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Returning 35 results for 'bless both draws continually replaced'.
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Couatl
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic
new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any
Monsters
The Book of Many Things
following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: Guidance, Light, Thaumaturgy
2/day each: Bless, Freedom of Movement
still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot injustice, defend innocents, and inspire hope. She believes
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpses that fill the room to a depth of 6 feet and make the area difficult terrain. As needed, Acererak’s magic draws new corpses here from graveyards across the world, all in various states of decay
above the reeking mass. The otyugh eagerly attacks a lone character but avoids confrontations with multiple enemies. Once killed, the otyugh is not replaced. Green Devil Face The 8-foot-high devil face
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpses that fill the room to a depth of 6 feet and make the area difficult terrain. As needed, Acererak’s magic draws new corpses here from graveyards across the world, all in various states of decay
above the reeking mass. The otyugh eagerly attacks a lone character but avoids confrontations with multiple enemies. Once killed, the otyugh is not replaced. Green Devil Face The 8-foot-high devil face
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpses that fill the room to a depth of 6 feet and make the area difficult terrain. As needed, Acererak’s magic draws new corpses here from graveyards across the world, all in various states of decay
above the reeking mass. The otyugh eagerly attacks a lone character but avoids confrontations with multiple enemies. Once killed, the otyugh is not replaced. Green Devil Face The 8-foot-high devil face
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
supplier in all the planes. As the lord of Dis, he oversees a mining and smelting operation that continually churns out weapons and armor. Using some of the great number of secret techniques Dispater has
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
supplier in all the planes. As the lord of Dis, he oversees a mining and smelting operation that continually churns out weapons and armor. Using some of the great number of secret techniques Dispater has
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
supplier in all the planes. As the lord of Dis, he oversees a mining and smelting operation that continually churns out weapons and armor. Using some of the great number of secret techniques Dispater has
from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ledge, the drakes attack. If the drakes are spotted and attacked by characters on the ledge, they set up a howl that draws six kobolds and three winged kobolds from area 8. At least one of these
and 7 has been replaced with a sheet of parchment cleverly painted to resemble the surrounding stone. It can be spotted with a successful DC 15 Wisdom (Perception) check, or automatically by someone
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ledge, the drakes attack. If the drakes are spotted and attacked by characters on the ledge, they set up a howl that draws six kobolds and three winged kobolds from area 8. At least one of these
and 7 has been replaced with a sheet of parchment cleverly painted to resemble the surrounding stone. It can be spotted with a successful DC 15 Wisdom (Perception) check, or automatically by someone
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
drakes attack. If the drakes are spotted and attacked by characters on the ledge, they set up a howl that draws six kobolds and three winged kobolds from area 8. At least one of these try to get past the
replaced with a sheet of parchment cleverly painted to resemble the surrounding stone. It can be spotted with a successful DC 15 Wisdom (Perception) check, or automatically by someone who is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ledge, the drakes attack. If the drakes are spotted and attacked by characters on the ledge, they set up a howl that draws six kobolds and three winged kobolds from area 8. At least one of these
and 7 has been replaced with a sheet of parchment cleverly painted to resemble the surrounding stone. It can be spotted with a successful DC 15 Wisdom (Perception) check, or automatically by someone
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
drakes attack. If the drakes are spotted and attacked by characters on the ledge, they set up a howl that draws six kobolds and three winged kobolds from area 8. At least one of these try to get past the
replaced with a sheet of parchment cleverly painted to resemble the surrounding stone. It can be spotted with a successful DC 15 Wisdom (Perception) check, or automatically by someone who is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
drakes attack. If the drakes are spotted and attacked by characters on the ledge, they set up a howl that draws six kobolds and three winged kobolds from area 8. At least one of these try to get past the
replaced with a sheet of parchment cleverly painted to resemble the surrounding stone. It can be spotted with a successful DC 15 Wisdom (Perception) check, or automatically by someone who is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria Tinnel Lovitt Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot
ability (spell save DC 19):
At will: Guidance, Light, Thaumaturgy
2/day each: Bless, Freedom of Movement, Greater Restoration, Plane Shift (self only), Protection from Evil and Good, Revivify
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison
statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison
statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria Tinnel Lovitt Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot
ability (spell save DC 19):
At will: Guidance, Light, Thaumaturgy
2/day each: Bless, Freedom of Movement, Greater Restoration, Plane Shift (self only), Protection from Evil and Good, Revivify
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria Tinnel Lovitt Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot
ability (spell save DC 19):
At will: Guidance, Light, Thaumaturgy
2/day each: Bless, Freedom of Movement, Greater Restoration, Plane Shift (self only), Protection from Evil and Good, Revivify
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison
statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
noise of crashing walls and shattered timbers fades, replaced by the screams of people trapped in the wreckage.
