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Returning 35 results for 'blessed broader diffusing contact rooting'.
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Monsters
Spelljammer: Adventures in Space
and the nectar of the bozo flower. Eventually, Thrill Joy transformed the faithful into fiendish creatures and “blessed” them with clown-like appearances.
Space clowns acquired their
first spelljamming helm;spelljamming helms from dohwar merchants (see “Dohwar”). Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
.
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron and the wider multiverse, Tu’narath can lie between Eberron and the planes that lie beyond; an incursion by the githyanki could be the first sign of contact with the outer multiverse. On the
other hand, it’s just as easy to say that the gith of Eberron are tied to the setting and have no traffic with the broader multiverse. The gith are a race enslaved by the mind flayers, who overthrew these
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron and the wider multiverse, Tu’narath can lie between Eberron and the planes that lie beyond; an incursion by the githyanki could be the first sign of contact with the outer multiverse. On the
other hand, it’s just as easy to say that the gith of Eberron are tied to the setting and have no traffic with the broader multiverse. The gith are a race enslaved by the mind flayers, who overthrew these
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron and the wider multiverse, Tu’narath can lie between Eberron and the planes that lie beyond; an incursion by the githyanki could be the first sign of contact with the outer multiverse. On the
other hand, it’s just as easy to say that the gith of Eberron are tied to the setting and have no traffic with the broader multiverse. The gith are a race enslaved by the mind flayers, who overthrew these
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
tieflings are touched by the fiendish forces bound beneath the Wastes and are considered to be blessed by the tribes. If you’re playing such a tiefling, why have you left the Wastes? It could be that
bargained with dark powers, and the lords of the Demesne are powerful warlocks and wizards. The Venomous Demesne has had no significant contact with the Five Nations and few people know it exists; your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
tieflings are touched by the fiendish forces bound beneath the Wastes and are considered to be blessed by the tribes. If you’re playing such a tiefling, why have you left the Wastes? It could be that
bargained with dark powers, and the lords of the Demesne are powerful warlocks and wizards. The Venomous Demesne has had no significant contact with the Five Nations and few people know it exists; your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
tieflings are touched by the fiendish forces bound beneath the Wastes and are considered to be blessed by the tribes. If you’re playing such a tiefling, why have you left the Wastes? It could be that
bargained with dark powers, and the lords of the Demesne are powerful warlocks and wizards. The Venomous Demesne has had no significant contact with the Five Nations and few people know it exists; your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and the tribes consider them to be blessed. If you’re playing such a tiefling, why have you left the Wastes? It could be that you were destined for some evil purpose — perhaps even serving as an
Demesne has had no significant contact with the Five Nations and few know it exists. Your character could be an envoy or exile from it, or simply an adventurer driven by a desire to see what lies beyond your homeland.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and the tribes consider them to be blessed. If you’re playing such a tiefling, why have you left the Wastes? It could be that you were destined for some evil purpose — perhaps even serving as an
Demesne has had no significant contact with the Five Nations and few know it exists. Your character could be an envoy or exile from it, or simply an adventurer driven by a desire to see what lies beyond your homeland.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and the tribes consider them to be blessed. If you’re playing such a tiefling, why have you left the Wastes? It could be that you were destined for some evil purpose — perhaps even serving as an
Demesne has had no significant contact with the Five Nations and few know it exists. Your character could be an envoy or exile from it, or simply an adventurer driven by a desire to see what lies beyond your homeland.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
might find clues hinting to broader connections to the recent murders. In part 3, “Hemlock Pit,” the characters seek the councillor out at his warehouse and the home he keeps behind it — a ship held
aloft by a crane over a muddy flat. A confrontation takes place, and it’s discovered that Mr. Dory is a devotee of Tharizdun blessed with power granted by Sgothgah. After defeating the aberration, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
might find clues hinting to broader connections to the recent murders. In part 3, “Hemlock Pit,” the characters seek the councillor out at his warehouse and the home he keeps behind it — a ship held
aloft by a crane over a muddy flat. A confrontation takes place, and it’s discovered that Mr. Dory is a devotee of Tharizdun blessed with power granted by Sgothgah. After defeating the aberration, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
might find clues hinting to broader connections to the recent murders. In part 3, “Hemlock Pit,” the characters seek the councillor out at his warehouse and the home he keeps behind it — a ship held
aloft by a crane over a muddy flat. A confrontation takes place, and it’s discovered that Mr. Dory is a devotee of Tharizdun blessed with power granted by Sgothgah. After defeating the aberration, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
increases or decreases depending on the sovereign’s nature, the type of work you perform, and the length of your employment. Sovereign Contact You might benefit from direct contact with your group patron
their busy schedules or to maintain plausible deniability regarding your work. In such cases, an advisor or functionary oversees your assignments, serving as the primary contact between you and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
increases or decreases depending on the sovereign’s nature, the type of work you perform, and the length of your employment. Sovereign Contact You might benefit from direct contact with your group patron
