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Returning 28 results for 'bless being diffusing company regions'.
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Half-Elf
Legacy
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Species
Basic Rules (2014)
parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and
humans interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Mount Celestia and in regions where its influence is felt, creatures are blessed by the pervasive beneficence of the plane. Creatures other than Fiends and Undead gain the benefit of the Bless
Arcadia and in regions where its influence is felt, creatures benefit from supernatural vitality, which grants them Immunity to the Frightened and Poisoned conditions. Blessed Beneficence On the plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Mount Celestia and in regions where its influence is felt, creatures are blessed by the pervasive beneficence of the plane. Creatures other than Fiends and Undead gain the benefit of the Bless
Arcadia and in regions where its influence is felt, creatures benefit from supernatural vitality, which grants them Immunity to the Frightened and Poisoned conditions. Blessed Beneficence On the plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Mount Celestia and in regions where its influence is felt, creatures are blessed by the pervasive beneficence of the plane. Creatures other than Fiends and Undead gain the benefit of the Bless
Arcadia and in regions where its influence is felt, creatures benefit from supernatural vitality, which grants them Immunity to the Frightened and Poisoned conditions. Blessed Beneficence On the plane
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remote regions. City authorities point the giant to the adventurers. 5 An approaching giant alarms the people of a small town, who ask the adventurers to protect them. But the peaceful giant is just
giant. 6 Adventurers stumble across the humble abode of a reclusive giant who is hungry for company and doesn’t want them to leave.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remote regions. City authorities point the giant to the adventurers. 5 An approaching giant alarms the people of a small town, who ask the adventurers to protect them. But the peaceful giant is just
giant. 6 Adventurers stumble across the humble abode of a reclusive giant who is hungry for company and doesn’t want them to leave.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remote regions. City authorities point the giant to the adventurers. 5 An approaching giant alarms the people of a small town, who ask the adventurers to protect them. But the peaceful giant is just
giant. 6 Adventurers stumble across the humble abode of a reclusive giant who is hungry for company and doesn’t want them to leave.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
map by exploring the surrounding lands, I’ll compensate you fairly.”
If the characters explore three or more wilderness regions (see the “Wilderness” section) and report their findings to Dwern, the
This gruff scribe prefers the company of books over people.
Bookworm. Dwern has read more books than anyone else in the keep.
Curmudgeonly. Dwern is ill-tempered toward younger people—which, to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
map by exploring the surrounding lands, I’ll compensate you fairly.”
If the characters explore three or more wilderness regions (see the “Wilderness” section) and report their findings to Dwern, the
This gruff scribe prefers the company of books over people.
Bookworm. Dwern has read more books than anyone else in the keep.
Curmudgeonly. Dwern is ill-tempered toward younger people—which, to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
map by exploring the surrounding lands, I’ll compensate you fairly.”
If the characters explore three or more wilderness regions (see the “Wilderness” section) and report their findings to Dwern, the
This gruff scribe prefers the company of books over people.
Bookworm. Dwern has read more books than anyone else in the keep.
Curmudgeonly. Dwern is ill-tempered toward younger people—which, to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than herself, and she loves being alone (except for the company of minions and other creatures under her sway). That’s the ordinary state of affairs. But when a group of hags have a common goal or they
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than herself, and she loves being alone (except for the company of minions and other creatures under her sway). That’s the ordinary state of affairs. But when a group of hags have a common goal or they
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than herself, and she loves being alone (except for the company of minions and other creatures under her sway). That’s the ordinary state of affairs. But when a group of hags have a common goal or they
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Organizations The only thing better than getting a dragon involved …is getting five dragons involved!
-Fizban
Most dragons are solitary, living alone or keeping company with only a single
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Organizations The only thing better than getting a dragon involved …is getting five dragons involved!
-Fizban
Most dragons are solitary, living alone or keeping company with only a single
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Organizations The only thing better than getting a dragon involved …is getting five dragons involved!
-Fizban
Most dragons are solitary, living alone or keeping company with only a single
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple






