Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blending build diffusing core refuses'.
Other Suggestions:
blessing build diffusing comes refuse
blessing build diffusing court refuse
bending build diffusing comes refuse
blessing build diffusing core refuse
blessing build diffusing cost refuse
Monsters
Fizban's Treasury of Dragons
1
A young moonstone dragon on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva
Feywild.
5
A young moonstone dragon has joined a pack of blink dog;blink dogs for a year and a day. The dragon pretends to be a blink dog and refuses to admit otherwise until this time with the pack
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tragedy Ghosts embody the pain and grief that surround death. To build an effective ghost story adventure, present either the ghost or those they haunt as the tragic victims of painful circumstance
of the ghost’s crimes.
5 In life, the ghost was cut off by family members and denied a rightful inheritance.
6 The ghost refuses to acknowledge any living heirs as family members and tries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tragedy Ghosts embody the pain and grief that surround death. To build an effective ghost story adventure, present either the ghost or those they haunt as the tragic victims of painful circumstance
of the ghost’s crimes.
5 In life, the ghost was cut off by family members and denied a rightful inheritance.
6 The ghost refuses to acknowledge any living heirs as family members and tries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tragedy Ghosts embody the pain and grief that surround death. To build an effective ghost story adventure, present either the ghost or those they haunt as the tragic victims of painful circumstance
of the ghost’s crimes.
5 In life, the ghost was cut off by family members and denied a rightful inheritance.
6 The ghost refuses to acknowledge any living heirs as family members and tries
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A military unit, like most adventuring parties, incorporates a range of useful skills while covering each member’s weaknesses with another’s strengths. Thus, characters of any class
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A military unit, like most adventuring parties, incorporates a range of useful skills while covering each member’s weaknesses with another’s strengths. Thus, characters of any class
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A military unit, like most adventuring parties, incorporates a range of useful skills while covering each member’s weaknesses with another’s strengths. Thus, characters of any class
with the skills of a ranger or rogue. High Dexterity and Wisdom scores, combined with proficiency in the Nature, Perception, Stealth, and Survival skills, support this character’s core capabilities
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva to temper the dragon’s mischievous
blink dogs for a year and a day. The dragon pretends to be a blink dog and refuses to admit otherwise until this time with the pack expires.
6 A young moonstone dragon and a night hag repeatedly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva to temper the dragon’s mischievous
blink dogs for a year and a day. The dragon pretends to be a blink dog and refuses to admit otherwise until this time with the pack expires.
6 A young moonstone dragon and a night hag repeatedly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva to temper the dragon’s mischievous
blink dogs for a year and a day. The dragon pretends to be a blink dog and refuses to admit otherwise until this time with the pack expires.
6 A young moonstone dragon and a night hag repeatedly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
alignment. It’s a place where magic has been harnessed as a tool — used to build cities, to sail ships through the skies, to create both wonders and weapons. Eberron embraces swashbuckling action and pulp
worse. This chapter explores these core themes and the ways that they can affect the stories or characters you create in Eberron. Here’s a quick overview of what lies ahead. A Magical World. From
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
sensational story. High Intelligence and proficiency in Investigation often aids the core work of the Snoop, and knowledge of Arcana, History, or Religion can be helpful for background research. Divination
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
sensational story. High Intelligence and proficiency in Investigation often aids the core work of the Snoop, and knowledge of Arcana, History, or Religion can be helpful for background research. Divination
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
alignment. It’s a place where magic has been harnessed as a tool — used to build cities, to sail ships through the skies, to create both wonders and weapons. Eberron embraces swashbuckling action and pulp
worse. This chapter explores these core themes and the ways that they can affect the stories or characters you create in Eberron. Here’s a quick overview of what lies ahead. A Magical World. From
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for countless generations. As you build such a world, consider these four key questions: How do different kinds of giants live together? The world might have a single empire of giants where giants
and service. Or perhaps the giants rebuilt their ancient empire with the help of other powers, such as Elemental Evils, demon lords, or the dragon gods. Shaped by Giants You can also build a campaign
