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Returning 35 results for 'blessed beating diffusing confined respect'.
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Magic Items
Baldur’s Gate: Descent into Avernus
are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated with dignity and respect. (Good
, I love the land, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
My tools are symbols of my past life
Backgrounds
Sword Coast Adventurer's Guide
.
7
I misuse long words in an attempt to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated
with dignity and respect. (Good)
2
Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
3
Freedom. Tyrants must not be allowed to
Backgrounds
Baldur’s Gate: Descent into Avernus
.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated with dignity and respect. (Good)
2
Fairness. No
, and I will protect the land.
3
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4
My tools are symbols of my past life, and I carry
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ruin. The soul of their eldest son, Osvaldo, was taken immediately. What was left behind was transformed into a chain devil, which the Cassalanters confined to their attic. Their two youngest children
) earned them sympathy. Their philanthropic endeavors bought them legitimacy and new friends. They became the envy of Waterdavian nobility in short order. Seemingly blessed, the Cassalanters attracted new
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ruin. The soul of their eldest son, Osvaldo, was taken immediately. What was left behind was transformed into a chain devil, which the Cassalanters confined to their attic. Their two youngest children
) earned them sympathy. Their philanthropic endeavors bought them legitimacy and new friends. They became the envy of Waterdavian nobility in short order. Seemingly blessed, the Cassalanters attracted new
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ruin. The soul of their eldest son, Osvaldo, was taken immediately. What was left behind was transformed into a chain devil, which the Cassalanters confined to their attic. Their two youngest children
) earned them sympathy. Their philanthropic endeavors bought them legitimacy and new friends. They became the envy of Waterdavian nobility in short order. Seemingly blessed, the Cassalanters attracted new
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orog Orogs are orcs blessed with a surprisingly keen intellect that ordinary orcs believe is a gift from the orc goddess Luthic. Like Luthic, orogs prefer to live underground, although the scarcity
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
duties, such as when they administer to the wounded on a battlefield. The taboo is so strongly felt among humans that other races respect the custom. Even orcs and goblinoids will avoid directly attacking
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
duties, such as when they administer to the wounded on a battlefield. The taboo is so strongly felt among humans that other races respect the custom. Even orcs and goblinoids will avoid directly attacking
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orog Orogs are orcs blessed with a surprisingly keen intellect that ordinary orcs believe is a gift from the orc goddess Luthic. Like Luthic, orogs prefer to live underground, although the scarcity
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orog Orogs are orcs blessed with a surprisingly keen intellect that ordinary orcs believe is a gift from the orc goddess Luthic. Like Luthic, orogs prefer to live underground, although the scarcity
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
duties, such as when they administer to the wounded on a battlefield. The taboo is so strongly felt among humans that other races respect the custom. Even orcs and goblinoids will avoid directly attacking
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pleaded with the nature spirits there to protect Siabsungkoh from invaders. Locals who believe this legend climb the mountain and leave offerings of food and drink on the cliffside to show respect
within a cave at the mountain’s top. It is said the bonds of friendship are tested within Saan’s cave. Explorers who prove true to their friends and family are blessed; those who don’t find their relationships shattered.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pleaded with the nature spirits there to protect Siabsungkoh from invaders. Locals who believe this legend climb the mountain and leave offerings of food and drink on the cliffside to show respect
within a cave at the mountain’s top. It is said the bonds of friendship are tested within Saan’s cave. Explorers who prove true to their friends and family are blessed; those who don’t find their relationships shattered.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pleaded with the nature spirits there to protect Siabsungkoh from invaders. Locals who believe this legend climb the mountain and leave offerings of food and drink on the cliffside to show respect
within a cave at the mountain’s top. It is said the bonds of friendship are tested within Saan’s cave. Explorers who prove true to their friends and family are blessed; those who don’t find their relationships shattered.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rest of the pack is unwilling to challenge Kiril’s authority and face Strahd’s wrath. Kiril won’t let Zuleika hunt, so she’s more or less confined to the den. TRAVEL THROUGH THE MISTS
The werewolves
serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rest of the pack is unwilling to challenge Kiril’s authority and face Strahd’s wrath. Kiril won’t let Zuleika hunt, so she’s more or less confined to the den. TRAVEL THROUGH THE MISTS
The werewolves
serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rest of the pack is unwilling to challenge Kiril’s authority and face Strahd’s wrath. Kiril won’t let Zuleika hunt, so she’s more or less confined to the den. TRAVEL THROUGH THE MISTS
The werewolves
serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
smarter. 8 I get bored easily. When am I going to get on with my destiny? d6 Ideal 1 Respect. People deserve to be treated with dignity and respect. (Good) 2 Fairness. No one should get
family, but I have no idea where they are. One day, I hope to see them again. 2 I worked the land, I love the land, and I will protect the land. 3 A proud noble once gave me a horrible beating, and I will
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
aid of detect magic spells. Dead characters are unceremoniously dropped through the hole in the audience chamber floor. Living captives are confined to cages in the dungeon (area 8) and left unguarded. Unless the prisoners manage to escape, Sansuri feeds them to her griffons in area 7 the next day.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
smarter. 8 I get bored easily. When am I going to get on with my destiny? d6 Ideal 1 Respect. People deserve to be treated with dignity and respect. (Good) 2 Fairness. No one should get
family, but I have no idea where they are. One day, I hope to see them again. 2 I worked the land, I love the land, and I will protect the land. 3 A proud noble once gave me a horrible beating, and I will
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc War Chief The war chief of an orc tribe is its strongest and most cunning member. The reign of a war chief lasts only as long as it commands the fear and respect of other tribe members, whose
slivers of his savagery. A war chief so blessed finds that his weapons cut deeper into his enemies, allowing him to inflict more carnage. Orc War Chief
Medium humanoid (orc), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
smarter. 8 I get bored easily. When am I going to get on with my destiny? d6 Ideal 1 Respect. People deserve to be treated with dignity and respect. (Good) 2 Fairness. No one should get
family, but I have no idea where they are. One day, I hope to see them again. 2 I worked the land, I love the land, and I will protect the land. 3 A proud noble once gave me a horrible beating, and I will
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
smarter. 8 I get bored easily. When am I going to get on with my destiny? d6 Ideal 1 Respect. People deserve to be treated with dignity and respect. (Good) 2 Fairness. No one should get
family, but I have no idea where they are. One day, I hope to see them again. 2 I worked the land, I love the land, and I will protect the land. 3 A proud noble once gave me a horrible beating, and I will
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
smarter. 8 I get bored easily. When am I going to get on with my destiny? d6 Ideal 1 Respect. People deserve to be treated with dignity and respect. (Good) 2 Fairness. No one should get
family, but I have no idea where they are. One day, I hope to see them again. 2 I worked the land, I love the land, and I will protect the land. 3 A proud noble once gave me a horrible beating, and I will
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
smarter. 8 I get bored easily. When am I going to get on with my destiny? d6 Ideal 1 Respect. People deserve to be treated with dignity and respect. (Good) 2 Fairness. No one should get
family, but I have no idea where they are. One day, I hope to see them again. 2 I worked the land, I love the land, and I will protect the land. 3 A proud noble once gave me a horrible beating, and I will
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc War Chief The war chief of an orc tribe is its strongest and most cunning member. The reign of a war chief lasts only as long as it commands the fear and respect of other tribe members, whose
slivers of his savagery. A war chief so blessed finds that his weapons cut deeper into his enemies, allowing him to inflict more carnage. Orc War Chief
Medium humanoid (orc), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc War Chief The war chief of an orc tribe is its strongest and most cunning member. The reign of a war chief lasts only as long as it commands the fear and respect of other tribe members, whose
slivers of his savagery. A war chief so blessed finds that his weapons cut deeper into his enemies, allowing him to inflict more carnage. Orc War Chief
Medium humanoid (orc), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
secluded area of the forest. Heart Seers. Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature’s past actions, a sprite can
. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, fey that respect the sprites’ territory find them staunch allies
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
secluded area of the forest. Heart Seers. Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature’s past actions, a sprite can
. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, fey that respect the sprites’ territory find them staunch allies
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
secluded area of the forest. Heart Seers. Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature’s past actions, a sprite can
. They are firm warriors, protectors, and judges, and their stern bent causes other fey to consider them overly dour and serious. However, fey that respect the sprites’ territory find them staunch allies
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
submitted to his will. The dimwitted white dragons conceded and were subdued. The giants confined Isendraug to her lair in the temple, and Cryovain was chained to the deck of the Krigvind. After enslaving the
repairing the frost giants’ lodges and freeing several greatships (giant-sized longships) entombed in the ice. These humans respect the might of the frost giants and, being evil themselves, serve the giants






