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Returning 35 results for 'blessed bit diffusing combine records'.
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Backgrounds
Forgotten Realms: Heroes of Faerûn
, Painter's Supplies, Bedroll, Bell, Pouch, Robe, String, Traveler's Clothes, Waterskin, 38 GP; or (B) 50 GP
Like many who hail from the Moonshae Isles, you grew up revering the blessed land, its
collected a repertoire of Moonshavian folk songs, painted landscapes of enchanting vistas, and even learned how to wield a bit of primal magic.
Backgrounds
Eberron: Forge of the Artificer
ruins, deciphering their written records, and examining their surviving masterworks. Perhaps you studied at Morgrave University or a similar institution, supplementing your time in the library with
, the archaeologists of Eberron combine the qualities of learned historians with the grit of treasure hunters.
Species
Guildmasters’ Guide to Ravnica
feelings about them.
To members of other races, vedalken often seem cold, even emotionless. That assessment isn’t fair—they feel emotion every bit as intensely as other folk do, but they are
.
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
Monsters
Fizban's Treasury of Dragons
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Monsters
Fizban's Treasury of Dragons
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to
Backgrounds
Guildmasters’ Guide to Ravnica
best at everything in my legal training, and now I work with the person who was always just a little bit better.
6
A good friend was promoted into work they can’t tell me about.
7
I
it and now does me occasional favors.
9
I have a fanatical Selesnya cousin who keeps trying to recruit me and everyone else in the family.
10
While growing up, I was bullied by a brat who’s now a hybrid in the Simic Combine.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
past, visiting their ruins, deciphering their written records, and examining their surviving masterworks. Perhaps you studied at Morgrave University or a similar institution, supplementing your time in
the past. In any case, the archaeologists of Eberron combine the qualities of learned historians with the grit of treasure hunters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
past, visiting their ruins, deciphering their written records, and examining their surviving masterworks. Perhaps you studied at Morgrave University or a similar institution, supplementing your time in
the past. In any case, the archaeologists of Eberron combine the qualities of learned historians with the grit of treasure hunters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
past, visiting their ruins, deciphering their written records, and examining their surviving masterworks. Perhaps you studied at Morgrave University or a similar institution, supplementing your time in
the past. In any case, the archaeologists of Eberron combine the qualities of learned historians with the grit of treasure hunters.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to
four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to
four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to
four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to
four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to
four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to
four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gaining insight into their actions and ascertaining where they could be coming from. The writing gradually turns into almost incomprehensible fragments, many alluding to the author's desire to combine
natural life and the undead. The end of the book records several failed attempts by Xanthoria to extend her life through a process similar to becoming a lich. There are various drawings of dissected
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gaining insight into their actions and ascertaining where they could be coming from. The writing gradually turns into almost incomprehensible fragments, many alluding to the author's desire to combine
natural life and the undead. The end of the book records several failed attempts by Xanthoria to extend her life through a process similar to becoming a lich. There are various drawings of dissected
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gaining insight into their actions and ascertaining where they could be coming from. The writing gradually turns into almost incomprehensible fragments, many alluding to the author's desire to combine
natural life and the undead. The end of the book records several failed attempts by Xanthoria to extend her life through a process similar to becoming a lich. There are various drawings of dissected






