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Returning 35 results for 'blessing band diffusing chasing rangers'.
classes
Basic Rules (2014)
druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, when a dragon or a band of orcs attacks, a ranger might be the first — and possibly the last — line of defense. This fierce independence makes rangers well suited to adventuring, since they are
humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bone. While they lack any particular blessing of Yeenoghu, their ferocity makes them formidable enemies. Gnoll Hunters When a war band is on the move, the hunters travel in a wide arc around the
gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghu’s blessing: a magical flail that saps the body and the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the souls of his followers and kindred creatures in such a way that they and his gnolls recognize one another on sight and don’t immediately leap into battle. Thus, a war band might include or be
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the souls of his followers and kindred creatures in such a way that they and his gnolls recognize one another on sight and don’t immediately leap into battle. Thus, a war band might include or be
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the souls of his followers and kindred creatures in such a way that they and his gnolls recognize one another on sight and don’t immediately leap into battle. Thus, a war band might include or be
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Orc
Legacy
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races
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tree roots and vines stomps after the mantis-folk. Amid her roaring, she occasionally plucks a sizable seed pod from her garb and chucks it after her quarry.
The hostile storm giant chasing the thri
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.
Ogre Gangs. Ogres sometimes band together in small, nomadic groups, but they lack a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.
Ogre Gangs. Ogres sometimes band together in small, nomadic groups, but they lack a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.
Ogre Gangs. Ogres sometimes band together in small, nomadic groups, but they lack a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
circle operates nearby, seeking the circle’s blessing before hunting or farming on the lands they protect. The druid habit of gathering in clearings, wooded groves, or around sacred pools gave rise to
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
circle operates nearby, seeking the circle’s blessing before hunting or farming on the lands they protect. The druid habit of gathering in clearings, wooded groves, or around sacred pools gave rise to
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
circle operates nearby, seeking the circle’s blessing before hunting or farming on the lands they protect. The druid habit of gathering in clearings, wooded groves, or around sacred pools gave rise to
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They’ve come chasing






