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Returning 35 results for 'blending bravery diffusing core ruin'.
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Oath of Vengeance
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple.
Fight the Greater Evil. Faced
Necessary. My qualms can’t get in the way of exterminating my foes.
Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
literally give new life to the ruin of the city. These elementals are intensely destructive, but they last only as long as the magic used to summon them persists. Giants Nearly all the Gruul Clans include
world. They don’t kill hydras for trophies, but pulling a spine from a hydra’s neck is a mark of great bravery among the Gruul. Gruul Creatures Challenge Creature Source 1/4 Anarch GGR 1/2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
literally give new life to the ruin of the city. These elementals are intensely destructive, but they last only as long as the magic used to summon them persists. Giants Nearly all the Gruul Clans include
world. They don’t kill hydras for trophies, but pulling a spine from a hydra’s neck is a mark of great bravery among the Gruul. Gruul Creatures Challenge Creature Source 1/4 Anarch GGR 1/2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
literally give new life to the ruin of the city. These elementals are intensely destructive, but they last only as long as the magic used to summon them persists. Giants Nearly all the Gruul Clans include
world. They don’t kill hydras for trophies, but pulling a spine from a hydra’s neck is a mark of great bravery among the Gruul. Gruul Creatures Challenge Creature Source 1/4 Anarch GGR 1/2
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trying to deal with panicked students. You can’t just let some monster ruin the first day of classes. Time to step up!
In the western part of area B8, the characters see a half dozen old trunks strewn
the incident immediately. When she has assisted any wounded characters, she introduces herself. “Students, well done!” Professor Sharpbeak exclaims, ruffling her feathers with pride. “Such bravery in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trying to deal with panicked students. You can’t just let some monster ruin the first day of classes. Time to step up!
In the western part of area B8, the characters see a half dozen old trunks strewn
the incident immediately. When she has assisted any wounded characters, she introduces herself. “Students, well done!” Professor Sharpbeak exclaims, ruffling her feathers with pride. “Such bravery in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trying to deal with panicked students. You can’t just let some monster ruin the first day of classes. Time to step up!
In the western part of area B8, the characters see a half dozen old trunks strewn
the incident immediately. When she has assisted any wounded characters, she introduces herself. “Students, well done!” Professor Sharpbeak exclaims, ruffling her feathers with pride. “Such bravery in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 1: What Is Eberron? In an ancient ruin beneath the Demon Wastes, a band of heroes race to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll unleash an army
worse. This chapter explores these core themes and the ways that they can affect the stories or characters you create in Eberron. Here’s a quick overview of what lies ahead. A Magical World. From
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 1: What Is Eberron? In an ancient ruin beneath the Demon Wastes, a band of heroes race to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll unleash an army
worse. This chapter explores these core themes and the ways that they can affect the stories or characters you create in Eberron. Here’s a quick overview of what lies ahead. A Magical World. From
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core, bugbears are ambush predators
. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him. Cunning Grankhul is the younger one, and in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core, bugbears are ambush predators
. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him. Cunning Grankhul is the younger one, and in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core, bugbears are ambush predators
. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him. Cunning Grankhul is the younger one, and in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 1: What Is Eberron? In an ancient ruin beneath the Demon Wastes, a band of heroes race to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll unleash an army
worse. This chapter explores these core themes and the ways that they can affect the stories or characters you create in Eberron. Here’s a quick overview of what lies ahead. A Magical World. From
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
luck and the bravery to seek it out. Tymora has worshipers among all sorts of folk: the dashing young noble, the risk-taking merchant, the daydreaming field hand, and the scheming ne’er-do-well
out with a bolt of purifying light. Tyche’s rotted core split down the middle and a smaller, brighter version of the goddess of luck stepped out, allowing the goddess of the moon to save that which was
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
luck and the bravery to seek it out. Tymora has worshipers among all sorts of folk: the dashing young noble, the risk-taking merchant, the daydreaming field hand, and the scheming ne’er-do-well
out with a bolt of purifying light. Tyche’s rotted core split down the middle and a smaller, brighter version of the goddess of luck stepped out, allowing the goddess of the moon to save that which was
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
luck and the bravery to seek it out. Tymora has worshipers among all sorts of folk: the dashing young noble, the risk-taking merchant, the daydreaming field hand, and the scheming ne’er-do-well
out with a bolt of purifying light. Tyche’s rotted core split down the middle and a smaller, brighter version of the goddess of luck stepped out, allowing the goddess of the moon to save that which was
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tribes, all of whom acted with bravery, honor, and good humor in my presence. Travelers in this region should note that the human tribes share the suspicion of magic common among many Northlanders, but
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tribes, all of whom acted with bravery, honor, and good humor in my presence. Travelers in this region should note that the human tribes share the suspicion of magic common among many Northlanders, but
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre, crushing everything in their path and leaving ruin in their wake. Meant to end the war decisively, these arcane war machines could pulverize soldiers beneath their feet and incinerate entire
sending adventurers into the Mournland in hopes of salvaging some or all of the network inside a fallen colossus. Colossus Power Core. The power source of a colossus is a Khyber dragonshard of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tribes, all of whom acted with bravery, honor, and good humor in my presence. Travelers in this region should note that the human tribes share the suspicion of magic common among many Northlanders, but
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre, crushing everything in their path and leaving ruin in their wake. Meant to end the war decisively, these arcane war machines could pulverize soldiers beneath their feet and incinerate entire
sending adventurers into the Mournland in hopes of salvaging some or all of the network inside a fallen colossus. Colossus Power Core. The power source of a colossus is a Khyber dragonshard of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyre, crushing everything in their path and leaving ruin in their wake. Meant to end the war decisively, these arcane war machines could pulverize soldiers beneath their feet and incinerate entire
sending adventurers into the Mournland in hopes of salvaging some or all of the network inside a fallen colossus. Colossus Power Core. The power source of a colossus is a Khyber dragonshard of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
flaw for your character. Your character’s flaw represents some vice, compulsion, fear, or weakness — in particular, anything that someone else could exploit to bring you to ruin or cause you to act
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
flaw for your character. Your character’s flaw represents some vice, compulsion, fear, or weakness — in particular, anything that someone else could exploit to bring you to ruin or cause you to act
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
flaw for your character. Your character’s flaw represents some vice, compulsion, fear, or weakness — in particular, anything that someone else could exploit to bring you to ruin or cause you to act
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and one that is wholly or partly underground, an orc chieftain typically opts for the latter. If the surface location happens to be a ruin left behind by another race, orcs are more likely to use it
their strength and bravery to the elders of the tribe. Even if space is available in the stronghold, they often live outside the entrance in crude bivouacs and roughshod fortifications, protecting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and one that is wholly or partly underground, an orc chieftain typically opts for the latter. If the surface location happens to be a ruin left behind by another race, orcs are more likely to use it
their strength and bravery to the elders of the tribe. Even if space is available in the stronghold, they often live outside the entrance in crude bivouacs and roughshod fortifications, protecting






