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Returning 35 results for 'bless bar diffusing core remain'.
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Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Cog Carnival The Cog Carnival is a dilapidated warforged dive bar. The bar has a crumbling stone outside marred with graffiti that says things like, “Forged Are Scrap!” and “Leave, Metalheads
to make them fall down, and striking a homemade machine hard enough with a hammer to make it ring a bell.
A small bar in the corner serves cheap ale. Behind this bar, a warforged bartender shouts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Cog Carnival The Cog Carnival is a dilapidated warforged dive bar. The bar has a crumbling stone outside marred with graffiti that says things like, “Forged Are Scrap!” and “Leave, Metalheads
to make them fall down, and striking a homemade machine hard enough with a hammer to make it ring a bell.
A small bar in the corner serves cheap ale. Behind this bar, a warforged bartender shouts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Cog Carnival The Cog Carnival is a dilapidated warforged dive bar. The bar has a crumbling stone outside marred with graffiti that says things like, “Forged Are Scrap!” and “Leave, Metalheads
to make them fall down, and striking a homemade machine hard enough with a hammer to make it ring a bell.
A small bar in the corner serves cheap ale. Behind this bar, a warforged bartender shouts
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good)
4 Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of
)
6 Sovereignty. Other creatures lack my wisdom and must be controlled to prevent wrongdoing. (Evil)
Gold Dragon Spellcasting Age Spell Save DC Spells Known
Young 17 bless, cure wounds
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good)
4 Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of
)
6 Sovereignty. Other creatures lack my wisdom and must be controlled to prevent wrongdoing. (Evil)
Gold Dragon Spellcasting Age Spell Save DC Spells Known
Young 17 bless, cure wounds
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good)
4 Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of
)
6 Sovereignty. Other creatures lack my wisdom and must be controlled to prevent wrongdoing. (Evil)
Gold Dragon Spellcasting Age Spell Save DC Spells Known
Young 17 bless, cure wounds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures are literally blessed by the pervasive beneficence of the plane. Creatures of good alignment gain the benefit of the bless spell as long as they remain on the plane. In addition, finishing a long rest on the plane grants a good creature the benefit of a lesser restoration spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures are literally blessed by the pervasive beneficence of the plane. Creatures of good alignment gain the benefit of the bless spell as long as they remain on the plane. In addition, finishing a long rest on the plane grants a good creature the benefit of a lesser restoration spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures are literally blessed by the pervasive beneficence of the plane. Creatures of good alignment gain the benefit of the bless spell as long as they remain on the plane. In addition, finishing a long rest on the plane grants a good creature the benefit of a lesser restoration spell.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
leather now. At their feet lay obsidian spearheads and bits of rotted wooden shafts. Behind these figures are archers, in a scattered formation. Few of them remain standing. Their arrows are gone, but they
shut with a pitted copper bar so that it can’t be opened from the outside. From inside this room, one has merely to remove the bar.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
leather now. At their feet lay obsidian spearheads and bits of rotted wooden shafts. Behind these figures are archers, in a scattered formation. Few of them remain standing. Their arrows are gone, but they
shut with a pitted copper bar so that it can’t be opened from the outside. From inside this room, one has merely to remove the bar.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
leather now. At their feet lay obsidian spearheads and bits of rotted wooden shafts. Behind these figures are archers, in a scattered formation. Few of them remain standing. Their arrows are gone, but they
shut with a pitted copper bar so that it can’t be opened from the outside. From inside this room, one has merely to remove the bar.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure The chest contains three blank books with black leather covers (worth 25 gp each), three spell scrolls (bless, protection from poison, and spiritual weapon), the deed to the house, the deed
Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents’ deaths. The books, scrolls, deeds, and will age markedly if taken from the house but remain intact.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure The chest contains three blank books with black leather covers (worth 25 gp each), three spell scrolls (bless, protection from poison, and spiritual weapon), the deed to the house, the deed
Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents’ deaths. The books, scrolls, deeds, and will age markedly if taken from the house but remain intact.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Mount Celestia and in regions where its influence is felt, creatures are blessed by the pervasive beneficence of the plane. Creatures other than Fiends and Undead gain the benefit of the Bless
spell as long as they remain in an area of blessed beneficence. In addition, such a creature that finishes a Long Rest in the area gains the benefit of a Lesser Restoration spell. Gehennan Cruelty On the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Mount Celestia and in regions where its influence is felt, creatures are blessed by the pervasive beneficence of the plane. Creatures other than Fiends and Undead gain the benefit of the Bless
spell as long as they remain in an area of blessed beneficence. In addition, such a creature that finishes a Long Rest in the area gains the benefit of a Lesser Restoration spell. Gehennan Cruelty On the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Mount Celestia and in regions where its influence is felt, creatures are blessed by the pervasive beneficence of the plane. Creatures other than Fiends and Undead gain the benefit of the Bless
spell as long as they remain in an area of blessed beneficence. In addition, such a creature that finishes a Long Rest in the area gains the benefit of a Lesser Restoration spell. Gehennan Cruelty On the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure The chest contains three blank books with black leather covers (worth 25 gp each), three spell scrolls (bless, protection from poison, and spiritual weapon), the deed to the house, the deed
Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents’ deaths. The books, scrolls, deeds, and will age markedly if taken from the house but remain intact.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
remain open, so the characters can explore the rooms beyond when they return from whatever stage is triggered by opening the door. Any treasure or other objects claimed in a stage stay with the characters
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
remain open, so the characters can explore the rooms beyond when they return from whatever stage is triggered by opening the door. Any treasure or other objects claimed in a stage stay with the characters
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special You and up to eight willing creatures within range project your astral bodies into the
creature’s astral form back to its body, ending its state of suspended animation. If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Remarkable Heroes Eberron is a world in need of heroes. Lingering tensions of war remain. From the fanatics of the Emerald Claw and the mad cults of the Dragon Below to the flesh-warping daelkyr and
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special You and up to eight willing creatures within range project your astral bodies into the
creature’s astral form back to its body, ending its state of suspended animation. If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special You and up to eight willing creatures within range project your astral bodies into the
creature’s astral form back to its body, ending its state of suspended animation. If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special You and up to eight willing creatures within range project your astral bodies into the
creature’s astral form back to its body, ending its state of suspended animation. If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
remain open, so the characters can explore the rooms beyond when they return from whatever stage is triggered by opening the door. Any treasure or other objects claimed in a stage stay with the characters
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems






