Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blending branch diffusing convinced raids'.
Other Suggestions:
blessing branch diffusing confined races
blessing branch diffusing confined raid
blessing branch diffusing confined raiders
blessing branch diffusing confined raise
blessing branch diffusing confined ranks
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. NO ONE HOME
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. No one home
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. NO ONE HOME
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. No one home
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. NO ONE HOME
When the characters approach the stronghold, there might be a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
number of ettins to help guard the stronghold. The dragon also controls a terrified group of elf prisoners Neronvain brought back from one of their raids, who fight for the dragon and the wyrmspeaker
unless they can be convinced to flee. Chuth is an adult green dragon. Statistics for Neronvain can be found in appendix D. No one home
When the characters approach the stronghold, there might be a
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
aberrations (such as beholders and mind flayers) and undead (such as zombies and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids&rsquo
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
here. Residents also include captives that the githyanki have taken on raids.
Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
. Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
here. Residents also include captives that the githyanki have taken on raids.
Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
. Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
here. Residents also include captives that the githyanki have taken on raids.
Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
. Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
benefit enormously from the fruits of their ambition. Roll or pick from the Aristocrat Types table to determine what kind of noble you serve. Aristocrat Types d6 Aristocrats 1 Local Lord. Convinced
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
benefit enormously from the fruits of their ambition. Roll or pick from the Aristocrat Types table to determine what kind of noble you serve. Aristocrat Types d6 Aristocrats 1 Local Lord. Convinced
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
benefit enormously from the fruits of their ambition. Roll or pick from the Aristocrat Types table to determine what kind of noble you serve. Aristocrat Types d6 Aristocrats 1 Local Lord. Convinced
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fellow Prisoners The characters are held with ten other prisoners, captured during various raids and likewise awaiting transportation to Menzoberranzan. Some can expect to be sold as slaves, while
victims and arranging their organs. Although mad, Buppido is cunning and capable of hiding his true nature to serve his own ends. Because he believes he is a god, he is convinced that he can’t be killed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fellow Prisoners The characters are held with ten other prisoners, captured during various raids and likewise awaiting transportation to Menzoberranzan. Some can expect to be sold as slaves, while
victims and arranging their organs. Although mad, Buppido is cunning and capable of hiding his true nature to serve his own ends. Because he believes he is a god, he is convinced that he can’t be killed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fellow Prisoners The characters are held with ten other prisoners, captured during various raids and likewise awaiting transportation to Menzoberranzan. Some can expect to be sold as slaves, while
victims and arranging their organs. Although mad, Buppido is cunning and capable of hiding his true nature to serve his own ends. Because he believes he is a god, he is convinced that he can’t be killed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bonesnapper clan has lost Uthgar’s divine favor. Halric refutes such claims by staging bold raids. Griffon warriors venture as far west as the Sword Coast and as far east as the Silver Marches, and they are
cracked and tough as dinosaur leather. He has convinced all of the Thunderbeast clans to hide in the depths of the Lurkwood and is arming them for a “stampede” through the Surbrin Hills and the Dessarin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons. Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons. Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons. Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bonesnapper clan has lost Uthgar’s divine favor. Halric refutes such claims by staging bold raids. Griffon warriors venture as far west as the Sword Coast and as far east as the Silver Marches, and they are
cracked and tough as dinosaur leather. He has convinced all of the Thunderbeast clans to hide in the depths of the Lurkwood and is arming them for a “stampede” through the Surbrin Hills and the Dessarin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bonesnapper clan has lost Uthgar’s divine favor. Halric refutes such claims by staging bold raids. Griffon warriors venture as far west as the Sword Coast and as far east as the Silver Marches, and they are
cracked and tough as dinosaur leather. He has convinced all of the Thunderbeast clans to hide in the depths of the Lurkwood and is arming them for a “stampede” through the Surbrin Hills and the Dessarin
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Maypole is convinced it’s a troll’s toothpick. The pixies entreat the characters to settle their dispute. They are profoundly disappointed to learn of the doorstop’s mundane purpose and giggle with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Maypole is convinced it’s a troll’s toothpick. The pixies entreat the characters to settle their dispute. They are profoundly disappointed to learn of the doorstop’s mundane purpose and giggle with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Maypole is convinced it’s a troll’s toothpick. The pixies entreat the characters to settle their dispute. They are profoundly disappointed to learn of the doorstop’s mundane purpose and giggle with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, occupying three caves that branch off the warren’s central area to the northwest, southwest, and southeast. The passage opens into a long, low cavern that has three narrow, twisting passages leading off into
exchange for treasure. Even if Kaarghaz can be convinced to give up some of his wealth, he doesn’t let the matter rest—he forms a war party (as described above) and goes after the characters. Treasure. The






