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Returning 35 results for 'blending bones diffusing continue reaction'.
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Monsters
Mythic Odysseys of Theros
bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling
continue singing, and she can mentally command the undead under her control as part of the same bonus action. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.The
Monsters
Dragonlance: Shadow of the Dragon Queen
Death Throes. When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away, and then its bones explode. Each creature within 10 feet of it must succeed on a DC 10
enough for full flight, but bozaks can use them to glide during a fall. When bozaks die, their flesh shrivels away before their bones explode, sending a shower of magical splinters in all directions
Monsters
Dragonlance: Shadow of the Dragon Queen
tongues to spread his lies. However, Caradoc is tethered to his scorched bones, which collect dust in Dargaard Keep. He can leave the accursed castle while possessing the body of a Humanoid, but he
himself. The target must succeed on a DC 15 Wisdom saving throw, or the target must immediately use its reaction to make a melee attack against another creature of Caradoc’s choice (wasting its reaction if there are no other creatures within reach).
Monsters
Curse of Strahd
himself.
Loathsome Limbs. A Strahd zombie’s gray-green flesh looks soft, and its bones seem brittle. Any good hit from a bludgeoning or slashing weapon severs part of the zombie’s body
. Strahd zombies are suffused with horrible necromantic magic that allows their severed body parts to continue to attack. All parts of a Strahd zombie are considered one and the same creature, so damage to
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
souls of the insolent intruders to his tomb, magically transferring them to his phylactery.
Liches who follow Acererak’s path believe that by becoming free of their bodies, they can continue
disturb their lairs.
Demilich
The immortality granted to a lich lasts only as long as it feeds mortal souls to its phylactery. If it falters or fails in that task, its bones turn to dust until only
Monsters
Icewind Dale: Rime of the Frostmaiden
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings.
Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the Reaction. In terms of timing, a Reaction takes place immediately after its trigger
Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The opportunity attack, described later in this section, is the most common type of reaction. When you take a reaction, you can't take another one until the start of your next turn. If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction.
abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the start of your next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction.
to lower a drawbridge. Reactions Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the start of your next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction.
to lower a drawbridge. Reactions Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The opportunity attack, described later in this section, is the most common type of reaction. When you take a reaction, you can't take another one until the start of your next turn. If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction.
abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The opportunity attack, described later in this section, is the most common type of reaction. When you take a reaction, you can't take another one until the start of your next turn. If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction.
abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the start of your next turn. If the reaction interrupts another creature’s turn, that creature can continue its turn right after the reaction.
to lower a drawbridge. Reactions Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind
Orc
Legacy
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
holdfasts, vilifying the primeval wyrms. Giants and dragons continue to harbor grudges against one another, and it is seldom that they will meet or occupy the same area without a fight. “Boulders
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
holdfasts, vilifying the primeval wyrms. Giants and dragons continue to harbor grudges against one another, and it is seldom that they will meet or occupy the same area without a fight. “Boulders
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
holdfasts, vilifying the primeval wyrms. Giants and dragons continue to harbor grudges against one another, and it is seldom that they will meet or occupy the same area without a fight. “Boulders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select area 10 as the adventurers’ destination
. When the characters have time to examine the skeleton (a black dragon), they can see that the bones are disconnected and placed roughly, and that the creature’s forelimbs are missing. They also see
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select the shrine level as the adventurers
’ destination. When the characters have time to examine the skeleton (a black dragon), they can see that the bones are disconnected and placed roughly, and that the creature’s forelimbs are missing. They also
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select area 10 as the adventurers’ destination
. When the characters have time to examine the skeleton (a black dragon), they can see that the bones are disconnected and placed roughly, and that the creature’s forelimbs are missing. They also see
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select the shrine level as the adventurers
’ destination. When the characters have time to examine the skeleton (a black dragon), they can see that the bones are disconnected and placed roughly, and that the creature’s forelimbs are missing. They also
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select area 10 as the adventurers’ destination
. When the characters have time to examine the skeleton (a black dragon), they can see that the bones are disconnected and placed roughly, and that the creature’s forelimbs are missing. They also see
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select the shrine level as the adventurers
’ destination. When the characters have time to examine the skeleton (a black dragon), they can see that the bones are disconnected and placed roughly, and that the creature’s forelimbs are missing. They also
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
into Creatures An infernal war machine can crash into a creature by entering its space. The creature can use its reaction to attempt to get out of the vehicle’s way, doing so and taking no damage with
its last turn (maximum 20d6). An infernal war machine that is at least two size categories bigger than the creature it crashed into can continue moving through that creature’s space if the infernal war
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Minotaur Skeleton Habitual Behaviors. Independent skeletons temporarily or permanently free of a master’s control sometimes pantomime actions from their past lives, their bones echoing the rote
of a dragon might lie down on a pile of treasure, while the skeleton of a horse crops grass it can’t eat. Left alone in a ballroom, the skeletons of nobles might continue an eternally unfinished dance
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
into Creatures An infernal war machine can crash into a creature by entering its space. The creature can use its reaction to attempt to get out of the vehicle’s way, doing so and taking no damage with
its last turn (maximum 20d6). An infernal war machine that is at least two size categories bigger than the creature it crashed into can continue moving through that creature’s space if the infernal war
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
into Creatures An infernal war machine can crash into a creature by entering its space. The creature can use its reaction to attempt to get out of the vehicle’s way, doing so and taking no damage with
its last turn (maximum 20d6). An infernal war machine that is at least two size categories bigger than the creature it crashed into can continue moving through that creature’s space if the infernal war
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Minotaur Skeleton Habitual Behaviors. Independent skeletons temporarily or permanently free of a master’s control sometimes pantomime actions from their past lives, their bones echoing the rote
of a dragon might lie down on a pile of treasure, while the skeleton of a horse crops grass it can’t eat. Left alone in a ballroom, the skeletons of nobles might continue an eternally unfinished dance
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Minotaur Skeleton Habitual Behaviors. Independent skeletons temporarily or permanently free of a master’s control sometimes pantomime actions from their past lives, their bones echoing the rote
of a dragon might lie down on a pile of treasure, while the skeleton of a horse crops grass it can’t eat. Left alone in a ballroom, the skeletons of nobles might continue an eternally unfinished dance






