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Returning 35 results for 'blessed bear diffusing core remove'.
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Classes
Player’s Handbook
Core Paladin Traits
Primary Ability
Strength and Charisma
Hit Point Die
D10 per Paladin level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and
Classes
Player’s Handbook
Core Cleric Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Cleric level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: History, Insight
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
Magic Items
Forgotten Realms: Adventures in Faerûn
ft. The gyrocopter can bear up to 2,000 pounds of cargo; if it bears any more than this, it deactivates.
Eight spectral cords are mounted to the inside of the cargo bay. A creature riding in the
mobility wonder transforms into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Forgotten Realms: Heroes of Faerûn
.
The gyrocopter wonderis a Huge object that weighs 500 pounds and has the following statistics: AC 14, HP 50, Speed 5 ft., and Fly Speed 20 ft. The gyrocopter can bear up to 2,000 pounds of cargo; if it
remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Monsters
Baldur’s Gate: Descent into Avernus
, rapidly fluttering wings that not only hold it aloft but also propel it at great speed. Although kind, a hollyphant won't bear witness to an evil act without punishing the malefactor. Its pearlescent
tusks are far from formidable, but it can unleash trumpet blasts from its trunk that can deafen creatures or engulf evildoers in radiant sparkles of positive energy. A hollyphant is also blessed with
Magic Items
Lost Laboratory of Kwalish
Form
1
Tyrannosaurus Rex
2
Giant Ape
3
Elephant
4
Giant scorpion
5
Rhinoceros
6
Polar bear
7
Giant toad
8
Giant eagle
9
Black bear
10
you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
Monsters
Curse of Strahd
her beloved boy, who, in her mind, is eternally blessed. Despite the horrors Strahd has wrought, Lysaga still envisions him as the perfect child she delivered into the world. Strahd is the only thing in
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the planar portal in area 33, which in turn generates the Donjon Sphere’s fiery power core. Opening off one of the corridors is a circular chamber that holds a platform for the elevator in area 19. As
an action, a character with thieves’ tools can try to remove a control gem, doing so with a successful DC 17 Dexterity (Sleight of Hand) check. Alternatively, a character can remove a gem by force
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin MICHAEL BROUSSARD A Devout Warrior of Sacred Oaths Core Paladin Traits Primary Ability Strength and Charisma Hit Point Die D10 per Paladin level Saving Throw Proficiencies Wisdom and
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
pawns. They also ironically bear their hated founder’s name, for they know it is his original deathly gift that gives them their horrific powers.
Boons of Undeath
When a priest of Osybus drops
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1 Character Gain all the traits in the Core Paladin
Paladin Core Paladin Traits Primary Ability Strength and Charisma Hit Point Die D10 per Paladin level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Athletics
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
, or use a bonus action. If a creature becomes dazed during their turn, their turn ends. The cure ailment power, lesser restoration spell, and greater restoration spell remove the dazed condition. At
the GM’s discretion, other powers, spells, or effects might also remove the dazed condition. When a dazed creature is affected by a spell or effect that gives them an extra action on their turn (like
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric MICHAEL BROUSSARD A Miraculous Priest of Divine Power Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
she uses this power and tends to frown upon the one so “blessed.”
Future Warriors
Young orcs must mature quickly in order to survive their perilous upbringing. Their early years are
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cursed Items Some magic items bear curses that bedevil their users, sometimes long after a user has stopped using an item. A magic item’s description specifies whether the item is cursed. Most
. Attunement to a cursed item can’t be ended voluntarily unless the curse is broken first, such as with the remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the target creature is transformed into. d20 New Form 1 Tyrannosaurus Rex 2 Giant Ape 3 Elephant 4 Giant scorpion 5 Rhinoceros 6 Polar bear 7 Giant toad 8 Giant eagle 9 Black bear 10 Crocodile 11
has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
casino’s lobby. To view the elevator’s entrance and pass through, a creature must bear the club’s mark: an enchanted tattoo of a dragon claw. Only Windfall and the casino’s pit masters can bestow or
remove this tattoo. As soon as the tiefling or a pit master grants permission to enter Dragon’s Pride, the mark magically appears on a creature’s hand. To creatures lacking the mark, the club’s elevator
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
changelings are all found in Daask, but the organization is built around a monstrous core: gnolls, ogres, minotaurs, harpies, even a handful of trolls. The leaders of Daask include oni and medusas. Daask
doesn’t have the connections or infrastructure of the Boromar Clan, but the sheer physical force it can bring to bear is impressive. Daask has almost no influence in the middle or upper wards, but it is a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
character’s mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character can’t
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
, having fallen into the elemental ring, was absorbed into the airship’s elemental core. The spirit’s inhabitancy allows a creature occupying the Helm to bypass that station’s requirements and use the
station’s actions regardless. A character that takes the Study action and succeeds on a DC 9 Intelligence (Arcana) check recalls not only that a pilot must bear a Mark of the Storm, but also that House
Compendium
- Sources->Dungeons & Dragons->Monster Manual
use magic and blessed weapons to protect the just and root out wickedness across the Multiverse. These angels act where they can against overwhelming evil, but to avoid the attention of the Lower
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the stylized head of a coyote, and across from the hallway going west is the head of a grinning bear. Near the south end of the corridor, the head of a bison is mounted on the east wall.
At the
crafted golden bracelet. To remove the item, a character must either reach into the mouth or attempt to push the bracelet out with another object. Snapping Trap. Disturbing the bracelet in any way
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
afford benefits if their operators bear certain dragonmarks. This represents a dragonmarked crew member channeling their unique talents to bolster a ship’s abilities. Every airship has the following
elemental core is suppressed or reengaged.
The helm of an airship consists of a specialized wheel, levers, and other controls. One creature can operate this station at a time. The pilot (the crew
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mote of the Dragon Queen’s power. Carrying and exchanging talons bear unpleasant consequences: Curse. A creature that carries any number of talons is cursed. While cursed in this way, the creature
. A Remove Curse spell or similar magic suppresses the curse’s effects for 1 hour. When the curse ends on a creature, that creature must succeed on a DC 18 Constitution saving throw or gain 1 level of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bear witness to an evil act without punishing the malefactor. Its pearlescent tusks are far from formidable, but it can unleash trumpet blasts from its trunk that can deafen creatures or engulf evildoers
in radiant sparkles of positive energy. A hollyphant is also blessed with powerful innate magic to help it combat evil and protect its friends. Hollyphant
Small celestial, lawful good
Armor Class
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500 XP
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
will do his best to reward them at the end of the journey. The story is true; several wizards in Waterdeep could remove the curse. The elf cannot pay a reward at the end, but the characters earn 500
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted
beautiful objects: fine jewelry, paintings, statues, and other objects of art. At the same time, a banshee abhors any mirrored surface, for it can’t bear to see the horror of its own existence. A single
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
”) ZUGGTMOY'S GIFT
A myconid with Zuggtmoy’s gift can, as an action once per day, release a 20-foot-radius cloud of demon-tainted spores. Any other creature within the area that isn’t already “blessed
the end of its turn, the creature can repeat the saving throw, ending the euphoric bliss effect on a success.
A remove curse or greater restoration spell rids a creature of Zuggtmoy’s gift.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnathi Undead Soldier Undead soldiers form the elite core of the army of Karrnath. Fearless and tireless, they are a terrifying sight on the battlefield. With the end of the Last War, most
. However, many Karrns fear that the undead are vessels for a darker power—and that Lady Illmarrow or someone else will turn the undead against the living. Intelligent and Inhuman. Karrnathi undead bear






