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Returning 35 results for 'blending body diffusing calling repeats'.
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Monsters
Monster Manual
Demonic Restoration. If the chasme dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
Emanation originating from the chasme (demons automatically succeed on this save). Failure: The target has the Unconscious condition and repeats the save at the end of each of its turns. The target
Monsters
Monster Manual
body is destroyed only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil
see within 30 feet. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds
Monsters
Monster Manual
Demonic Restoration. If the vrock dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the
Monsters
Monster Manual
Fiendish Restoration. If the arcanaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Magic Resistance. The
is trapped in a demiplane inside the Soul Tome. While trapped there, the target has the Incapacitated condition. At the end of each of its turns, the target repeats the save, escaping the tome on a
Monsters
Monster Manual
Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine
", "rollAction":"Bite", "rollDamageType":"Poison"} Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute
Monsters
Monster Manual
Amphibious. The aboleth can breathe air and water.
Eldritch Restoration. If destroyed, the aboleth gains a new body in 5d10;{"diceNotation":"5d10", "rollType":"roll", "rollAction":"Eldritch
it is underwater.
While the cursed creature is outside a body of water, the creature takes 6 (1d12);{"diceNotation":"1d12", "rollType":"damage", "rollAction":"Mucus Cloud Curse", "rollDamageType
Monsters
Monster Manual
Elemental Restoration. If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction
", "rollType":"damage", "rollAction":"whirlwind", "rollDamageType":"Thunder"} Thunder damage. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success
Spells
Player’s Handbook
repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If you choose an area in a large body of water, you
, the wave repeats on the start of your next turn while the flood effect lasts.
Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the
Species
Lorwyn: First Light
Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass, or as a Wizard, especially the Diviner subclass, as boggarts have proven fond of
for body modifications, such as riveting armored plates to their flesh. Shadowmoor boggart society is chaotic and decentralized; their communities are few and likely to be found in isolated or dangerous
Monsters
Astarion's Book of Hungers
dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has
the target agrees to the devil’s contract, the effect ends. Otherwise, the target repeats the save whenever it takes damage and at the end of each of its turns, ending the effect on itself on a
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollType":"roll", "rollAction":"Spirit Gem"} days if her spirit gem is intact, reviving with all her Hit Points. The new body appears in an unoccupied space within her lair.Multiattack. Valindra makes
condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Subsequent Failures: 39 (6d12);{"diceNotation
Monsters
Forgotten Realms: Adventures in Faerûn
);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Spore Salvo", "rollDamageType":"Poison"} Poison damage, and the target has the Poisoned condition. It repeats the save at the end of each of its turns
magic pervading the Underdark twists deep dragons as they grow, so few adult deep dragons look alike. Their skin is usually pitted by fungal growths that spread across the body. Although lacking the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, calling to those close to death. Each non-Undead creature within 120 feet of the specter must make a DC 15 Constitution saving throw. On a failure, the creature hears the wail and is marked for death
essence to the dead body, giving the corpse the semblance of life as a rider. The two function as a single creature, more powerful for their unnatural union.
Humans of Eldraine view specters as
Control Water
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
includes a shore, the flooding water spills over onto dry land.
If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other
.
The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
. (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
monsters
reforms in 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Thelanian Protagonist"} days, reviving with all his Hit Points. The new body appears in an unoccupied space within the Castle of
"} from all D20 Tests. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Spellcasting. The Forgotten Prince casts one
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. The Overflowing Urn This store rests atop another structure that is crumbling with age. As a result, the building tilts slightly to the east. Inside, a man calling himself Garryth sells flasks of
oil for 5 sp each and casks of pitch for 2 gp each. Five years ago, a doppelganger killed Garryth and assumed his identity after disposing of the body. The doppelganger is content running the business and has no qualms about paying money to Xanathar for protection.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. The Overflowing Urn This store rests atop another structure that is crumbling with age. As a result, the building tilts slightly to the east. Inside, a man calling himself Garryth sells flasks of
oil for 5 sp each and casks of pitch for 2 gp each. Five years ago, a doppelganger killed Garryth and assumed his identity after disposing of the body. The doppelganger is content running the business and has no qualms about paying money to Xanathar for protection.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their
magic to a creature. Once inscribed on a creature’s body, damage or injury doesn’t impair the tattoo’s function, even if the tattoo is defaced. When applying a magic tattoo, a creature can customize the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their
magic to a creature. Once inscribed on a creature’s body, damage or injury doesn’t impair the tattoo’s function, even if the tattoo is defaced. When applying a magic tattoo, a creature can customize the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. The Overflowing Urn This store rests atop another structure that is crumbling with age. As a result, the building tilts slightly to the east. Inside, a man calling himself Garryth sells flasks of
oil for 5 sp each and casks of pitch for 2 gp each. Five years ago, a doppelganger killed Garryth and assumed his identity after disposing of the body. The doppelganger is content running the business and has no qualms about paying money to Xanathar for protection.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their
magic to a creature. Once inscribed on a creature’s body, damage or injury doesn’t impair the tattoo’s function, even if the tattoo is defaced. When applying a magic tattoo, a creature can customize the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
with anxiety and frustration so Chardansearavitriol the Ebondeath can possess Claugiyliamatar’s body. The necromancer put one of his lieutenants, an undead warlock named Viantha Cruelhex, in charge of organizing these assaults.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
body, as if they were still being mauled. 2 The victim’s body to wither, as if constantly exposed to desert heat. 3 The victim to be distracted by distant howling or vague whispers only they can hear. 4
The victim’s flesh to rot like a corpse. 5 The victim to itch, as if they had fleas or sand beneath their skin. 6 Wicked symbols to gradually appear on and spread across the victim’s body. Death Dog
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
with anxiety and frustration so Chardansearavitriol the Ebondeath can possess Claugiyliamatar’s body. The necromancer put one of his lieutenants, an undead warlock named Viantha Cruelhex, in charge of organizing these assaults.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
body, as if they were still being mauled. 2 The victim’s body to wither, as if constantly exposed to desert heat. 3 The victim to be distracted by distant howling or vague whispers only they can hear. 4
The victim’s flesh to rot like a corpse. 5 The victim to itch, as if they had fleas or sand beneath their skin. 6 Wicked symbols to gradually appear on and spread across the victim’s body. Death Dog
Compendium
- Sources->Dungeons & Dragons->Monster Manual
body, as if they were still being mauled. 2 The victim’s body to wither, as if constantly exposed to desert heat. 3 The victim to be distracted by distant howling or vague whispers only they can hear. 4
The victim’s flesh to rot like a corpse. 5 The victim to itch, as if they had fleas or sand beneath their skin. 6 Wicked symbols to gradually appear on and spread across the victim’s body. Death Dog
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
with anxiety and frustration so Chardansearavitriol the Ebondeath can possess Claugiyliamatar’s body. The necromancer put one of his lieutenants, an undead warlock named Viantha Cruelhex, in charge of organizing these assaults.






