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Returning 35 results for 'bless blazing diffusing circle recluse'.
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Marut
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.
Blazing Edict (Recharge 5–6);{"diceNotation":"1d6","rollType
":"recharge","rollAction":"Blazing Edict"}. Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
smaller.
Blazing Edict (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Blazing Edict"}. Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in
creature it can see within 60 feet of it. If it uses the latter option, the targeted creature must succeed on a DC 20 Charisma saving throw or be banished to a teleportation circle in the Hall of
Monsters
Van Richten’s Guide to Ravenloft
priest’s next turn.
Circle of Death (Spell; Recharge 5–6;{"diceNotation":"1d6","rollType":"recharge","rollAction":"Circle of Death"}). Each creature in a 60-foot-radius sphere centered on a point
the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Circle of Death","rollDamageType":"necrotic
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away
Monsters
Van Richten’s Guide to Ravenloft
increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull
can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:
Circle of Death (Spell; Recharge 5–6;{"diceNotation":"1d6
Monsters
Van Richten’s Guide to Ravenloft
creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The
Intelligence as the spellcasting ability, and it gains the following action:
Circle of Death (Spell; Recharge 5–6;{"diceNotation":"1d6","rollType":"recharge","rollAction":"Circle of Death"}). Each
Monsters
Van Richten’s Guide to Ravenloft
priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is
challenge rating increases by 1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:
Circle of Death (Spell
Monsters
Van Richten’s Guide to Ravenloft
also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a
1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:
Circle of Death (Spell; Recharge 5–6
Monsters
Van Richten’s Guide to Ravenloft
damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing
, using Intelligence as the spellcasting ability, and it gains the following action:
Circle of Death (Spell; Recharge 5–6;{"diceNotation":"1d6","rollType":"recharge","rollAction":"Circle of Death
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Paladin Spells 1st Level
Bless
Command
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Heroism
Protection from Evil and Good
Purify Food and
Daylight
Dispel Magic
Magic Circle
Remove Curse
Revivify
4th Level
Banishment
Death Ward
Locate Creature
5th Level
Dispel Evil and Good
Geas
Raise Dead
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle Adventures Here are sample adventure hooks to bring characters to the Runic Circle or to give them missions to pursue there. Falling Feud Two flying ships crash at the Runic Circle
, appearing as a great fireball blazing through the night sky. Characters who investigate this celestial event find mind flayers skirmishing with githyanki warriors and a githyanki knight amid the wreckage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin Spells 1st Level Bless
Command
Compelled Duel
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Heroism
Protection from Evil and
Magic Circle
Remove Curse
Revivify
4th Level Aura of Life
Aura of Purity
Banishment
Death Ward
Locate Creature
Staggering Smite
5th Level Banishing Smite
Circle of Power
Destructive Wave
Dispel Evil and Good
Geas
Raise Dead
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Paladin Spells Spell School Special Bless Enchantment C, M Command
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cleric Spells Cantrips (0 Level) Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level Bane
Bless
Command
Create or Destroy Water
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cleric Spells Cantrips (0 Level)
Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bane
Bless
Command
Create or Destroy Water
Cure Wounds
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
returns, and the two circle this blazing flying citadel.
This temple rising into the sky is the Bastion of Takhisis. Cataclysmic flame has awoken the dead dragons beneath the citadel, and their
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
carrying bundles of twigs, which are piled about the mansion’s grand foyer (area N3a) until the construction of the wicker sun for the Festival of the Blazing Sun gets under way. If the characters knock
library and used it to teach himself magic. He has been busy constructing a teleportation circle in the hope of escaping Barovia and leaving his parents to their doom. N3a. Entrance Hall and Vestibule
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.
Blazing Edict (Recharge 5–6). Arcane energy
teleported to a teleportation circle in the Hall of Concordance in Sigil. A target fails automatically if it is incapacitated. If either target is teleported in this way, the marut teleports with it to the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Level 1 Cleric Spells Spell School Special Bane Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good
Divination C, M Create Food and Water Conjuration — Daylight Evocation — Dispel Magic Abjuration — Feign Death Necromancy R Glyph of Warding Abjuration M Magic Circle Abjuration M Mass Healing Word Abjuration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison
Abjuration — Glyph of Warding Abjuration M Magic Circle Abjuration M Mass Healing Word Abjuration — Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration — Revivify
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
marut if it is Huge or smaller.
Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that
latter option, the targeted creature must succeed on a DC 20 Charisma saving throw or be banished to a teleportation circle in the Hall of Concordance in Sigil.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to bless the wearer’s performances. However, he doesn’t mention that it also curses the wearer with lycanthropy. The Darklord can create one new necklace every week. The Darklord’s Pack. Harkon
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Devotee Piety 3+ Heliod trait As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no
. Heliod’s Disciple Piety 25+ Heliod trait You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, and you have resistance to fire damage. Champion of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage. The priest’s speed also increases by 10 feet. 4 Blazing. The priest’s flesh sloughs off, and its skeleton crumbles away, leaving only its skull. It uses the flameskull stat block, but it retains
. It can cast Animate Dead and Create Undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:
Circle of Death (Spell; Recharge 5–6). Each creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, raise dead 6th level (1 slot): circle of death Nature. Hags might seek to exert control over their environment and the creatures in it by mastering the following group of spells: 1st level (4 slots
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
controlled by the Family, a tenebrous inner circle of crime bosses who enforce some semblance of honor among the thieves of Torch. Admission into the Family is by invite only. The full roster of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
black gate. Any offer of freedom, including the use of a glyph key, causes a break in hostilities while the creature listens. If it is freed, unless the characters know of the circle in area 82, the
fourth round of combat and attack unless Tanjus orders them not to. North Pool. A magic circle is scribed on the bottom of the north pool. It’s a combination summoning circle and teleportation circle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
speed also increases by 10 feet.
4 Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it
rating increases by 1. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability, and it gains the following action:
Circle of Death (Spell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are struck from the stele, each character gains the benefit of a bless spell that lasts for 24 hours. C6. Ritual Rooms These two rooms are hidden behind secret doors. Characters with passive Wisdom
ankle-deep mist. However, any character who explores a ritual room disturbs the mist enough to see features hidden underneath it: As you disturb the ankle-deep mist, it parts to reveal a ritual circle






