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Returning 35 results for 'blending burden diffusing certain retreats'.
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Ranger
Legacy
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Classes
Basic Rules (2014)
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vistani Lore Vistani know or believe certain facts about their people and their surroundings. This common lore is summarized here. Characters can learn this information after earning a Vistana’s
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vistani Lore Vistani know or believe certain facts about their people and their surroundings. This common lore is summarized here. Characters can learn this information after earning a Vistana’s
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
never be set free. 6 I have a child to protect. I must make the world a safer place for him (or her). Flaws d6 Flaw 1 I have certain rituals that I must follow every day. I can never break them. 2
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
numbers more than people or the out-of-doors; some say he hasn’t gone outside certain chambers of the Quandrix campus in years. Imbraham wants nothing more than to crack the mysteries of the world through
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
never be set free. 6 I have a child to protect. I must make the world a safer place for him (or her). Flaws d6 Flaw 1 I have certain rituals that I must follow every day. I can never break them. 2
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vistani Lore Vistani know or believe certain facts about their people and their surroundings. This common lore is summarized here. Characters can learn this information after earning a Vistana’s
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
numbers more than people or the out-of-doors; some say he hasn’t gone outside certain chambers of the Quandrix campus in years. Imbraham wants nothing more than to crack the mysteries of the world through
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
numbers more than people or the out-of-doors; some say he hasn’t gone outside certain chambers of the Quandrix campus in years. Imbraham wants nothing more than to crack the mysteries of the world through
away any doubts in their prowess. Adrix and Nev now teach as a duo, blending mastery of both of Quandrix’s philosophical perspectives. They constantly debate the merits of various esoteric
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I don’t talk about the thing that torments me. I’d rather not burden others with my curse. 6 I expect
never be set free. 6 I have a child to protect. I must make the world a safer place for him (or her). Flaws d6 Flaw 1 I have certain rituals that I must follow every day. I can never break them. 2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of starvation, or open and enter the door to the south, where certain but quick death awaits.
“Whichever you choose, know that I, Acererak the Eternal, watch and scoff at your puny efforts and enjoy
area 27 swoop from the walls to attack, but they cease as soon as the door opener retreats into the chamber to the north.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tag along for only a session or two, or limit the encounters they appear in. Maybe the ally helps the characters in only a certain region or part of town and then leaves to attend to other duties
. The important thing is that the ally is available when the characters want them and retreats into the background when the characters don’t want or need the help. Consider ways the ally could help the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
of the Temple of Annam. The truth is that he escaped certain death by leaping into the oracle chamber. There he was trapped until a friendly wizard appeared and rescued him with the aid of a teleport
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are immortalized in the city’s museum.
3 The city’s creators used giant mimics as construction tools and beasts of burden.
4 Apprentice mages would graduate from the House of the Arcane and
valets. These constructs were created using a powerful spell.
15 The wizards imbued certain spells with their own life force, turning them into living entities.
16 The wizards of Ythryn were
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tag along for only a session or two, or limit the encounters they appear in. Maybe the ally helps the characters in only a certain region or part of town and then leaves to attend to other duties
. The important thing is that the ally is available when the characters want them and retreats into the background when the characters don’t want or need the help. Consider ways the ally could help the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of starvation, or open and enter the door to the south, where certain but quick death awaits.
“Whichever you choose, know that I, Acererak the Eternal, watch and scoff at your puny efforts and enjoy
area 27 swoop from the walls to attack, but they cease as soon as the door opener retreats into the chamber to the north.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tag along for only a session or two, or limit the encounters they appear in. Maybe the ally helps the characters in only a certain region or part of town and then leaves to attend to other duties
. The important thing is that the ally is available when the characters want them and retreats into the background when the characters don’t want or need the help. Consider ways the ally could help the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are immortalized in the city’s museum.
3 The city’s creators used giant mimics as construction tools and beasts of burden.
4 Apprentice mages would graduate from the House of the Arcane and
valets. These constructs were created using a powerful spell.
15 The wizards imbued certain spells with their own life force, turning them into living entities.
16 The wizards of Ythryn were
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are immortalized in the city’s museum.
3 The city’s creators used giant mimics as construction tools and beasts of burden.
4 Apprentice mages would graduate from the House of the Arcane and
valets. These constructs were created using a powerful spell.
15 The wizards imbued certain spells with their own life force, turning them into living entities.
16 The wizards of Ythryn were
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
of the Temple of Annam. The truth is that he escaped certain death by leaping into the oracle chamber. There he was trapped until a friendly wizard appeared and rescued him with the aid of a teleport
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
of the Temple of Annam. The truth is that he escaped certain death by leaping into the oracle chamber. There he was trapped until a friendly wizard appeared and rescued him with the aid of a teleport
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of starvation, or open and enter the door to the south, where certain but quick death awaits.
“Whichever you choose, know that I, Acererak the Eternal, watch and scoff at your puny efforts and enjoy
area 27 swoop from the walls to attack, but they cease as soon as the door opener retreats into the chamber to the north.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage. 21–30 The character becomes incapacitated and spends the duration screaming, laughing, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage. 21–30 The character becomes incapacitated and spends the duration screaming, laughing, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage. 21–30 The character becomes incapacitated and spends the duration screaming, laughing, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Spellcasting trait. As she regains memories and the use of certain spells, notify the player of these changes to her character.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Spellcasting trait. As she regains memories and the use of certain spells, notify the player of these changes to her character.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Spellcasting trait. As she regains memories and the use of certain spells, notify the player of these changes to her character.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
to attack them. The attacking force consists of sixteen grung elite warriors (including Roark) and forty grungs. Groak retreats to his elevated pool in the shrine and makes his final stand there.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
to attack them. The attacking force consists of sixteen grung elite warriors (including Roark) and forty grungs. Groak retreats to his elevated pool in the shrine and makes his final stand there.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
to attack them. The attacking force consists of sixteen grung elite warriors (including Roark) and forty grungs. Groak retreats to his elevated pool in the shrine and makes his final stand there.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
” Forkbeard. The characters might know of him from talking to certain NPCs (such as Sir Baric Nylef in Bryn Shander or Darz Helgar in Triboar), or from a wanted poster in Longsaddle. The Weevil can be found
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
” Forkbeard. The characters might know of him from talking to certain NPCs (such as Sir Baric Nylef in Bryn Shander or Darz Helgar in Triboar), or from a wanted poster in Longsaddle. The Weevil can be found
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
” Forkbeard. The characters might know of him from talking to certain NPCs (such as Sir Baric Nylef in Bryn Shander or Darz Helgar in Triboar), or from a wanted poster in Longsaddle. The Weevil can be found
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Ahmaergo retreats to area X22, heads downstairs to gather reinforcements from area X28, and leads a search party to capture the interlopers. If he sees only one intruder, he draws his axe and attacks
flees through the trapdoor in the floor and retreats to area X35 while the grell covers his escape. If the party includes members of Bregan D’aerthe and Nar’l recognizes them as such, he gives them his