There are 1d4 + 1 people trapped in the collapsed building. All of them are commoners
. Trapped Beast A strange noise draws your attention to an axe beak loaded down with sacks and tied to a wooden post. The beast lets out a panicked cry as it struggles to free itself. Its owner is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
left, but distorted and often sinister. A mountain on the Material Plane might be replaced in the Shadowfell by a skull-shaped rock outcropping, a heap of rubble, or the crumbling ruin of a once
of her domain, hunting the most dangerous beasts she can find. When she grows dissatisfied with simpler prey, she draws people into a fatal contest, ensuring that the land remains steeped in blood
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
noise of crashing walls and shattered timbers fades, replaced by the screams of people trapped in the wreckage.
There are 1d4 + 1 people trapped in the collapsed building. All of them are commoners
. Trapped Beast A strange noise draws your attention to an axe beak loaded down with sacks and tied to a wooden post. The beast lets out a panicked cry as it struggles to free itself. Its owner is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
left, but distorted and often sinister. A mountain on the Material Plane might be replaced in the Shadowfell by a skull-shaped rock outcropping, a heap of rubble, or the crumbling ruin of a once
of her domain, hunting the most dangerous beasts she can find. When she grows dissatisfied with simpler prey, she draws people into a fatal contest, ensuring that the land remains steeped in blood
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
noise of crashing walls and shattered timbers fades, replaced by the screams of people trapped in the wreckage.
There are 1d4 + 1 people trapped in the collapsed building. All of them are commoners
. Trapped Beast A strange noise draws your attention to an axe beak loaded down with sacks and tied to a wooden post. The beast lets out a panicked cry as it struggles to free itself. Its owner is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
left, but distorted and often sinister. A mountain on the Material Plane might be replaced in the Shadowfell by a skull-shaped rock outcropping, a heap of rubble, or the crumbling ruin of a once
of her domain, hunting the most dangerous beasts she can find. When she grows dissatisfied with simpler prey, she draws people into a fatal contest, ensuring that the land remains steeped in blood
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
friend there. His name was Mahadi. Maybe he can help us.”
5 “The Zariel I knew is gone, replaced by a devil with a halo of fire and vengeance. ‘This is who I am,’ she told me. ‘When demons die
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
friend there. His name was Mahadi. Maybe he can help us.”
5 “The Zariel I knew is gone, replaced by a devil with a halo of fire and vengeance. ‘This is who I am,’ she told me. ‘When demons die
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first time. In chapter 4, Lulu regains her 2/day spells (bless, cure wounds, and protection from evil and good) when she arrives at the Bleeding Citadel. In chapter 5, Lulu regains her 1/day spells
friend there. His name was Mahadi. Maybe he can help us.”
5 “The Zariel I knew is gone, replaced by a devil with a halo of fire and vengeance. ‘This is who I am,’ she told me. ‘When demons die
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class
magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness. Sul Khatesh is subtler than the Rage of War. She empowers warlocks
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class
magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness. Sul Khatesh is subtler than the Rage of War. She empowers warlocks