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for countless generations. As you build such a world, consider these four key questions: How do different kinds of giants live together? The world might have a single empire of giants where giants
and service. Or perhaps the giants rebuilt their ancient empire with the help of other powers, such as Elemental Evils, demon lords, or the dragon gods. Shaped by Giants You can also build a campaign
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
sensational story. High Intelligence and proficiency in Investigation often aids the core work of the Snoop, and knowledge of Arcana, History, or Religion can be helpful for background research. Divination
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
alignment. It’s a place where magic has been harnessed as a tool — used to build cities, to sail ships through the skies, to create both wonders and weapons. Eberron embraces swashbuckling action and pulp
worse. This chapter explores these core themes and the ways that they can affect the stories or characters you create in Eberron. Here’s a quick overview of what lies ahead. A Magical World. From
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
for countless generations. As you build such a world, consider these four key questions: How do different kinds of giants live together? The world might have a single empire of giants where giants
and service. Or perhaps the giants rebuilt their ancient empire with the help of other powers, such as Elemental Evils, demon lords, or the dragon gods. Shaped by Giants You can also build a campaign
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the spirits of the past are wrought to life by ancient pain. Atiba-Pa knows those sigils as well as I. But I offer you a chance to turn from his empty past and help build the future for Djaynai
characters the use of private rooms in the Ancestors’ Danse House, as well as a chance to join in the revelry until the night is spent. If the party refuses the offer, Djeneba says the characters may yet change their minds if they see firsthand the pain the past carries with it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the spirits of the past are wrought to life by ancient pain. Atiba-Pa knows those sigils as well as I. But I offer you a chance to turn from his empty past and help build the future for Djaynai
characters the use of private rooms in the Ancestors’ Danse House, as well as a chance to join in the revelry until the night is spent. If the party refuses the offer, Djeneba says the characters may yet change their minds if they see firsthand the pain the past carries with it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the spirits of the past are wrought to life by ancient pain. Atiba-Pa knows those sigils as well as I. But I offer you a chance to turn from his empty past and help build the future for Djaynai
characters the use of private rooms in the Ancestors’ Danse House, as well as a chance to join in the revelry until the night is spent. If the party refuses the offer, Djeneba says the characters may yet change their minds if they see firsthand the pain the past carries with it.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more information on Uthgardt shamans.) Uthgardt hunt and forage for food. With one notable exception among the tribes, they don’t build houses or permanent settlements, preferring a nomadic lifestyle
Arnzan Vashk was badly wounded in one such altercation, leaving him with an orc spearhead embedded in his chest. He refuses to have it removed and tries to hide the pain it causes, not realizing that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more information on Uthgardt shamans.) Uthgardt hunt and forage for food. With one notable exception among the tribes, they don’t build houses or permanent settlements, preferring a nomadic lifestyle
Arnzan Vashk was badly wounded in one such altercation, leaving him with an orc spearhead embedded in his chest. He refuses to have it removed and tries to hide the pain it causes, not realizing that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more information on Uthgardt shamans.) Uthgardt hunt and forage for food. With one notable exception among the tribes, they don’t build houses or permanent settlements, preferring a nomadic lifestyle
Arnzan Vashk was badly wounded in one such altercation, leaving him with an orc spearhead embedded in his chest. He refuses to have it removed and tries to hide the pain it causes, not realizing that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been acting paranoid of late and refuses to leave his quarters (area Z8). Talking with Ilren. Ilren appears as a boisterous giff—a bulky individual with a head similar to that of a hippopotamus—wearing
doubtful. Unknown to Daveras, Cirit is actually in the Lambent Zenith’s brig (area Z9).
Paranoid Leader. Figaro, the camp’s first leader, locked himself in his quarters and refuses to communicate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
been acting paranoid of late and refuses to leave his quarters (area Z8). Talking with Ilren. Ilren appears as a boisterous giff—a bulky individual with a head similar to that of a hippopotamus—wearing
doubtful. Unknown to Daveras, Cirit is actually in the Lambent Zenith’s brig (area Z9).
Paranoid Leader. Figaro, the camp’s first leader, locked himself in his quarters and refuses to communicate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
G13. Several barrels and crates stand at the north end of the cavern. They contain water and rations. G13. Bulette Kennels Boulders have been used to build crude, roofless enclosures similar to pens






