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Returning 32 results for 'bless branching diffusing constant replaces'.
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Guards and Wards
Legacy
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Spells
Basic Rules (2014)
branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.
Doors. All
appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
Place a constant gust of wind in one corridor or room.
Place a suggestion in one
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
teeth implanted at one time equal to 1 + your Constitution modifier (minimum of 2 teeth total). If you try to implant more teeth, the newly implanted tooth replaces one of the previous teeth, determined
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to the cause of law and justice. In fact, champions of Heliod are sometimes more constant in their pursuit of those ideals than the god himself, who can be emotional and short-tempered. As a
Heliod’s Devotee Piety 3+ Heliod trait As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to the cause of law and justice. In fact, champions of Heliod are sometimes more constant in their pursuit of those ideals than the god himself, who can be emotional and short-tempered. As a
Heliod’s Devotee Piety 3+ Heliod trait As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
yourself to the cause of law and justice. In fact, champions of Heliod are sometimes more constant in their pursuit of those ideals than the god himself, who can be emotional and short-tempered. As a
Heliod’s Devotee Piety 3+ Heliod trait As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the stat block of the chosen form. Other effects, such as other spells, still exist. What kinds of
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the stat block of the chosen form. Other effects, such as other spells, still exist. What kinds of
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
can dispel the barrier created by Globe of Invulnerability, but not any magical effects that are active inside the barrier. If Dispel Magic targets the magical effect from Bless, does it remove the
the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the stat block of the chosen form. Other effects, such as other spells, still exist. What kinds of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
pranks to direct confrontation. POLAR ENGINE Trickery Domain Subclass
Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
pranks to direct confrontation. POLAR ENGINE Trickery Domain Subclass
Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
prepared.
TOMAS DUCHEK Life Domain Subclass
Life Domain Spells Cleric Level Prepared Spells 3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
pranks to direct confrontation. POLAR ENGINE Trickery Domain Subclass
Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
can dispel the barrier created by globe of invulnerability, but not any magical effects that are active inside the barrier. If dispel magic targets the magical effect from bless cast by a cleric
effects of polymorph have other spell effects on them, or are those game statistics also replaced by the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
can dispel the barrier created by globe of invulnerability, but not any magical effects that are active inside the barrier. If dispel magic targets the magical effect from bless cast by a cleric
effects of polymorph have other spell effects on them, or are those game statistics also replaced by the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
can dispel the barrier created by globe of invulnerability, but not any magical effects that are active inside the barrier. If dispel magic targets the magical effect from bless cast by a cleric
effects of polymorph have other spell effects on them, or are those game statistics also replaced by the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to disarm the trap. Failing this check triggers the trap. Treasure. The chest contains three blank books with black leather covers (worth 25 gp each) and three Spell Scrolls (Bless, Protection from
tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. It’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to disarm the trap. Failing this check triggers the trap. Treasure. The chest contains three blank books with black leather covers (worth 25 gp each) and three Spell Scrolls (Bless, Protection from
tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. It’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to disarm the trap. Failing this check triggers the trap. Treasure. The chest contains three blank books with black leather covers (worth 25 gp each) and three Spell Scrolls (Bless, Protection from
tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. It’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crystals that grow elsewhere in these caverns, and a chill, fetid breeze wafts up from its depths.
This tunnel runs for miles, eventually branching off into the caves of the Underdark. G6. Mudflow
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crystals that grow elsewhere in these caverns, and a chill, fetid breeze wafts up from its depths.
This tunnel runs for miles, eventually branching off into the caves of the Underdark. G6. Mudflow
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crystals that grow elsewhere in these caverns, and a chill, fetid breeze wafts up from its depths.
This tunnel runs for miles, eventually branching off into the caves of the Underdark. G6. Mudflow
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
great numbers. Settlements that stand on the edge of the Evermoors face constant threats from these and other monsters. Floating a mile above the Evermoors is Lyn Armaal, Countess Sansuri’s cloud
a living creature like any plant, Grandfather Tree isn’t self-aware and can neither move nor take actions. Creatures tasked with protecting the tree gain the effect of a bless spell while they are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
great numbers. Settlements that stand on the edge of the Evermoors face constant threats from these and other monsters. Floating a mile above the Evermoors is Lyn Armaal, Countess Sansuri’s cloud
a living creature like any plant, Grandfather Tree isn’t self-aware and can neither move nor take actions. Creatures tasked with protecting the tree gain the effect of a bless spell while they are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
great numbers. Settlements that stand on the edge of the Evermoors face constant threats from these and other monsters. Floating a mile above the Evermoors is Lyn Armaal, Countess Sansuri’s cloud
a living creature like any plant, Grandfather Tree isn’t self-aware and can neither move nor take actions. Creatures tasked with protecting the tree gain the effect of a bless spell while they are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, even with constant scrubbing. Additionally, any savvy thief operating in the civilized settlements of the Sword Coast recognizes that a character covered in this dye fell victim to a trap. Those thieves
potion of healing and a spell scroll of bless. 4. Tunnels An extensive tunnel system beyond the trap room does not appear on the map. This area is a complex maze of passages crisscrossing each other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, even with constant scrubbing. Additionally, any savvy thief operating in the civilized settlements of the Sword Coast recognizes that a character covered in this dye fell victim to a trap. Those thieves
potion of healing and a spell scroll of bless. 4. Tunnels An extensive tunnel system beyond the trap room does not appear on the map. This area is a complex maze of passages crisscrossing each other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, even with constant scrubbing. Additionally, any savvy thief operating in the civilized settlements of the Sword Coast recognizes that a character covered in this dye fell victim to a trap. Those thieves
potion of healing and a spell scroll of bless. 4. Tunnels An extensive tunnel system beyond the trap room does not appear on the map. This area is a complex maze of passages crisscrossing each other






