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Returning 35 results for 'blessing been diffusing changes reality'.
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Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is
Monsters
Lorwyn: First Light
spectral existence in material reality. Each incarnation resembles a saurian behemoth with an axolotl face, a many-frilled tail, and a hulking back covered in bright-orange pustules. In Lorwyn
being might instead resemble a giant crow with a rattlesnake’s tail, its leonine legs stained with blood.Shape-Shift. The incarnation changes its size to Medium, Large, or Huge.
Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Monsters
Acquisitions Incorporated
largely indifferent elder entity from beyond reality. Tapped into this dark power, the “C” Team's hoardsperson sees all existence as a puzzle to unlock, and he is obsessed by the essential lack of meaning
and purpose in the structures of so-called “reality.” Still, all things considered, he is most often polite and affable. Because after a long adventuring career, he understands that he can't afford
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s
chaos of Limbo, or a glimpse into the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree.
6
Every member of the conclave is my kin, and I would fight for any one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card changes, either because of a revelation the villain receives about the character or because the deck reshuffles reality to spin the character’s actions into something harmful. The Rogue card’s
created by the reality-altering power of the deck. Turncoat. The villain is someone the characters know and have had positive dealings with. The villain’s attitude toward the character who drew the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card changes, either because of a revelation the villain receives about the character or because the deck reshuffles reality to spin the character’s actions into something harmful. The Rogue card’s
created by the reality-altering power of the deck. Turncoat. The villain is someone the characters know and have had positive dealings with. The villain’s attitude toward the character who drew the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card changes, either because of a revelation the villain receives about the character or because the deck reshuffles reality to spin the character’s actions into something harmful. The Rogue card’s
created by the reality-altering power of the deck. Turncoat. The villain is someone the characters know and have had positive dealings with. The villain’s attitude toward the character who drew the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s birth, or a taste of the water from
the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manifestations of the gods. The more religious members of the Stoneheart Enclave cast augury and commune spells within the circle, interpreting the responses to their entreaties through subtle changes
, Gurnik channels the power of the cleansed temple, bestowing a blessing of protection or a blessing of weapon on each of the characters (each player’s choice); see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide for more information on blessings.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have the same powers. The earliest extant examples of these magical obelisks can rewrite reality on a grand scale. A mysterious group called the Weavers created the obelisks to undo great calamities
Weavers, but they could nevertheless enact great and terrible changes, such as empowering the ritual in this adventure.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have the same powers. The earliest extant examples of these magical obelisks can rewrite reality on a grand scale. A mysterious group called the Weavers created the obelisks to undo great calamities
Weavers, but they could nevertheless enact great and terrible changes, such as empowering the ritual in this adventure.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening
Compendium
- Sources->Dungeons & Dragons->Monster Manual
comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening
Compendium
- Sources->Dungeons & Dragons->Monster Manual
comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have the same powers. The earliest extant examples of these magical obelisks can rewrite reality on a grand scale. A mysterious group called the Weavers created the obelisks to undo great calamities
Weavers, but they could nevertheless enact great and terrible changes, such as empowering the ritual in this adventure.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
toward it. Upon its return, Stool is greatly disturbed by the changes it encounters in the grove. It isn’t well acquainted with either sovereign, but finds itself drawn toward Basidia. The former drow
now control his mind. He tries to steer the party toward Neverlight Grove, citing it as a place of safety in which the adventurers can decide their next move. In reality, he unknowingly leads the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
toward it. Upon its return, Stool is greatly disturbed by the changes it encounters in the grove. It isn’t well acquainted with either sovereign, but finds itself drawn toward Basidia. The former drow
now control his mind. He tries to steer the party toward Neverlight Grove, citing it as a place of safety in which the adventurers can decide their next move. In reality, he unknowingly leads the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
toward it. Upon its return, Stool is greatly disturbed by the changes it encounters in the grove. It isn’t well acquainted with either sovereign, but finds itself drawn toward Basidia. The former drow
now control his mind. He tries to steer the party toward Neverlight Grove, citing it as a place of safety in which the adventurers can decide their next move. In reality, he unknowingly leads the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift
. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on






