx Creatlach Lynx Creatlach
Medium undead (tiefling), lawful evil
Armor Class 13 (leather armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18
(+4)
INT
13 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Str +7, Con +7, Wis +6, Cha +7
Damage Resistances necrotic, psychic
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Appendix B: Creatures This product uses stat blocks from the 2024 Player’s Handbook and the 2025 Monster Manual, presented below. Spells mentioned in these stat blocks appear in the Spells handout
. Blink Dog Medium Fey, Lawful Good
AC 13 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 40 ft.
Mod Save
Str 12 +1 +1
Dex 17 +3 +3
Con 12 +1 +1
Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Appendix B: Creatures This product uses stat blocks from the 2024 Player’s Handbook and the 2025 Monster Manual, presented below. Spells mentioned in these stat blocks appear in the Spells handout
. Blink Dog Medium Fey, Lawful Good
AC 13 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 40 ft.
Mod Save
Str 12 +1 +1
Dex 17 +3 +3
Con 12 +1 +1
Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Medium Humanoid (Warlock), Typically Neutral Evil
Armor Class 16 (Blood Aegis)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities






