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Returning 35 results for 'blessed barriers diffusing contain revealing'.
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Classes
Player’s Handbook
Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Soulknife
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Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
Tortle
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Species
The Tortle Package
. Tortles tend to be most uncomfortable underground, where neither the sun nor the moon is visible to them.
Blessed are the days when both the sun and moon are visible in the sky at the same time
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
hauntings have a deep story, and the smallest details tell it. A simple locket or portrait might contain clues that explain a haunting. Personal ties give ghost stories weight. Consider tying the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
hauntings have a deep story, and the smallest details tell it. A simple locket or portrait might contain clues that explain a haunting. Personal ties give ghost stories weight. Consider tying the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
hauntings have a deep story, and the smallest details tell it. A simple locket or portrait might contain clues that explain a haunting. Personal ties give ghost stories weight. Consider tying the
Kobold
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
. Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
. Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
protrudes from the north wall. Any close inspection reveals that its nostrils contain hollow cavities, each one containing a stone lever. A pulled lever locks into place and can’t be moved until it
resets. Pulling the lever in the left nostril causes the mouth of the devil face to open wide, revealing a gullet filled with impenetrable darkness that pulls in everything in the room. Initiative
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
. Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
protrudes from the north wall. Any close inspection reveals that its nostrils contain hollow cavities, each one containing a stone lever. A pulled lever locks into place and can’t be moved until it
resets. Pulling the lever in the left nostril causes the mouth of the devil face to open wide, revealing a gullet filled with impenetrable darkness that pulls in everything in the room. Initiative
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
protrudes from the north wall. Any close inspection reveals that its nostrils contain hollow cavities, each one containing a stone lever. A pulled lever locks into place and can’t be moved until it
resets. Pulling the lever in the left nostril causes the mouth of the devil face to open wide, revealing a gullet filled with impenetrable darkness that pulls in everything in the room. Initiative
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
the spikes, but the gaps aren’t big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Orc
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Species
Volo's Guide to Monsters
she uses this power and tends to frown upon the one so “blessed.”
Future Warriors
Young orcs must mature quickly in order to survive their perilous upbringing. Their early years are
return from a raid.
The gaze of the One Eye brings madness to many an orc.
— Elminster
Roleplaying an Orc
When you’re roleplaying an orc, the following tables contain possible
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-square pillars contain critical information and the collected history of the society that created the spaceship. They also contain Aphelion’s consciousness. Each server has Armor Class 19; 50 hit points
) This solemn chamber holds twenty upright, cylindrical pods. The door to each pod includes a glass window, though many are cracked or have shattered, revealing the skeletons strapped within. Cool fog
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-square pillars contain critical information and the collected history of the society that created the spaceship. They also contain Aphelion’s consciousness. Each server has Armor Class 19; 50 hit points
) This solemn chamber holds twenty upright, cylindrical pods. The door to each pod includes a glass window, though many are cracked or have shattered, revealing the skeletons strapped within. Cool fog
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-square pillars contain critical information and the collected history of the society that created the spaceship. They also contain Aphelion’s consciousness. Each server has Armor Class 19; 50 hit points
) This solemn chamber holds twenty upright, cylindrical pods. The door to each pod includes a glass window, though many are cracked or have shattered, revealing the skeletons strapped within. Cool fog
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gauntlgrym In ages past, the subterranean city of Gauntlgrym was the capital of the ancient dwarven Delzoun Empire. Its cavernous halls — some large enough to contain entire surface villages — were
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gauntlgrym In ages past, the subterranean city of Gauntlgrym was the capital of the ancient dwarven Delzoun Empire. Its cavernous halls — some large enough to contain entire surface villages — were
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gauntlgrym In ages past, the subterranean city of Gauntlgrym was the capital of the ancient dwarven Delzoun Empire. Its cavernous halls — some large enough to contain entire surface villages — were
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Two other duergar carry treasures plundered from the other areas of this level in gray, soot-stained sacks. The sacks contain the other items stolen from area 11c — an onyx smoking pipe (75 gp), a
beneath Mount Waterdeep, whose Underhalls were the foundations of Undermountain. If the hand of a living or dead dwarf king is pressed against either door, both doors swing slowly inward, revealing area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Two other duergar carry treasures plundered from the other areas of this level in gray, soot-stained sacks. The sacks contain the other items stolen from area 11c — an onyx smoking pipe (75 gp), a
beneath Mount Waterdeep, whose Underhalls were the foundations of Undermountain. If the hand of a living or dead dwarf king is pressed against either door, both doors swing slowly inward, revealing area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Two other duergar carry treasures plundered from the other areas of this level in gray, soot-stained sacks. The sacks contain the other items stolen from area 11c — an onyx smoking pipe (75 gp), a
beneath Mount Waterdeep, whose Underhalls were the foundations of Undermountain. If the hand of a living or dead dwarf king is pressed against either door, both doors swing slowly inward, revealing area






