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Returning 35 results for 'blessing bad diffusing changes reality'.
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Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is
Monsters
Lorwyn: First Light
spectral existence in material reality. Each incarnation resembles a saurian behemoth with an axolotl face, a many-frilled tail, and a hulking back covered in bright-orange pustules. In Lorwyn
being might instead resemble a giant crow with a rattlesnake’s tail, its leonine legs stained with blood.Shape-Shift. The incarnation changes its size to Medium, Large, or Huge.
Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Monsters
Acquisitions Incorporated
largely indifferent elder entity from beyond reality. Tapped into this dark power, the “C” Team's hoardsperson sees all existence as a puzzle to unlock, and he is obsessed by the essential lack of meaning
and purpose in the structures of so-called “reality.” Still, all things considered, he is most often polite and affable. Because after a long adventuring career, he understands that he can't afford
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
to her normal size, she attains the maximum size possible in the space available. Anything she is wearing or carrying changes size along with her.
As a Tiny creature, Skabatha deals 2 (1d4
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree.
6
Every member of the conclave is my kin, and I would fight for any one
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
.
While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Life is a blessing from the gods, after
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s
chaos of Limbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card changes, either because of a revelation the villain receives about the character or because the deck reshuffles reality to spin the character’s actions into something harmful. The Rogue card’s
created by the reality-altering power of the deck. Turncoat. The villain is someone the characters know and have had positive dealings with. The villain’s attitude toward the character who drew the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card changes, either because of a revelation the villain receives about the character or because the deck reshuffles reality to spin the character’s actions into something harmful. The Rogue card’s
created by the reality-altering power of the deck. Turncoat. The villain is someone the characters know and have had positive dealings with. The villain’s attitude toward the character who drew the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card changes, either because of a revelation the villain receives about the character or because the deck reshuffles reality to spin the character’s actions into something harmful. The Rogue card’s
created by the reality-altering power of the deck. Turncoat. The villain is someone the characters know and have had positive dealings with. The villain’s attitude toward the character who drew the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
the room and keep out the “hungry things.” The hungry things are bad spirits that took over. They “stole” the children’s parents. The children don’t know any named spirits. They would like to leave
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
the room and keep out the “hungry things.” The hungry things are bad spirits that took over. They “stole” the children’s parents. The children don’t know any named spirits. They would like to leave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress with a veiled hat stares at you from where it sways in a wooden rocking chair.
The skeleton is all that remains of Theodora Halvhrest. It is not undead, but a blessing laid upon this room causes
the room and keep out the “hungry things.” The hungry things are bad spirits that took over. They “stole” the children’s parents. The children don’t know any named spirits. They would like to leave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
alien intelligence, inhuman forms of perception, and the ability to shape reality through force of will — or even by their mere presence. Inside the comfortable confines of its subterranean lair, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
alien intelligence, inhuman forms of perception, and the ability to shape reality through force of will — or even by their mere presence. Inside the comfortable confines of its subterranean lair, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
alien intelligence, inhuman forms of perception, and the ability to shape reality through force of will — or even by their mere presence. Inside the comfortable confines of its subterranean lair, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see






