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Returning 35 results for 'blessing battle diffusing charm religious'.
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Cambion
Legacy
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Monsters
Monster Manual (2014)
Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the
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Fiendish Charm. One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The
Magic Items
Princes of the Apocalypse
This dwarven battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following
benefits while wearing the crown:
You have resistance to psychic damage.
You have advantage on saving throws against effects that would charm you.
You can use a bonus action to inspire one creature you
Yuan-ti Mind Whisperer
Legacy
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Monsters
Volo's Guide to Monsters
spells:
Cantrips (at will): eldritch blast (range 300 ft., +3 bonus to each damage roll), friends, message, minor illusion, poison spray, prestidigitation
1st–3rd level (2 3rd-level slots): charm person
, crown of madness, detect thoughts, expeditious retreat, fly, hypnotic pattern, illusory script
Sseth's Blessing. When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti gains 9 temporary hit
Monsters
Mythic Odysseys of Theros
magic of their music, dance, or other performances to charm opponents into joining their festivities. In the aftermath, these satyrs' foes are more likely to suffer embarrassment and groggy mornings
possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed through endless games of skill. Once a threat is overcome, though, satyrs are quick to engage in their favorite part of battle: the victory celebration.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 19):
At will: command
3/day: dominate monster
1/day: feeblemindInstinctive Charm. When a creature within 60 feet of the amnizu makes an attack roll against it, and
the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu’s Instinctive Charm for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the attacker is immune to the amnizu’s Instinctive Charm for 24 hours.Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying
, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 19):
At will: command
3/day: dominate monster
1/day: feeblemindInstinctive Charm. When a creature
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
","rollDamageType":"fire"} fire damage.
Fiendish Charm. One humanoid Isolde can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: alter self (can become Medium), charm person, detect magic
his holdings because of Bael’s battle acumen. During a time when so many other archdevils have lost their positions, Mammon has never been ousted, which is a testament to Bael’s skill on
Backgrounds
Bigby Presents: Glory of the Giants
magic inherent in the site of your home, or some verdant blessing of growth placed on you—caused you to grow to a remarkable size for your kind. With the aid of this magic, you have learned how to
.
4
Your farm was crushed and your family killed in a battle between warring groups of giants. Racked with guilt over the destruction, a sympathetic giant soldier promised to care for you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Supernatural gifts come in two forms: Blessing. A Blessing is usually bestowed by a god or a godlike being. Charm. A Charm is usually the work of a powerful spirit, a magical location, or a mythic creature. Unlike a magic item, a supernatural gift isn’t an object and doesn’t require Attunement.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Supernatural gifts come in two forms: Blessing. A Blessing is usually bestowed by a god or a godlike being. Charm. A Charm is usually the work of a powerful spirit, a magical location, or a mythic creature. Unlike a magic item, a supernatural gift isn’t an object and doesn’t require Attunement.
Orc
Legacy
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Supernatural gifts come in two forms: Blessing. A Blessing is usually bestowed by a god or a godlike being. Charm. A Charm is usually the work of a powerful spirit, a magical location, or a mythic creature. Unlike a magic item, a supernatural gift isn’t an object and doesn’t require Attunement.
Kobold
Legacy
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Species
Volo's Guide to Monsters
religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either damaging magic (which can also be used in mining), augmentation (of materials or allies), or
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
objects. Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to
cast Greater Restoration once without expending a spell slot or using Material components. You can’t gain this Charm again while you still have it. Harvest: Talisman. When you issue the Harvest order to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
objects. Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to
cast Greater Restoration once without expending a spell slot or using Material components. You can’t gain this Charm again while you still have it. Harvest: Talisman. When you issue the Harvest order to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
bestowed by a god or a godlike being. A charm is typically the work of a powerful spirit, a location of ancient magic, or a creature that has legendary actions. Unlike a magic item, a supernatural gift
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
objects. Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to
cast Greater Restoration once without expending a spell slot or using Material components. You can’t gain this Charm again while you still have it. Harvest: Talisman. When you issue the Harvest order to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your order’s name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your order’s name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your order’s name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
bestowed by a god or a godlike being. A charm is typically the work of a powerful spirit, a location of ancient magic, or a creature that has legendary actions. Unlike a magic item, a supernatural gift
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
bestowed by a god or a godlike being. A charm is typically the work of a powerful spirit, a location of ancient magic, or a creature that has legendary actions. Unlike a magic item, a supernatural gift
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of light. The demons are coming.
The demon lords described in appendix D of this adventure all appear in the final battle, with the following exceptions: If Fraz-Urb’luu was not sent back to the
comprehend, and the terrible battle begins. OPTION: JIMJAR'S LAST GAMBLE
If the adventurers need some extra help in their epic final battle at the end of the campaign, consider the following option
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of light. The demons are coming.
The demon lords described in appendix D of this adventure all appear in the final battle, with the following exceptions: If Fraz-Urb’luu was not sent back to the
comprehend, and the terrible battle begins. OPTION: JIMJAR'S LAST GAMBLE
If the adventurers need some extra help in their epic final battle at the end of the campaign, consider the following option
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evil, and that revel in their villainy. Emerald Claw NPCs d6 NPC 1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
embrace the order, promising eternal life through undeath. 3 A noble with sympathies toward the order hides a cell’s library vault within the grounds of their estate. 4 A suave vampire would rather charm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evil, and that revel in their villainy. Emerald Claw NPCs d6 NPC 1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
embrace the order, promising eternal life through undeath. 3 A noble with sympathies toward the order hides a cell’s library vault within the grounds of their estate. 4 A suave vampire would rather charm
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of light. The demons are coming.
The demon lords described in appendix D of this adventure all appear in the final battle, with the following exceptions: If Fraz-Urb’luu was not sent back to the
comprehend, and the terrible battle begins. OPTION: JIMJAR'S LAST GAMBLE
If the adventurers need some extra help in their epic final battle at the end of the campaign, consider the following option
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evil, and that revel in their villainy. Emerald Claw NPCs d6 NPC 1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
embrace the order, promising eternal life through undeath. 3 A noble with sympathies toward the order hides a cell’s library vault within the grounds of their estate. 4 A suave vampire would rather charm
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
exhibits shrewd battle tactics and beguiling charm, easily swaying mortals. Each of Tiamat’s five heads has its own voice and mannerisms, but they all share the same consciousness. The relationship
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
battle Implements Coins, trade bars, or trade goods plus magic items that focus on utility Relics Art objects plus magic items that have religious origins or purposes CoupleofKooks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
battle Implements Coins, trade bars, or trade goods plus magic items that focus on utility Relics Art objects plus magic items that have religious origins or purposes CoupleofKooks






