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Returning 35 results for 'blending borders diffusing creatures recluse'.
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Troglodyte
Legacy
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Monsters
Monster Manual (2014)
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy toward those they capture and drag back to their
classes
What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the
warforged form, blending animal shapes with warforged durability. Only a handful of Druids follow this Circle. Did you learn these techniques from a mentor? Are you driven by instinct, still
classes
What is truly natural? The warforged are living creatures, despite being constructed from wood and steel. Druids who embrace the Circle of the Forged explore the potential of the
warforged form, blending animal shapes with warforged durability. Only a handful of Druids follow this Circle. Did you learn these techniques from a mentor? Are you driven by instinct, still
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
until the start of the archon’s next turn. While it is marked, the target has disadvantage on attack rolls against creatures other than the archon.
Spellcasting. The archon casts one of the
celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
they jockey for favors and status in the Kindly Lord’s court.
High Fae
Ageless and inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Artificer for more on crew stations). The Recluse, however, is unique in that the airship is powered not only by a captive air elemental, but also the spirit of a long-dead previous captain who
ship’s tilted orientation, creatures inside the ship must climb to access other areas of the ship. A creature without a Climb Speed that attempts to climb inside the ship must succeed on a DC 11 Strength
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Artificer for more on crew stations). The Recluse, however, is unique in that the airship is powered not only by a captive air elemental, but also the spirit of a long-dead previous captain who
ship’s tilted orientation, creatures inside the ship must climb to access other areas of the ship. A creature without a Climb Speed that attempts to climb inside the ship must succeed on a DC 11 Strength
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she does close Borca’s borders, the Mists rise as a wall of acrid chemicals that affect creatures as detailed in “The Mists” section at the start of this chapter.
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she does close Borca’s borders, the Mists rise as a wall of acrid chemicals that affect creatures as detailed in “The Mists” section at the start of this chapter.
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gricks The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its
hungry, snapping beak. Passive Predators. Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Artificer for more on crew stations). The Recluse, however, is unique in that the airship is powered not only by a captive air elemental, but also the spirit of a long-dead previous captain who
ship’s tilted orientation, creatures inside the ship must climb to access other areas of the ship. A creature without a Climb Speed that attempts to climb inside the ship must succeed on a DC 11 Strength
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
is a plane of endless fire populated by Celestials and Fiends, who both embody the raw power and versatility of flame. The borders between the Material Plane and Fernia are thin in a manifest zone; the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
is a plane of endless fire populated by Celestials and Fiends, who both embody the raw power and versatility of flame. The borders between the Material Plane and Fernia are thin in a manifest zone; the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
is a plane of endless fire populated by Celestials and Fiends, who both embody the raw power and versatility of flame. The borders between the Material Plane and Fernia are thin in a manifest zone; the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she does close Borca’s borders, the Mists rise as a wall of acrid chemicals that affect creatures as detailed in “The Mists” section at the start of this chapter.
. Ivana’s genius and cynicism, in combination with the Dark Powers’ aid, grant her insight into the nature of Borca’s people that borders on precognition. She’s always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gricks The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its
hungry, snapping beak. Passive Predators. Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
Kobold
Legacy
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Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Plotting the Course Korth is approximately 960 miles away from where the Recluse was attacked. The characters must navigate their airship to its intended destination if they have any hopes of
airship’s journey by 1d4 days. Another crew member can take the Help action to assist this check if they spend the entirety of the shift assisting the pilot. Supplies The Recluse has lost all but 100
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface clear. A gray ooze lurks in the pool’s shallows, blending perfectly with the dark, wet stone. It feeds on the waste dumped into the pool, along with the occasional creature that finds its way
malevolent. In addition to attacking any creature in the pool, the ooze surges up to 10 feet out of the pool to attack creatures at its edge. When it does so, creatures within 30 feet of the ooze telepathically sense a voice cry out, “Flesh for the Faceless Lord!”
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface clear. A gray ooze lurks in the pool’s shallows, blending perfectly with the dark, wet stone. It feeds on the waste dumped into the pool, along with the occasional creature that finds its way
malevolent. In addition to attacking any creature in the pool, the ooze surges up to 10 feet out of the pool to attack creatures at its edge. When it does so, creatures within 30 feet of the ooze telepathically sense a voice cry out, “Flesh for the Faceless Lord!”
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gricks The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its
hungry, snapping beak. Passive Predators. Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Plotting the Course Korth is approximately 960 miles away from where the Recluse was attacked. The characters must navigate their airship to its intended destination if they have any hopes of
airship’s journey by 1d4 days. Another crew member can take the Help action to assist this check if they spend the entirety of the shift assisting the pilot. Supplies The Recluse has lost all but 100
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface clear. A gray ooze lurks in the pool’s shallows, blending perfectly with the dark, wet stone. It feeds on the waste dumped into the pool, along with the occasional creature that finds its way
malevolent. In addition to attacking any creature in the pool, the ooze surges up to 10 feet out of the pool to attack creatures at its edge. When it does so, creatures within 30 feet of the ooze telepathically sense a voice cry out, “Flesh for the Faceless Lord!”
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Plotting the Course Korth is approximately 960 miles away from where the Recluse was attacked. The characters must navigate their airship to its intended destination if they have any hopes of
airship’s journey by 1d4 days. Another crew member can take the Help action to assist this check if they spend the entirety of the shift assisting the pilot. Supplies The Recluse has lost all but 100
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
petrified creatures hidden inside them. The creatures include several drow, kuo-toa, and troglodytes, as well as a few dwarf miners and human pirates. All of them are locked in poses of combat, with expressions of fear on their faces.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
petrified creatures hidden inside them. The creatures include several drow, kuo-toa, and troglodytes, as well as a few dwarf miners and human pirates. All of them are locked in poses of combat, with expressions of fear on their faces.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, disguises, and conveyances that further mask his true ability. Toy Maker. The Dark Powers provide Ivan with any toy he desires. Creatures of many sorts serve Ivan, and any of them, from maids to
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, disguises, and conveyances that further mask his true ability. Toy Maker. The Dark Powers provide Ivan with any toy he desires. Creatures of many sorts serve Ivan, and any of them, from maids to
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, disguises, and conveyances that further mask his true ability. Toy Maker. The Dark Powers provide Ivan with any toy he desires. Creatures of many sorts serve Ivan, and any of them, from maids to
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
itself. Overmind. The God-Brain commands untold numbers of mind flayers, intellect devourers, and other creatures. Within Bluetspur, it is constantly telepathically linked with all its servants and
. They then return to the God-Brain, bloated with cerebrospinal fluid to momentarily dull its suffering. Closing the Borders. When the God-Brain closes Bluetspur’s borders, the surface of the domain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.






