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Returning 35 results for 'blending brave diffusing call removed'.
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Monsters
Bigby Presents: Glory of the Giants
it can be removed from a creature or an object by any spell that ends a curse.
Bolt of Imix. Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Bolt of Imix"} to hit
within their communities to pursue Imix’s destructive agenda.
A fire giant of Evil Fire forges a set of armor and weapons in flames blessed by Imix. The giant can then call on these magical flames
Monsters
Vecna: Eve of Ruin
, and the target’s speed is reduced by 10 feet until the serrated bolt is removed. A target’s speed can be reduced by only one serrated bolt at a time. A creature can use its action to
remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack
;swarms of bats or swarm of rats;rats, provided that the sun isn’t up. While outdoors, the vampire can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6;{"diceNotation
Magic Items
Mordenkainen Presents: Monsters of the Multiverse
infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or
Infernal Tack
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Mordenkainen’s Tome of Foes
the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The
Monsters
Waterdeep: Dungeon of the Mad Mage
until the stake is removed.
Sunlight Hypersensitivity. Zorak takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, he has disadvantage on attack rolls and ability checks
;rats, provided that the sun isn't up. While outdoors, Zorak can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive
Monsters
Waterdeep: Dungeon of the Mad Mage
incapacitated in her resting place, Keresta is paralyzed until the stake is removed.
Sunlight Hypersensitivity. Keresta takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she
of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, Keresta can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} giant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
Magic Items
Tasha’s Cauldron of Everything
’t be removed while you are attuned to the teeth, and you can’t voluntarily end your attunement to them. If removed after your death, the tooth vanishes. You can have a maximum number of the
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
actions in life, the ghost of a long-dead pharaoh wanders the desert, day and night. Eons of torturous solitude have shown him the error of his ways, and he asks for brave mortals to free his soul and
end an ancient curse upon the land. Seek him out and heed his call.”
Nafas then teleports the characters to a door along the staircase that opens into a bleak desert. After the adventure, the characters can return to the staircase through the same portal.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
actions in life, the ghost of a long-dead pharaoh wanders the desert, day and night. Eons of torturous solitude have shown him the error of his ways, and he asks for brave mortals to free his soul and
end an ancient curse upon the land. Seek him out and heed his call.”
Nafas then teleports the characters to a door along the staircase that opens into a bleak desert. After the adventure, the characters can return to the staircase through the same portal.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
actions in life, the ghost of a long-dead pharaoh wanders the desert, day and night. Eons of torturous solitude have shown him the error of his ways, and he asks for brave mortals to free his soul and
end an ancient curse upon the land. Seek him out and heed his call.”
Nafas then teleports the characters to a door along the staircase that opens into a bleak desert. After the adventure, the characters can return to the staircase through the same portal.
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
’t up. While outdoors, Strahd can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hitherto unknown to this world emerged and attacked settlements at the foot of the mountain, leaving no survivors. When these mysterious attacks were discovered, the call went out for brave souls to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hitherto unknown to this world emerged and attacked settlements at the foot of the mountain, leaving no survivors. When these mysterious attacks were discovered, the call went out for brave souls to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
evils claimed you, drawing you into the mists of Ravenloft? In hidden corners of the Shadowfell are nightmare domains that hunger for the brave and the innocent, the ambitious and the wicked. Some call
storied evils, the domains aren’t without heroes. Brave souls such as the investigator Ez d’Avenir, the monster-hunting Weathermay-Foxgrove sisters, and the scholar Rudolph van Richten explore the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
evils claimed you, drawing you into the mists of Ravenloft? In hidden corners of the Shadowfell are nightmare domains that hunger for the brave and the innocent, the ambitious and the wicked. Some call
storied evils, the domains aren’t without heroes. Brave souls such as the investigator Ez d’Avenir, the monster-hunting Weathermay-Foxgrove sisters, and the scholar Rudolph van Richten explore the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
evils claimed you, drawing you into the mists of Ravenloft? In hidden corners of the Shadowfell are nightmare domains that hunger for the brave and the innocent, the ambitious and the wicked. Some call
storied evils, the domains aren’t without heroes. Brave souls such as the investigator Ez d’Avenir, the monster-hunting Weathermay-Foxgrove sisters, and the scholar Rudolph van Richten explore the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs. Every soldier who lives through a fight with orcs tells of
of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to the plane of Acheron. It is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hitherto unknown to this world emerged and attacked settlements at the foot of the mountain, leaving no survivors. When these mysterious attacks were discovered, the call went out for brave souls to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs. Every soldier who lives through a fight with orcs tells of
of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to the plane of Acheron. It is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs. Every soldier who lives through a fight with orcs tells of
of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to the plane of Acheron. It is
Orc
Legacy
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Species
Volo's Guide to Monsters
the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
immunity to poison and psychic damage. Destroying a statue doesn’t stop sound from issuing from its location until all its rubble is removed from the area. Statue Sound Effects d8 Effect 1 One statue
out.” 5 One statue says, “Give me an H!” 6 One statue asks, “Hey, have you seen my cat?” 7 One statue screams, “The call is coming from inside the mountain!” 8 One statue says, “Die!” as it casts a power word kill spell targeting the creature that triggered the sound effect.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
immunity to poison and psychic damage. Destroying a statue doesn’t stop sound from issuing from its location until all its rubble is removed from the area. Statue Sound Effects d8 Effect 1 One statue
out.” 5 One statue says, “Give me an H!” 6 One statue asks, “Hey, have you seen my cat?” 7 One statue screams, “The call is coming from inside the mountain!” 8 One statue says, “Die!” as it casts a power word kill spell targeting the creature that triggered the sound effect.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed. You can use
an action to call the nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The nightmare appears at the start of your next turn, within 20 feet of you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed. You can use
an action to call the nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The nightmare appears at the start of your next turn, within 20 feet of you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed. You can use
an action to call the nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The nightmare appears at the start of your next turn, within 20 feet of you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
immunity to poison and psychic damage. Destroying a statue doesn’t stop sound from issuing from its location until all its rubble is removed from the area. Statue Sound Effects d8 Effect 1 One statue
out.” 5 One statue says, “Give me an H!” 6 One statue asks, “Hey, have you seen my cat?” 7 One statue screams, “The call is coming from inside the mountain!” 8 One statue says, “Die!” as it casts a power word kill spell targeting the creature that triggered the sound effect.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
exists no longer.’ Which of you is brave enough to draw the blade and be gone forever?”
Any character who survived Lulu’s memory of Idyllglen can pull the Sword of Zariel from the dais. Characters
who died in Idyllglen are not able to remove the sword from the stone. Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
exists no longer.’ Which of you is brave enough to draw the blade and be gone forever?”
Any character who survived Lulu’s memory of Idyllglen can pull the Sword of Zariel from the dais. Characters
who died in Idyllglen are not able to remove the sword from the stone. Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and