their busy schedules or to maintain plausible deniability regarding your work. In such cases, an advisor or functionary oversees your assignments, serving as the primary contact between you and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
increases or decreases depending on the sovereign’s nature, the type of work you perform, and the length of your employment. Sovereign Contact You might benefit from direct contact with your group patron
their busy schedules or to maintain plausible deniability regarding your work. In such cases, an advisor or functionary oversees your assignments, serving as the primary contact between you and the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
creatures and “blessed” them with clown-like appearances. Space clowns acquired their first spelljamming helms from dohwar merchants (see “Dohwar” earlier in this book). Subsequent visits to other
Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
creatures and “blessed” them with clown-like appearances. Space clowns acquired their first spelljamming helms from dohwar merchants (see “Dohwar” earlier in this book). Subsequent visits to other
Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
creatures and “blessed” them with clown-like appearances. Space clowns acquired their first spelljamming helms from dohwar merchants (see “Dohwar” earlier in this book). Subsequent visits to other
Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreckage. (If the characters have already encountered and destroyed the homunculus, it has magically re-formed in this room.) The arrival of adventurers prompts the homunculus to begin rooting
the mirror, which is stuck to the wall with sovereign glue and can’t be pried loose without breaking it. An identify spell or similar magic reveals that it’s a magic storage device and that contact
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreckage. (If the characters have already encountered and destroyed the homunculus, it has magically re-formed in this room.) The arrival of adventurers prompts the homunculus to begin rooting
the mirror, which is stuck to the wall with sovereign glue and can’t be pried loose without breaking it. An identify spell or similar magic reveals that it’s a magic storage device and that contact
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreckage. (If the characters have already encountered and destroyed the homunculus, it has magically re-formed in this room.) The arrival of adventurers prompts the homunculus to begin rooting
the mirror, which is stuck to the wall with sovereign glue and can’t be pried loose without breaking it. An identify spell or similar magic reveals that it’s a magic storage device and that contact
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another. The first visit to Red Larch is a good time to establish these protocols and give each character some face time with a faction contact. (See the “Important Red Larchers” section of “Red Larch
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another. The first visit to Red Larch is a good time to establish these protocols and give each character some face time with a faction contact. (See the “Important Red Larchers” section of “Red Larch
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another. The first visit to Red Larch is a good time to establish these protocols and give each character some face time with a faction contact. (See the “Important Red Larchers” section of “Red Larch
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
higher pay. As an officer, you maintain a comfortable lifestyle. Military Force Contact Your primary contact within your hierarchy is your superior officer, the person who gives you orders and is
bridge or seaport. 3 Special Forces. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
higher pay. As an officer, you maintain a comfortable lifestyle. Military Force Contact Your primary contact within your hierarchy is your superior officer, the person who gives you orders and is
bridge or seaport. 3 Special Forces. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
higher pay. As an officer, you maintain a comfortable lifestyle. Military Force Contact Your primary contact within your hierarchy is your superior officer, the person who gives you orders and is
bridge or seaport. 3 Special Forces. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bound for Evermeet, and my feet touched its blessed ground! Any who’re knowledgeable about the place might scoff at my claim, and those ignorant of it like as not think the deed not the feat of legend
elves, I’d wager) looked beyond the world to create one. These High Mages gathered together to perform a mighty work of magic that would bring Toril into contact with Arvandor — that’s right, the mad
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bound for Evermeet, and my feet touched its blessed ground! Any who’re knowledgeable about the place might scoff at my claim, and those ignorant of it like as not think the deed not the feat of legend
elves, I’d wager) looked beyond the world to create one. These High Mages gathered together to perform a mighty work of magic that would bring Toril into contact with Arvandor — that’s right, the mad
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bound for Evermeet, and my feet touched its blessed ground! Any who’re knowledgeable about the place might scoff at my claim, and those ignorant of it like as not think the deed not the feat of legend
elves, I’d wager) looked beyond the world to create one. These High Mages gathered together to perform a mighty work of magic that would bring Toril into contact with Arvandor — that’s right, the mad
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
sobbing and confessions of regret Enchanted Springs Enchanted springs brim with miraculous waters, whether they tap into magical sources hidden beneath the earth or they’re blessed by eldritch beings
enchanted spring’s water removes its magical properties, unless the bottle is a specially prepared vial blessed by whatever being enchanted the spring in the first place. Enchanted Spring Enchanted
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
sobbing and confessions of regret Enchanted Springs Enchanted springs brim with miraculous waters, whether they tap into magical sources hidden beneath the earth or they’re blessed by eldritch beings
enchanted spring’s water removes its magical properties, unless the bottle is a specially prepared vial blessed by whatever being enchanted the spring in the first place. Enchanted Spring Enchanted






