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Returning 35 results for 'blending books diffusing called returner'.
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The Great Old One
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.
Entities of this type include Ghaunadar, called That Which
Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.
Monsters
Candlekeep Mysteries
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
Monsters
Quests from the Infinite Staircase
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
Monsters
The Book of Many Things
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
filling books, scrolls, tablets, or stranger archives—such as magical crystals that hold captured memories or the voices of those long dead. You can use this lair and the lair actions described for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
turned to it in worship, sacrificing their own to appease their so-called god. Appeased by these living offerings, Zargon returned to the tunnels beneath Cynidicea, where its cult grew.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
turned to it in worship, sacrificing their own to appease their so-called god. Appeased by these living offerings, Zargon returned to the tunnels beneath Cynidicea, where its cult grew.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
turned to it in worship, sacrificing their own to appease their so-called god. Appeased by these living offerings, Zargon returned to the tunnels beneath Cynidicea, where its cult grew.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
several seedy establishments during his time in Baldur’s Gate, but the inn and tavern called Rat’s Run was one of his favorite hunting grounds. Here, he hunted undetected, blending into the crowds of
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
several seedy establishments during his time in Baldur’s Gate, but the inn and tavern called Rat’s Run was one of his favorite hunting grounds. Here, he hunted undetected, blending into the crowds of
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
several seedy establishments during his time in Baldur’s Gate, but the inn and tavern called Rat’s Run was one of his favorite hunting grounds. Here, he hunted undetected, blending into the crowds of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
factions devoted to ancient gods. Meanwhile, an ageless evil of unknown origin lurks in the bowels of the dilapidated ziggurat. Called Zargon the Returner, the tentacled, one-eyed creature preys on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
factions devoted to ancient gods. Meanwhile, an ageless evil of unknown origin lurks in the bowels of the dilapidated ziggurat. Called Zargon the Returner, the tentacled, one-eyed creature preys on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
factions devoted to ancient gods. Meanwhile, an ageless evil of unknown origin lurks in the bowels of the dilapidated ziggurat. Called Zargon the Returner, the tentacled, one-eyed creature preys on the
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
collection of essays called Mazfroth’s Mighty Digressions was brought to Candlekeep only a few days ago. It was donated by Yalerion Highscroll, a scholar from Waterdeep who purchased the journal in
the markets of Baldur’s Gate. Unbeknownst to the characters, the book is a monster in disguise and attacks them as they try to read it. Afterward, the characters discover that other books in Candlekeep have behaved similarly, suggesting there might be something more malevolent going on.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, species, and feats. The Khoravar species in this chapter is a new game option, representing Eberron folk who are sometimes called half-elves. The Changeling, Kalashtar, Shifter, and Warforged species
are new versions of species that have appeared in other books; in consultation with your DM, choose the version you prefer! The Dragonmark feats in this chapter offer a new way to join the dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
collection of essays called Mazfroth’s Mighty Digressions was brought to Candlekeep only a few days ago. It was donated by Yalerion Highscroll, a scholar from Waterdeep who purchased the journal in
the markets of Baldur’s Gate. Unbeknownst to the characters, the book is a monster in disguise and attacks them as they try to read it. Afterward, the characters discover that other books in Candlekeep have behaved similarly, suggesting there might be something more malevolent going on.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, species, and feats. The Khoravar species in this chapter is a new game option, representing Eberron folk who are sometimes called half-elves. The Changeling, Kalashtar, Shifter, and Warforged species
are new versions of species that have appeared in other books; in consultation with your DM, choose the version you prefer! The Dragonmark feats in this chapter offer a new way to join the dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
collection of essays called Mazfroth’s Mighty Digressions was brought to Candlekeep only a few days ago. It was donated by Yalerion Highscroll, a scholar from Waterdeep who purchased the journal in
the markets of Baldur’s Gate. Unbeknownst to the characters, the book is a monster in disguise and attacks them as they try to read it. Afterward, the characters discover that other books in Candlekeep have behaved similarly, suggesting there might be something more malevolent going on.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
about their fate in hopes of receiving an answer from the sages. Unknown to outsiders, the sages’ talents come from their best-guarded secret: a series of ancient, magical tomes called the Books of
Prophecy. The books chronicle events that have happened and those yet to pass; each cryptic page might detail a fate days, months, or years in the future. Shalfey, Elder Sage of the Tower of the Heavens
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, species, and feats. The Khoravar species in this chapter is a new game option, representing Eberron folk who are sometimes called half-elves. The Changeling, Kalashtar, Shifter, and Warforged species
are new versions of species that have appeared in other books; in consultation with your DM, choose the version you prefer! The Dragonmark feats in this chapter offer a new way to join the dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
about their fate in hopes of receiving an answer from the sages. Unknown to outsiders, the sages’ talents come from their best-guarded secret: a series of ancient, magical tomes called the Books of
Prophecy. The books chronicle events that have happened and those yet to pass; each cryptic page might detail a fate days, months, or years in the future. Shalfey, Elder Sage of the Tower of the Heavens
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
about their fate in hopes of receiving an answer from the sages. Unknown to outsiders, the sages’ talents come from their best-guarded secret: a series of ancient, magical tomes called the Books of
Prophecy. The books chronicle events that have happened and those yet to pass; each cryptic page might detail a fate days, months, or years in the future. Shalfey, Elder Sage of the Tower of the Heavens
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
staff, as well as several homemade constructs called skitterwidgets (described at the end of the adventure). As soon as he learned about the theft of Kandlekeep Dekonstruktion, Stonky test-fired the
deactivate the countdown timer or disable the rocket before it blasts off and launches Stonky’s cult (and its modest collection of books) into space.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
staff, as well as several homemade constructs called skitterwidgets (described at the end of the adventure). As soon as he learned about the theft of Kandlekeep Dekonstruktion, Stonky test-fired the
deactivate the countdown timer or disable the rocket before it blasts off and launches Stonky’s cult (and its modest collection of books) into space.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
staff, as well as several homemade constructs called skitterwidgets (described at the end of the adventure). As soon as he learned about the theft of Kandlekeep Dekonstruktion, Stonky test-fired the
deactivate the countdown timer or disable the rocket before it blasts off and launches Stonky’s cult (and its modest collection of books) into space.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
this new army, the hags crafted four magic tomes and recorded the true names of every yugoloth they created, save one, the General of Gehenna. These tomes were called the Books of Keeping. Since
knowing a fiend’s true name grants power over it, the hags used the books to ensure the yugoloths’ loyalty. They also used the books to capture the true names of other fiends that crossed them. It is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
this new army, the hags crafted four magic tomes and recorded the true names of every yugoloth they created, save one, the General of Gehenna. These tomes were called the Books of Keeping. Since
knowing a fiend’s true name grants power over it, the hags used the books to ensure the yugoloths’ loyalty. They also used the books to capture the true names of other fiends that crossed them. It is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and a fire elemental Xonthal called forth to guard his workshops. In the absence of new orders, the elementals eternally follow Xonthal’s last command to slay intruders. When any character enters the
from a distance. A large, round table with four chairs sits in one corner of the room, with shelves and workbenches arranged along the walls. Books and papers are scattered on the table, along with a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and a fire elemental Xonthal called forth to guard his workshops. In the absence of new orders, the elementals eternally follow Xonthal’s last command to slay intruders. When any character enters the
from a distance. A large, round table with four chairs sits in one corner of the room, with shelves and workbenches arranged along the walls. Books and papers are scattered on the table, along with a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
this new army, the hags crafted four magic tomes and recorded the true names of every yugoloth they created, save one, the General of Gehenna. These tomes were called the Books of Keeping. Since
knowing a fiend’s true name grants power over it, the hags used the books to ensure the yugoloths’ loyalty. They also used the books to capture the true names of other fiends that crossed them. It is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and a fire elemental Xonthal called forth to guard his workshops. In the absence of new orders, the elementals eternally follow Xonthal’s last command to slay intruders. When any character enters the
from a distance. A large, round table with four chairs sits in one corner of the room, with shelves and workbenches arranged along the walls. Books and papers are scattered on the table, along with a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
, which any character can ascertain after studying the books for 1 hour and succeeding on a DC 12 Intelligence (Arcana) check. A heavy wooden chest with clawed iron feet stands against the south wall, its






