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Returning 35 results for 'blessed blade devourer constructed remote'.
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Monsters
Keys from the Golden Vault
Multiattack. Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.
Ceremonial Blade. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
":"Ceremonial Blade"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Ceremonial Blade", "rollDamageType":"piercing"} piercing damage plus
Monsters
Mythic Odysseys of Theros
oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
so blessed is that oreads go out of their way to leave such sites alone.
Tales of Fire. The followers of Purphoros regard oreads with special reverence, as myths tell of cagey smiths befriending these
races
.
A shadow fey character could easily be a minor noble from the courts of the shadow fey (see Chapter 6 of Book of Ebon Tides), from one of the handful of cities of the Shadow Realm, or from a remote
blade. Involvement in the eternal drama of the courts gives purpose to their long lives. Still, their constant desire for novelty can easily see them indulge in long periods of travel or other
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knight’s people.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knight’s people.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knight’s people.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
. Imagine my surprise when the blade flew from his bony grasp!
Still got the scar.”
— Levity Quickstitch,
halfling rogue
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
. Imagine my surprise when the blade flew from his bony grasp!
Still got the scar.”
— Levity Quickstitch,
halfling rogue
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
. Imagine my surprise when the blade flew from his bony grasp!
Still got the scar.”
— Levity Quickstitch,
halfling rogue
Magic Items
Baldur’s Gate: Descent into Avernus
are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Winged Kobold Some kobolds are born with wings. Called urds by others of their kind, these kobolds are thought to be blessed by a dragon or Tiamat, the Dragon Queen. Despite their favored status
checks and attack rolls.
Actions
Dragon-Tooth Blade. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Chromatic Spittle. Ranged Attack Roll: +5, range 30 ft. Hit: 6 (1d6 + 3) damage of a type chosen by the kobold: Acid, Cold, Fire, Lightning, or Poison.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Winged Kobold Some kobolds are born with wings. Called urds by others of their kind, these kobolds are thought to be blessed by a dragon or Tiamat, the Dragon Queen. Despite their favored status
checks and attack rolls.
Actions
Dragon-Tooth Blade. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Chromatic Spittle. Ranged Attack Roll: +5, range 30 ft. Hit: 6 (1d6 + 3) damage of a type chosen by the kobold: Acid, Cold, Fire, Lightning, or Poison.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Winged Kobold Some kobolds are born with wings. Called urds by others of their kind, these kobolds are thought to be blessed by a dragon or Tiamat, the Dragon Queen. Despite their favored status
checks and attack rolls.
Actions
Dragon-Tooth Blade. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Chromatic Spittle. Ranged Attack Roll: +5, range 30 ft. Hit: 6 (1d6 + 3) damage of a type chosen by the kobold: Acid, Cold, Fire, Lightning, or Poison.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
)
Warlord
Yuan-ti anathema
Challenge 13 (10,000 XP) Devourer
Neothelid
Challenge 14 (11,500 XP) Elder brain
Fire giant dreadnought
Challenge 16 (15,000 XP) Storm giant quintessent
Challenge 22 (41,000 XP) Mind flayer lich (Illithilich)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Barghest
Devourer
Draegloth
Maw demon
Shoosuva
Tanarukk
Vargouille
Giants Cloud giant smiling one
Fire giant dreadnought
Frost giant everlasting one
Mouth of Grolantor
Stone giant
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
.” The daughter finally destroyed Shemshime by crushing it under a millstone that had been blessed by a traveling halfling cleric of Chauntea (god of agriculture). The story became a local legend, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
.” The daughter finally destroyed Shemshime by crushing it under a millstone that had been blessed by a traveling halfling cleric of Chauntea (god of agriculture). The story became a local legend, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
.” The daughter finally destroyed Shemshime by crushing it under a millstone that had been blessed by a traveling halfling cleric of Chauntea (god of agriculture). The story became a local legend, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals






